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https://github.com/bulletphysics/bullet3
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25 lines
462 B
C++
25 lines
462 B
C++
#include "geometry.h"
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namespace TinyRender
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{
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template <>
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template <>
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vec<3, int>::vec(const vec<3, float> &v) : x(int(v.x + .5f)), y(int(v.y + .5f)), z(int(v.z + .5f))
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{
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}
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template <>
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template <>
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vec<3, float>::vec(const vec<3, int> &v) : x(v.x), y(v.y), z(v.z)
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{
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}
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template <>
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template <>
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vec<2, int>::vec(const vec<2, float> &v) : x(int(v.x + .5f)), y(int(v.y + .5f))
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{
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}
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template <>
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template <>
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vec<2, float>::vec(const vec<2, int> &v) : x(v.x), y(v.y)
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{
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}
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} |