.. |
BodyJointInfoUtility.h
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add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit)
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2016-03-17 14:54:46 -07:00 |
InProcessMemory.cpp
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Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
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2016-03-10 14:36:46 -08:00 |
InProcessMemory.h
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Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
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2016-03-10 14:36:46 -08:00 |
main.cpp
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re-enable command log and playback in physics server
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2016-04-08 18:17:17 -07:00 |
PhysicsClient.cpp
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sync repo
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2015-11-11 12:44:26 -08:00 |
PhysicsClient.h
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implement getJointInfo for objects loaded through SDF
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2016-06-15 18:01:41 -07:00 |
PhysicsClientC_API.cpp
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OpenVR controller can pick/drag objects. Instructions, Windows only:
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2016-07-17 23:50:11 -07:00 |
PhysicsClientC_API.h
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OpenVR controller can pick/drag objects. Instructions, Windows only:
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2016-07-17 23:50:11 -07:00 |
PhysicsClientExample.cpp
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Add inverse kinematics example with implementations by Sam Buss.
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2016-07-24 22:22:42 -07:00 |
PhysicsClientExample.h
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make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF
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2016-06-03 19:03:56 -07:00 |
PhysicsClientSharedMemory.cpp
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Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
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2016-07-07 19:24:44 -07:00 |
PhysicsClientSharedMemory.h
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implement getJointInfo for objects loaded through SDF
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2016-06-15 18:01:41 -07:00 |
PhysicsDirect.cpp
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implement getJointInfo for objects loaded through SDF
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2016-06-15 18:01:41 -07:00 |
PhysicsDirect.h
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implement getJointInfo for objects loaded through SDF
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2016-06-15 18:01:41 -07:00 |
PhysicsDirectC_API.cpp
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsDirectC_API.h
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsLoopBack.cpp
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implement getJointInfo for objects loaded through SDF
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2016-06-15 18:01:41 -07:00 |
PhysicsLoopBack.h
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implement getJointInfo for objects loaded through SDF
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2016-06-15 18:01:41 -07:00 |
PhysicsLoopBackC_API.cpp
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consistent *API.* in examples/SharedMemory
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2015-11-23 08:00:42 -08:00 |
PhysicsLoopBackC_API.h
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consistent *API.* in examples/SharedMemory
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2015-11-23 08:00:42 -08:00 |
PhysicsServer.cpp
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsServer.h
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsServerCommandProcessor.cpp
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add robotics learning grasp contact example
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2016-07-25 11:48:44 -07:00 |
PhysicsServerCommandProcessor.h
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OpenVR controller can pick/drag objects. Instructions, Windows only:
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2016-07-17 23:50:11 -07:00 |
PhysicsServerExample.cpp
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OpenVR support: track multiple controllers and buttons
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2016-07-18 23:13:46 -07:00 |
PhysicsServerExample.h
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disable RTC update for Physics Server by default
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2016-05-18 16:21:40 -07:00 |
PhysicsServerSharedMemory.cpp
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OpenVR controller can pick/drag objects. Instructions, Windows only:
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2016-07-17 23:50:11 -07:00 |
PhysicsServerSharedMemory.h
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OpenVR controller can pick/drag objects. Instructions, Windows only:
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2016-07-17 23:50:11 -07:00 |
PosixSharedMemory.cpp
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Detach posix shared memory correctly
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2015-09-09 12:35:26 +09:00 |
PosixSharedMemory.h
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make OSX/Unix version of PosixSharedMemory work
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2015-07-14 16:23:01 -07:00 |
premake4.lua
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Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
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2016-07-07 19:24:44 -07:00 |
RobotControlExample.cpp
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another step closer to useable shared memory C API
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2015-09-16 23:09:10 -07:00 |
RobotControlExample.h
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add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API
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2015-08-24 15:26:29 -07:00 |
SharedMemoryBlock.h
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
SharedMemoryCommands.h
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OpenVR controller can pick/drag objects. Instructions, Windows only:
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2016-07-17 23:50:11 -07:00 |
SharedMemoryCommon.h
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add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
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2015-08-07 00:13:26 -07:00 |
SharedMemoryInProcessPhysicsC_API.cpp
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handle window closing in InProcessPhysicsClientSharedMemoryMainThread
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2016-04-19 08:29:20 -07:00 |
SharedMemoryInProcessPhysicsC_API.h
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run GUI on main thread for Mac OSX/__APPLE__, due to OS limitation
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2016-04-14 08:51:20 -07:00 |
SharedMemoryInterface.h
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minor refactoring
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2015-07-23 11:51:25 -07:00 |
SharedMemoryPublic.h
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add option to use hardware OpenGL renderer for synthetic camera
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2016-07-12 18:16:13 -07:00 |
TinyRendererVisualShapeConverter.cpp
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More example code is memory-leak free now, in particular PhysicsServerExample.
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2016-07-16 21:29:31 -07:00 |
TinyRendererVisualShapeConverter.h
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fix issues related to camera width/height
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2016-06-07 16:11:58 -07:00 |
Win32SharedMemory.cpp
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small progress towards shared memory C-api and test.c.
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2015-07-30 23:22:44 -07:00 |
Win32SharedMemory.h
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Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code.
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2015-07-14 15:30:17 -07:00 |