mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef RENDER_TEXTURE_H
|
|
#define RENDER_TEXTURE_H
|
|
|
|
#include "SimdVector3.h"
|
|
#include "BMF_FontData.h"
|
|
|
|
///
|
|
///RenderTexture provides a software-render context (setpixel/printf)
|
|
///
|
|
class RenderTexture
|
|
{
|
|
int m_height;
|
|
int m_width;
|
|
unsigned char* m_buffer;
|
|
|
|
public:
|
|
|
|
RenderTexture(int width,int height);
|
|
~RenderTexture();
|
|
|
|
inline void SetPixel(int x,int y,const SimdVector4& rgba)
|
|
{
|
|
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
|
|
|
|
pixel[0] = (unsigned char)(255*rgba.getX());
|
|
pixel[1] = (unsigned char)(255*rgba.getY());
|
|
pixel[2] = (unsigned char)(255*rgba.getZ());
|
|
pixel[3] = (unsigned char)(255*rgba.getW());
|
|
}
|
|
|
|
const unsigned char* GetBuffer() const { return m_buffer;}
|
|
int GetWidth() const { return m_width;}
|
|
int GetHeight() const { return m_height;}
|
|
void Printf(char* str, BMF_FontData* fontData, int startx = 0,int starty=0);
|
|
|
|
};
|
|
|
|
#endif //RENDER_TEXTURE_H
|