bullet3/examples/SharedMemory/premake4.lua
erwin coumans 29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00

291 lines
7.8 KiB
Lua

project "App_SharedMemoryPhysics"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
includedirs {".","../../src", "../ThirdPartyLibs",}
links {
"Bullet3Common","BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision", "LinearMath", "BussIK"
}
language "C++"
myfiles =
{
"IKTrajectoryHelper.cpp",
"IKTrajectoryHelper.h",
"PhysicsClient.cpp",
"PhysicsClientSharedMemory.cpp",
"PhysicsClientExample.cpp",
"PhysicsServerExample.cpp",
"PhysicsServerSharedMemory.cpp",
"PhysicsServerSharedMemory.h",
"PhysicsServer.cpp",
"PhysicsServer.h",
"PhysicsClientC_API.cpp",
"SharedMemoryCommands.h",
"SharedMemoryPublic.h",
"PhysicsServer.cpp",
"PosixSharedMemory.cpp",
"Win32SharedMemory.cpp",
"InProcessMemory.cpp",
"PhysicsDirect.cpp",
"PhysicsDirect.h",
"PhysicsDirectC_API.cpp",
"PhysicsDirectC_API.h",
"PhysicsLoopBack.cpp",
"PhysicsLoopBack.h",
"PhysicsLoopBackC_API.cpp",
"PhysicsLoopBackC_API.h",
"PhysicsServerCommandProcessor.cpp",
"PhysicsServerCommandProcessor.h",
"TinyRendererVisualShapeConverter.cpp",
"TinyRendererVisualShapeConverter.h",
"../TinyRenderer/geometry.cpp",
"../TinyRenderer/model.cpp",
"../TinyRenderer/tgaimage.cpp",
"../TinyRenderer/our_gl.cpp",
"../TinyRenderer/TinyRenderer.cpp",
"../OpenGLWindow/SimpleCamera.cpp",
"../OpenGLWindow/SimpleCamera.h",
"../Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h",
"../Importers/ImportURDFDemo/MultiBodyCreationInterface.h",
"../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
"../Importers/ImportURDFDemo/MyMultiBodyCreator.h",
"../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
"../Importers/ImportURDFDemo/BulletUrdfImporter.h",
"../Importers/ImportURDFDemo/UrdfParser.cpp",
"../Importers/ImportURDFDemo/urdfStringSplit.cpp",
"../Importers/ImportURDFDemo/UrdfParser.cpp",
"../Importers/ImportURDFDemo/UrdfParser.h",
"../Importers/ImportURDFDemo/URDF2Bullet.cpp",
"../Importers/ImportURDFDemo/URDF2Bullet.h",
"../Utils/b3ResourcePath.cpp",
"../Utils/b3Clock.cpp",
"../../Extras/Serialize/BulletWorldImporter/*",
"../../Extras/Serialize/BulletFileLoader/*",
"../Importers/ImportURDFDemo/URDFImporterInterface.h",
"../Importers/ImportURDFDemo/URDFJointTypes.h",
"../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../Importers/ImportSTLDemo/ImportSTLSetup.h",
"../Importers/ImportSTLDemo/LoadMeshFromSTL.h",
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../Importers/ImportColladaDemo/ColladaGraphicsInstance.h",
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
"../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
"../ThirdPartyLibs/stb_image/stb_image.cpp",
}
files {
myfiles,
"main.cpp",
}
files {
"../MultiThreading/b3ThreadSupportInterface.cpp",
"../MultiThreading/b3ThreadSupportInterface.h"
}
if os.is("Windows") then
files {
"../MultiThreading/b3Win32ThreadSupport.cpp",
"../MultiThreading/b3Win32ThreadSupport.h"
}
--links {"winmm"}
--defines {"__WINDOWS_MM__", "WIN32"}
end
if os.is("Linux") then
files {
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3PosixThreadSupport.h"
}
links {"pthread"}
end
if os.is("MacOSX") then
files {
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3PosixThreadSupport.h"
}
links {"pthread"}
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
--defines {"__MACOSX_CORE__"}
end
project "App_SharedMemoryPhysics_GUI"
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
defines {"B3_USE_STANDALONE_EXAMPLE"}
includedirs {"../../src", "../ThirdPartyLibs"}
links {
"BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common","BussIK"
}
initOpenGL()
initGlew()
language "C++"
files {
myfiles,
"../StandaloneMain/main_opengl_single_example.cpp",
"../ExampleBrowser/OpenGLGuiHelper.cpp",
"../ExampleBrowser/GL_ShapeDrawer.cpp",
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
}
if os.is("Linux") then initX11() end
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
files {
"../MultiThreading/b3ThreadSupportInterface.cpp",
"../MultiThreading/b3ThreadSupportInterface.h"
}
if os.is("Windows") then
files {
"../MultiThreading/b3Win32ThreadSupport.cpp",
"../MultiThreading/b3Win32ThreadSupport.h"
}
--links {"winmm"}
--defines {"__WINDOWS_MM__", "WIN32"}
end
if os.is("Linux") then
files {
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3PosixThreadSupport.h"
}
links {"pthread"}
end
if os.is("MacOSX") then
files {
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3PosixThreadSupport.h"
}
links {"pthread"}
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
--defines {"__MACOSX_CORE__"}
end
if os.is("Windows") then
project "App_SharedMemoryPhysics_VR"
--for now, only enable VR under Windows, until compilation issues are resolved on Mac/Linux
defines {"B3_USE_STANDALONE_EXAMPLE","BT_ENABLE_VR"}
if _OPTIONS["ios"] then
kind "WindowedApp"
else
kind "ConsoleApp"
end
includedirs {
".","../../src", "../ThirdPartyLibs",
"../ThirdPartyLibs/openvr/headers",
"../ThirdPartyLibs/openvr/samples/shared"
}
links {
"BulletInverseDynamicsUtils", "BulletInverseDynamics","Bullet3Common", "BulletDynamics","BulletCollision", "LinearMath","OpenGL_Window","openvr_api","BussIK"
}
language "C++"
initOpenGL()
initGlew()
files
{
myfiles,
"../StandaloneMain/hellovr_opengl_main.cpp",
"../ExampleBrowser/OpenGLGuiHelper.cpp",
"../ExampleBrowser/GL_ShapeDrawer.cpp",
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
"../RenderingExamples/TinyVRGui.cpp",
"../RenderingExamples/TimeSeriesCanvas.cpp",
"../RenderingExamples/TimeSeriesFontData.cpp",
"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
"../ThirdPartyLibs/openvr/samples/shared/Matrices.h",
"../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp",
"../ThirdPartyLibs/openvr/samples/shared/pathtools.h",
"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
}
if os.is("Windows") then
libdirs {"../ThirdPartyLibs/openvr/lib/win32"}
end
if os.is("Linux") then initX11() end
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
files {
"../MultiThreading/b3ThreadSupportInterface.cpp",
"../MultiThreading/b3ThreadSupportInterface.h"
}
if os.is("Windows") then
files {
"../MultiThreading/b3Win32ThreadSupport.cpp",
"../MultiThreading/b3Win32ThreadSupport.h"
}
--links {"winmm"}
--defines {"__WINDOWS_MM__", "WIN32"}
end
if os.is("Linux") then
files {
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3PosixThreadSupport.h"
}
links {"pthread"}
end
if os.is("MacOSX") then
files {
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3PosixThreadSupport.h"
}
links {"pthread"}
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
--defines {"__MACOSX_CORE__"}
end
end