bullet3/examples/pybullet
erwincoumans d3fe21ef17 Add option GUI_MAIN_THREAD for running OpenGL in the main thread (Python thread). This already happens on Mac OSX by default.
Pass all argc/argc from options to InProcessPhysicsClientSharedMemoryMainThread
2018-02-14 16:49:44 -08:00
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examples fix urdfEditor.py 2018-01-29 19:19:34 -08:00
gym Add option GUI_MAIN_THREAD for running OpenGL in the main thread (Python thread). This already happens on Mac OSX by default. 2018-02-14 16:49:44 -08:00
notebooks add HelloPyBullet notebook 2018-02-11 06:58:45 -08:00
numpy Improve PyBullet ports of Roboschool envs: fix reset (it kept adding stadium objects, causing slowdown), now reset uses saveState/restoreState and reset becomes a few orders of magnitude faster. 2018-01-15 12:48:32 -08:00
tensorflow expose pybullet non-contact erp, friction erp and frictionAnchor, b3PhysicsParamSetDefaultNonContactERP / b3PhysicsParamSetDefaultFrictionERP / b3ChangeDynamicsInfoSetFrictionAnchor 2017-06-07 09:37:28 -07:00
unittests add pybullet unittests.py with travis support 2017-11-28 21:53:26 -08:00
unity3d update autogenerated NativeMethods.cs from latest PhysicsClientC_Api.h 2018-01-31 09:07:31 -08:00
CMakeLists.txt PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
premake4.lua PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
pybullet.c Add option GUI_MAIN_THREAD for running OpenGL in the main thread (Python thread). This already happens on Mac OSX by default. 2018-02-14 16:49:44 -08:00