mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
9bddca873c
this deepmimic is still very slow, due to slow mass matrix/inverse dynamics computation. once spherical motor drive is enabled, it should be fast(er) move pd_controller_stable to pybullet_utils for easier re-use add plane_transparent.urdf to pybullet_data allow spacebar in keyboardEvents (Windows for now)
880 lines
19 KiB
C++
880 lines
19 KiB
C++
#ifdef _WIN32
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#include "Win32Window.h"
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#include "OpenGLInclude.h"
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#include <wchar.h>
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static InternalData2* sData = 0;
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#include "Win32InternalWindowData.h"
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enum
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{
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INTERNAL_SHIFT_MODIFIER = 1,
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INTERNAL_ALT_MODIFIER = 2,
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INTERNAL_CONTROL_MODIFIER = 4,
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};
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void Win32Window::pumpMessage()
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{
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MSG msg;
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// check for messages
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//'if' instead of 'while' can make mainloop smoother.
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//@todo: use separate threads for input and rendering
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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// handle or dispatch messages
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if (msg.message == WM_QUIT)
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{
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m_data->m_quit = TRUE;
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}
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else
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// gDemoApplication->displayCallback();
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};
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}
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int getSpecialKeyFromVirtualKeycode(int virtualKeyCode)
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{
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int keycode = -1;
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if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
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{
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return virtualKeyCode + 32; //todo: fix the ascii A vs a input
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}
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if (virtualKeyCode >= '0' && virtualKeyCode <= '9')
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{
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return virtualKeyCode;
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}
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switch (virtualKeyCode)
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{
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case VK_SPACE:
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{
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keycode = B3G_SPACE;
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break;
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}
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case VK_RETURN:
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{
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keycode = B3G_RETURN;
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break;
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};
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case VK_ESCAPE:
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{
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keycode = B3G_ESCAPE;
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break;
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};
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case VK_F1:
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{
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keycode = B3G_F1;
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break;
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}
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case VK_F2:
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{
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keycode = B3G_F2;
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break;
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}
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case VK_F3:
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{
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keycode = B3G_F3;
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break;
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}
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case VK_F4:
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{
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keycode = B3G_F4;
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break;
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}
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case VK_F5:
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{
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keycode = B3G_F5;
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break;
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}
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case VK_F6:
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{
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keycode = B3G_F6;
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break;
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}
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case VK_F7:
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{
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keycode = B3G_F7;
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break;
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}
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case VK_F8:
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{
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keycode = B3G_F8;
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break;
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}
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case VK_F9:
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{
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keycode = B3G_F9;
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break;
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}
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case VK_F10:
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{
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keycode = B3G_F10;
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break;
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}
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//case VK_SPACE: {keycode= ' '; break;}
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case VK_NEXT:
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{
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keycode = B3G_PAGE_DOWN;
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break;
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}
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case VK_PRIOR:
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{
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keycode = B3G_PAGE_UP;
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break;
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}
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case VK_INSERT:
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{
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keycode = B3G_INSERT;
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break;
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}
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case VK_BACK:
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{
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keycode = B3G_BACKSPACE;
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break;
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}
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case VK_DELETE:
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{
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keycode = B3G_DELETE;
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break;
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}
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case VK_END:
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{
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keycode = B3G_END;
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break;
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}
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case VK_HOME:
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{
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keycode = B3G_HOME;
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break;
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}
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case VK_LEFT:
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{
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keycode = B3G_LEFT_ARROW;
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break;
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}
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case VK_UP:
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{
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keycode = B3G_UP_ARROW;
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break;
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}
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case VK_RIGHT:
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{
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keycode = B3G_RIGHT_ARROW;
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break;
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}
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case VK_DOWN:
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{
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keycode = B3G_DOWN_ARROW;
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break;
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}
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case VK_SHIFT:
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{
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keycode = B3G_SHIFT;
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break;
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}
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case VK_MENU:
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{
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keycode = B3G_ALT;
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break;
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}
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case VK_CONTROL:
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{
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keycode = B3G_CONTROL;
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break;
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}
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default:
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{
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//keycode = MapVirtualKey( virtualKeyCode, MAPVK_VK_TO_CHAR ) & 0x0000FFFF;
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}
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};
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return keycode;
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}
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int getAsciiCodeFromVirtualKeycode(int virtualKeyCode)
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{
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int keycode = 0xffffffff;
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if (virtualKeyCode >= 'a' && virtualKeyCode <= 'z')
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{
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return virtualKeyCode;
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}
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if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z')
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{
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return virtualKeyCode + 32; //todo: fix the ascii A vs a input
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}
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return keycode;
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}
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bool Win32Window::isModifierKeyPressed(int key)
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{
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bool isPressed = false;
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switch (key)
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{
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case B3G_ALT:
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{
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isPressed = ((sData->m_internalKeyModifierFlags & INTERNAL_ALT_MODIFIER) != 0);
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break;
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};
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case B3G_SHIFT:
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{
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isPressed = ((sData->m_internalKeyModifierFlags & INTERNAL_SHIFT_MODIFIER) != 0);
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break;
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};
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case B3G_CONTROL:
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{
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isPressed = ((sData->m_internalKeyModifierFlags & INTERNAL_CONTROL_MODIFIER) != 0);
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break;
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};
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default:
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{
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}
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};
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return isPressed; //m_internalKeyModifierFlags
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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//printf("msg = %d\n", message);
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switch (message)
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{
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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}
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return 1;
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case WM_ERASEBKGND:
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return 1;
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case WM_CLOSE:
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if (sData)
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sData->m_quit = true;
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//PostQuitMessage(0);
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return 1;
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case WM_DESTROY:
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if (sData)
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sData->m_quit = true;
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//PostQuitMessage(0);
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return 1;
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case WM_SYSKEYUP:
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case WM_KEYUP:
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{
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int keycode = getSpecialKeyFromVirtualKeycode(wParam);
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switch (keycode)
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{
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case B3G_ALT:
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{
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sData->m_internalKeyModifierFlags &= ~INTERNAL_ALT_MODIFIER;
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break;
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};
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case B3G_SHIFT:
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{
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sData->m_internalKeyModifierFlags &= ~INTERNAL_SHIFT_MODIFIER;
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break;
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};
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case B3G_CONTROL:
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{
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sData->m_internalKeyModifierFlags &= ~INTERNAL_CONTROL_MODIFIER;
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break;
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};
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}
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if (keycode >= 0 && sData && sData->m_keyboardCallback)
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{
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int state = 0;
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(*sData->m_keyboardCallback)(keycode, state);
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}
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return 0;
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}
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case WM_CHAR:
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{
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#if 0
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//skip 'enter' key, it is processed in WM_KEYUP/WM_KEYDOWN
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int keycode = getAsciiCodeFromVirtualKeycode(wParam);
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if (keycode < 0)
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{
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if (sData && sData->m_keyboardCallback && ((HIWORD(lParam) & KF_REPEAT) == 0))
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{
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int state = 1;
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(*sData->m_keyboardCallback)(wParam, state);
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}
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}
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#endif
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return 0;
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}
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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{
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int keycode = getSpecialKeyFromVirtualKeycode(wParam);
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switch (keycode)
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{
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case B3G_ALT:
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{
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sData->m_internalKeyModifierFlags |= INTERNAL_ALT_MODIFIER;
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break;
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};
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case B3G_SHIFT:
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{
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sData->m_internalKeyModifierFlags |= INTERNAL_SHIFT_MODIFIER;
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break;
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};
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case B3G_CONTROL:
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{
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sData->m_internalKeyModifierFlags |= INTERNAL_CONTROL_MODIFIER;
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break;
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};
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}
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if (keycode >= 0 && sData && sData->m_keyboardCallback && ((HIWORD(lParam) & KF_REPEAT) == 0))
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{
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int state = 1;
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(*sData->m_keyboardCallback)(keycode, state);
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return 1;
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}
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return 0;
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}
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case WM_MBUTTONUP:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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if (sData)
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{
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sData->m_mouseMButton = 0;
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sData->m_mouseXpos = xPos;
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sData->m_mouseYpos = yPos;
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if (sData && sData->m_mouseButtonCallback)
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(*sData->m_mouseButtonCallback)(1, 0, xPos, yPos);
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}
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break;
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}
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case WM_MBUTTONDOWN:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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if (sData)
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{
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sData->m_mouseMButton = 1;
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sData->m_mouseXpos = xPos;
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sData->m_mouseYpos = yPos;
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if (sData && sData->m_mouseButtonCallback)
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(*sData->m_mouseButtonCallback)(1, 1, xPos, yPos);
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}
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break;
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}
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case WM_LBUTTONUP:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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if (sData)
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{
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sData->m_mouseLButton = 0;
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sData->m_mouseXpos = xPos;
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sData->m_mouseYpos = yPos;
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if (sData && sData->m_mouseButtonCallback)
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(*sData->m_mouseButtonCallback)(0, 0, xPos, yPos);
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}
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// gDemoApplication->mouseFunc(0,1,xPos,yPos);
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break;
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}
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case WM_LBUTTONDOWN:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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if (sData)
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{
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sData->m_mouseLButton = 1;
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sData->m_mouseXpos = xPos;
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sData->m_mouseYpos = yPos;
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if (sData && sData->m_mouseButtonCallback)
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(*sData->m_mouseButtonCallback)(0, 1, xPos, yPos);
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}
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break;
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}
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case 0x020e: //WM_MOUSEWHEEL_LEFT_RIGHT
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{
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int zDelta = (short)HIWORD(wParam);
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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//m_cameraDistance -= zDelta*0.01;
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if (sData && sData->m_wheelCallback)
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(*sData->m_wheelCallback)(-float(zDelta) * 0.05f, 0);
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return 1;
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break;
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}
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case 0x020A: //WM_MOUSEWHEEL:
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{
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int zDelta = (short)HIWORD(wParam);
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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//m_cameraDistance -= zDelta*0.01;
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if (sData && sData->m_wheelCallback)
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(*sData->m_wheelCallback)(0, float(zDelta) * 0.05f);
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return 1;
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break;
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}
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case WM_MOUSEMOVE:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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sData->m_mouseXpos = xPos;
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sData->m_mouseYpos = yPos;
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if (sData && sData->m_mouseMoveCallback)
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(*sData->m_mouseMoveCallback)(xPos, yPos);
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break;
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}
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case WM_RBUTTONUP:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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sData->m_mouseRButton = 1;
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if (sData && sData->m_mouseButtonCallback)
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(*sData->m_mouseButtonCallback)(2, 0, sData->m_mouseXpos, sData->m_mouseYpos);
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//gDemoApplication->mouseFunc(2,1,xPos,yPos);
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break;
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}
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case WM_RBUTTONDOWN:
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{
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int xPos = LOWORD(lParam);
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int yPos = HIWORD(lParam);
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sData->m_mouseRButton = 0;
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if (sData && sData->m_mouseButtonCallback)
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(*sData->m_mouseButtonCallback)(2, 1, sData->m_mouseXpos, sData->m_mouseYpos);
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break;
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}
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case WM_QUIT:
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{
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return 0;
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break;
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}
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case WM_SIZE: // Size Action Has Taken Place
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RECT clientRect;
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GetClientRect(hWnd, &clientRect);
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switch (wParam) // Evaluate Size Action
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{
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case SIZE_MINIMIZED: // Was Window Minimized?
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return 0; // Return
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case SIZE_MAXIMIZED: // Was Window Maximized?
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case SIZE_RESTORED: // Was Window Restored?
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RECT wr;
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GetWindowRect(hWnd, &wr);
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sData->m_fullWindowWidth = wr.right - wr.left;
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sData->m_fullWindowHeight = wr.bottom - wr.top; //LOWORD (lParam) HIWORD (lParam);
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sData->m_openglViewportWidth = clientRect.right;
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sData->m_openglViewportHeight = clientRect.bottom;
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if (sData->m_resizeCallback)
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{
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glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight);
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(*sData->m_resizeCallback)(sData->m_openglViewportWidth, sData->m_openglViewportHeight);
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}
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//if (sOpenGLInitialized)
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//{
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// //gDemoApplication->reshape(sWidth,sHeight);
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//}
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return 0; // Return
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}
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break;
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default:
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{
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}
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};
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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void Win32Window::setWindowTitle(const char* titleChar)
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{
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#ifdef _WIN64
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SetWindowTextA(m_data->m_hWnd, titleChar);
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#else
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#ifdef UNICODE
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DWORD dwResult;
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SendMessageTimeoutA(m_data->m_hWnd, WM_SETTEXT, 0,
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reinterpret_cast<LPARAM>(titleChar),
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SMTO_ABORTIFHUNG, 2000, &dwResult);
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#else
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DWORD dwResult;
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SendMessageTimeout(m_data->m_hWnd, WM_SETTEXT, 0,
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reinterpret_cast<LPARAM>(titleChar),
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SMTO_ABORTIFHUNG, 2000, &dwResult);
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#endif
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#endif
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}
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void Win32Window::createWindow(const b3gWindowConstructionInfo& ci)
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{
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int oglViewportWidth = ci.m_width;
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int oglViewportHeight = ci.m_height;
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bool fullscreen = ci.m_fullscreen;
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int colorBitsPerPixel = ci.m_colorBitsPerPixel;
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void* windowHandle = ci.m_windowHandle;
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// get handle to exe file
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HINSTANCE hInstance = GetModuleHandle(0);
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// create the window if we need to and we do not use the null device
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if (!windowHandle)
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{
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#ifdef UNICODE
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const wchar_t* ClassName = L"DeviceWin32";
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const wchar_t* emptyString = L"";
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#else
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const char* ClassName = "DeviceWin32";
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const char* emptyString = "";
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#endif
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// Register Class
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); //(HICON)LoadImage(hInstance, "bullet_ico.ico", IMAGE_ICON, 0,0, LR_LOADTRANSPARENT);//LR_LOADFROMFILE);
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wcex.lpszMenuName = 0;
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wcex.lpszClassName = ClassName;
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wcex.hIconSm = 0;
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// if there is an icon, load it
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// wcex.hIcon = (HICON)LoadImage(hInstance, "bullet.ico", IMAGE_ICON, 0,0, LR_LOADFROMFILE);
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RegisterClassEx(&wcex);
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// calculate client size
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RECT clientSize;
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clientSize.top = 0;
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clientSize.left = 0;
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clientSize.right = oglViewportWidth;
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clientSize.bottom = oglViewportHeight;
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DWORD style = WS_POPUP;
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if (!fullscreen)
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style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX;
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AdjustWindowRect(&clientSize, style, false);
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m_data->m_fullWindowWidth = clientSize.right - clientSize.left;
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m_data->m_fullWindowHeight = clientSize.bottom - clientSize.top;
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int windowLeft = (GetSystemMetrics(SM_CXSCREEN) - m_data->m_fullWindowWidth) / 2;
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int windowTop = (GetSystemMetrics(SM_CYSCREEN) - m_data->m_fullWindowHeight) / 2;
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if (fullscreen)
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{
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windowLeft = 0;
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windowTop = 0;
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}
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// create window
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m_data->m_hWnd = CreateWindow(ClassName, emptyString, style, windowLeft, windowTop,
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m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, NULL, NULL, hInstance, NULL);
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RECT clientRect;
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GetClientRect(m_data->m_hWnd, &clientRect);
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ShowWindow(m_data->m_hWnd, SW_SHOW);
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UpdateWindow(m_data->m_hWnd);
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MoveWindow(m_data->m_hWnd, windowLeft, windowTop, m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, TRUE);
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GetClientRect(m_data->m_hWnd, &clientRect);
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int w = clientRect.right - clientRect.left;
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int h = clientRect.bottom - clientRect.top;
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// printf("actual client OpenGL viewport width / height = %d, %d\n",w,h);
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m_data->m_openglViewportHeight = h;
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m_data->m_openglViewportWidth = w;
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}
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else if (windowHandle)
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{
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// attach external window
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m_data->m_hWnd = static_cast<HWND>(windowHandle);
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RECT r;
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GetWindowRect(m_data->m_hWnd, &r);
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m_data->m_fullWindowWidth = r.right - r.left;
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m_data->m_fullWindowHeight = r.bottom - r.top;
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//sFullScreen = false;
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//sExternalWindow = true;
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}
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if (fullscreen)
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{
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DEVMODE dm;
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memset(&dm, 0, sizeof(dm));
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dm.dmSize = sizeof(dm);
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// use default values from current setting
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
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m_data->m_oldScreenWidth = dm.dmPelsWidth;
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m_data->m_oldHeight = dm.dmPelsHeight;
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m_data->m_oldBitsPerPel = dm.dmBitsPerPel;
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dm.dmPelsWidth = oglViewportWidth;
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dm.dmPelsHeight = oglViewportHeight;
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if (colorBitsPerPixel)
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{
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dm.dmBitsPerPel = colorBitsPerPixel;
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}
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dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
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LONG res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
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if (res != DISP_CHANGE_SUCCESSFUL)
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{ // try again without forcing display frequency
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dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
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}
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}
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}
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void Win32Window::switchFullScreen(bool fullscreen, int width, int height, int colorBitsPerPixel)
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{
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LONG res;
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DEVMODE dm;
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memset(&dm, 0, sizeof(dm));
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dm.dmSize = sizeof(dm);
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// use default values from current setting
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
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dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
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if (fullscreen && !m_data->m_oldScreenWidth)
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{
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m_data->m_oldScreenWidth = dm.dmPelsWidth;
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m_data->m_oldHeight = dm.dmPelsHeight;
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m_data->m_oldBitsPerPel = dm.dmBitsPerPel;
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if (width && height)
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{
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dm.dmPelsWidth = width;
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dm.dmPelsHeight = height;
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}
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else
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{
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dm.dmPelsWidth = m_data->m_fullWindowWidth;
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dm.dmPelsHeight = m_data->m_fullWindowHeight;
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}
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if (colorBitsPerPixel)
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{
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dm.dmBitsPerPel = colorBitsPerPixel;
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}
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}
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else
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{
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if (m_data->m_oldScreenWidth)
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{
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dm.dmPelsWidth = m_data->m_oldScreenWidth;
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dm.dmPelsHeight = m_data->m_oldHeight;
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dm.dmBitsPerPel = m_data->m_oldBitsPerPel;
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}
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}
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if (fullscreen)
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{
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res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
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if (!res)
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{
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dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
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}
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DWORD style = WS_POPUP;
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SetWindowLong(m_data->m_hWnd, GWL_STYLE, style);
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MoveWindow(m_data->m_hWnd, 0, 0, m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, TRUE);
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SetWindowPos(m_data->m_hWnd, NULL, 0, 0, (int)width, (int)height,
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SWP_FRAMECHANGED | SWP_SHOWWINDOW); //|SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOZORDER);
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}
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else
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{
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res = ChangeDisplaySettings(&dm, 0);
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DWORD style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX;
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SetWindowLong(m_data->m_hWnd, GWL_STYLE, style);
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SetWindowPos(m_data->m_hWnd, NULL, 0, 0, (int)width, (int)height,
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SWP_FRAMECHANGED | SWP_SHOWWINDOW);
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//|SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOZORDER);
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}
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}
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Win32Window::Win32Window()
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{
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m_data = new InternalData2();
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sData = m_data;
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}
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Win32Window::~Win32Window()
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{
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setKeyboardCallback(0);
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setMouseMoveCallback(0);
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setMouseButtonCallback(0);
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setWheelCallback(0);
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setResizeCallback(0);
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sData = 0;
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delete m_data;
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}
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void Win32Window::setRenderCallback(b3RenderCallback renderCallback)
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{
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}
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void Win32Window::closeWindow()
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{
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setKeyboardCallback(0);
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setMouseMoveCallback(0);
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setMouseButtonCallback(0);
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setWheelCallback(0);
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setResizeCallback(0);
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setRenderCallback(0);
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DestroyWindow(this->m_data->m_hWnd);
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}
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void Win32Window::getMouseCoordinates(int& x, int& y)
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{
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x = m_data->m_mouseXpos;
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y = m_data->m_mouseYpos;
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}
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void Win32Window::runMainLoop()
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{
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}
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void Win32Window::startRendering()
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{
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pumpMessage();
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}
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void Win32Window::renderAllObjects()
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{
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}
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void Win32Window::endRendering()
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{
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SwapBuffers(m_data->m_hDC);
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}
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float Win32Window::getTimeInSeconds()
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{
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return 0.f;
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}
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void Win32Window::setDebugMessage(int x, int y, const char* message)
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{
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}
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void Win32Window::setRequestExit()
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{
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m_data->m_quit = true;
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}
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bool Win32Window::requestedExit() const
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{
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return m_data->m_quit;
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}
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void Win32Window::setWheelCallback(b3WheelCallback wheelCallback)
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{
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m_data->m_wheelCallback = wheelCallback;
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}
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void Win32Window::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
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{
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m_data->m_mouseMoveCallback = mouseCallback;
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}
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void Win32Window::setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
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{
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m_data->m_mouseButtonCallback = mouseCallback;
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}
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void Win32Window::setResizeCallback(b3ResizeCallback resizeCallback)
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{
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m_data->m_resizeCallback = resizeCallback;
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if (m_data->m_resizeCallback)
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(*m_data->m_resizeCallback)(m_data->m_openglViewportWidth, m_data->m_openglViewportHeight);
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}
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void Win32Window::setKeyboardCallback(b3KeyboardCallback keyboardCallback)
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{
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m_data->m_keyboardCallback = keyboardCallback;
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}
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b3KeyboardCallback Win32Window::getKeyboardCallback()
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{
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return m_data->m_keyboardCallback;
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}
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b3MouseMoveCallback Win32Window::getMouseMoveCallback()
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{
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return m_data->m_mouseMoveCallback;
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}
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b3MouseButtonCallback Win32Window::getMouseButtonCallback()
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{
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return m_data->m_mouseButtonCallback;
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}
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b3ResizeCallback Win32Window::getResizeCallback()
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{
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return m_data->m_resizeCallback;
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}
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b3WheelCallback Win32Window::getWheelCallback()
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{
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return m_data->m_wheelCallback;
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}
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#endif
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