bullet3/btgui/OpenGLWindow
2013-08-22 23:15:37 -07:00
..
GlewWindows fix Linux build (only OpenCL/gwen tested) 2013-05-20 16:53:43 -07:00
Shaders change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines 2013-08-08 12:24:09 -07:00
b3gWindowInterface.h use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio 2013-07-18 15:55:38 -07:00
GLInstanceGraphicsShape.h bt->b3 2013-04-17 17:52:51 -07:00
GLInstanceRendererInternalData.h bt->b3 2013-04-17 17:52:51 -07:00
GLInstancingRenderer.cpp reduce memory allocation, lack of GPU memory totally destroys performance on my GTX 650M on the Macbook retina 2013-08-22 23:15:37 -07:00
GLInstancingRenderer.h add support for picking, using point 2 point constraint 2013-07-10 00:21:23 -07:00
GLPrimInternalData.h add another btgui test 2013-03-13 00:22:35 -07:00
GLPrimitiveRenderer.cpp fixed many memory leaks 2013-06-30 23:19:14 -07:00
GLPrimitiveRenderer.h fixed many memory leaks 2013-06-30 23:19:14 -07:00
GLRenderToTexture.cpp fixed many memory leaks 2013-06-30 23:19:14 -07:00
GLRenderToTexture.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
GwenOpenGL3CoreRenderer.h add another btgui test 2013-03-13 00:22:35 -07:00
gwenWindow.cpp rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
gwenWindow.h rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
LoadShader.cpp Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers. 2013-06-03 13:10:27 -07:00
LoadShader.h add another btgui test 2013-03-13 00:22:35 -07:00
MacOpenGLWindow.h add modifier support for Mac 2013-07-18 17:29:27 -07:00
MacOpenGLWindow.mm add modifier support for Mac 2013-07-18 17:29:27 -07:00
main.cpp rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
OpenGLInclude.h reduce memory allocation, lack of GPU memory totally destroys performance on my GTX 650M on the Macbook retina 2013-08-22 23:15:37 -07:00
premake4.lua Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing 2013-06-19 22:08:03 -07:00
renderscene.cpp rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
renderscene.h add another btgui test 2013-03-13 00:22:35 -07:00
ShapeData.h report when compound pair capacity is exceeded (and avoid crash) 2013-07-30 17:00:50 -07:00
TwFonts.cpp add another btgui test 2013-03-13 00:22:35 -07:00
TwFonts.h add another btgui test 2013-03-13 00:22:35 -07:00
Win32InternalWindowData.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
Win32OpenGLWindow.cpp Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers. 2013-06-03 13:10:27 -07:00
Win32OpenGLWindow.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
Win32Window.cpp use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio 2013-07-18 15:55:38 -07:00
Win32Window.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
X11OpenGLWindow.cpp use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt) 2013-07-18 16:28:41 -07:00
X11OpenGLWindow.h tweak demo a bit and add 'exit' to X11 window 2013-05-23 10:23:08 -07:00