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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
28 lines
864 B
C++
28 lines
864 B
C++
#ifndef B3_ROBOT_SIMULATOR_CLIENT_API_GUI_H
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#define B3_ROBOT_SIMULATOR_CLIENT_API_GUI_H
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#include "../SharedMemory/b3RobotSimulatorClientAPI_NoGUI.h"
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///The b3RobotSimulatorClientAPI_GUI is pretty much the C++ version of pybullet
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///as documented in the pybullet Quickstart Guide
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///https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA
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class b3RobotSimulatorClientAPI : public b3RobotSimulatorClientAPI_NoGUI
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{
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public:
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b3RobotSimulatorClientAPI();
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virtual ~b3RobotSimulatorClientAPI();
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virtual bool connect(int mode, const std::string& hostName = "localhost", int portOrKey = -1);
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virtual void renderScene();
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virtual void debugDraw(int debugDrawMode);
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virtual bool mouseMoveCallback(float x, float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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};
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#endif //B3_ROBOT_SIMULATOR_CLIENT_API_H
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