bullet3/examples/SharedMemory/PhysicsClient.h

46 lines
1.3 KiB
C++

#ifndef BT_PHYSICS_CLIENT_API_H
#define BT_PHYSICS_CLIENT_API_H
//#include "SharedMemoryCommands.h"
#include "LinearMath/btVector3.h"
class PhysicsClient {
public:
virtual ~PhysicsClient();
// return true if connection succesfull, can also check 'isConnected'
virtual bool connect() = 0;
virtual void disconnectSharedMemory() = 0;
virtual bool isConnected() const = 0;
// return non-null if there is a status, nullptr otherwise
virtual const struct SharedMemoryStatus* processServerStatus() = 0;
virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand() = 0;
virtual bool canSubmitCommand() const = 0;
virtual bool submitClientCommand(const struct SharedMemoryCommand& command) = 0;
virtual int getNumJoints(int bodyIndex) const = 0;
virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const = 0;
virtual void setSharedMemoryKey(int key) = 0;
virtual void uploadBulletFileToSharedMemory(const char* data, int len) = 0;
virtual int getNumDebugLines() const = 0;
virtual const float* getDebugLinesFrom() const = 0;
virtual const float* getDebugLinesTo() const = 0;
virtual const float* getDebugLinesColor() const = 0;
virtual void getCachedCameraImage(struct b3CameraImageData* cameraData)=0;
};
#endif // BT_PHYSICS_CLIENT_API_H