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A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
#include "b3ImportMeshUtility.h"
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#include <vector>
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#include "../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "LinearMath/btVector3.h"
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#include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "stb_image/stb_image.h"
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#include "../ImportObjDemo/LoadMeshFromObj.h"
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#include "Bullet3Common/b3HashMap.h"
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#include "../../CommonInterfaces/CommonFileIOInterface.h"
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struct CachedTextureResult
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{
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std::string m_textureName;
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int m_width;
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int m_height;
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unsigned char* m_pixels;
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CachedTextureResult()
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: m_width(0),
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m_height(0),
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m_pixels(0)
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{
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}
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};
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static b3HashMap<b3HashString, CachedTextureResult> gCachedTextureResults;
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struct CachedTextureManager
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{
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CachedTextureManager()
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{
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}
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virtual ~CachedTextureManager()
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{
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for (int i = 0; i < gCachedTextureResults.size(); i++)
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{
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CachedTextureResult* res = gCachedTextureResults.getAtIndex(i);
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if (res)
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{
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free(res->m_pixels);
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}
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}
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}
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};
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static CachedTextureManager sTexCacheMgr;
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bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData, struct CommonFileIOInterface* fileIO)
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{
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B3_PROFILE("loadAndRegisterMeshFromFileInternal");
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meshData.m_gfxShape = 0;
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meshData.m_textureImage1 = 0;
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meshData.m_textureHeight = 0;
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meshData.m_textureWidth = 0;
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meshData.m_isCached = false;
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char relativeFileName[1024];
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if (fileIO->findResourcePath(fileName.c_str(), relativeFileName, 1024))
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{
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char pathPrefix[1024];
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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btVector3 shift(0, 0, 0);
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std::vector<tinyobj::shape_t> shapes;
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{
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B3_PROFILE("tinyobj::LoadObj");
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, pathPrefix,fileIO);
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//std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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}
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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{
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B3_PROFILE("Load Texture");
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//int textureIndex = -1;
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//try to load some texture
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for (int i = 0; meshData.m_textureImage1 == 0 && i < shapes.size(); i++)
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{
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const tinyobj::shape_t& shape = shapes[i];
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if (shape.material.diffuse_texname.length() > 0)
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{
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int width, height, n;
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const char* filename = shape.material.diffuse_texname.c_str();
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unsigned char* image = 0;
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const char* prefix[] = {pathPrefix, "./", "./data/", "../data/", "../../data/", "../../../data/", "../../../../data/"};
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int numprefix = sizeof(prefix) / sizeof(const char*);
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for (int i = 0; !image && i < numprefix; i++)
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{
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char relativeFileName[1024];
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sprintf(relativeFileName, "%s%s", prefix[i], filename);
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char relativeFileName2[1024];
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if (fileIO->findResourcePath(relativeFileName, relativeFileName2, 1024))
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{
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if (b3IsFileCachingEnabled())
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{
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CachedTextureResult* texture = gCachedTextureResults[relativeFileName];
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if (texture)
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{
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image = texture->m_pixels;
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width = texture->m_width;
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height = texture->m_height;
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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meshData.m_textureImage1 = image;
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meshData.m_isCached = true;
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}
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}
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if (image == 0)
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{
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b3AlignedObjectArray<char> buffer;
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buffer.reserve(1024);
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int fileId = fileIO->fileOpen(relativeFileName,"rb");
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if (fileId>=0)
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{
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int size = fileIO->getFileSize(fileId);
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if (size>0)
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{
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buffer.resize(size);
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int actual = fileIO->fileRead(fileId,&buffer[0],size);
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if (actual != size)
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{
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b3Warning("STL filesize mismatch!\n");
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buffer.resize(0);
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}
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}
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}
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if (buffer.size())
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{
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image = stbi_load_from_memory((const unsigned char*)&buffer[0], buffer.size(), &width, &height, &n, 3);
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}
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//image = stbi_load(relativeFileName, &width, &height, &n, 3);
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meshData.m_textureImage1 = image;
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if (image)
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{
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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if (b3IsFileCachingEnabled())
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{
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CachedTextureResult result;
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result.m_textureName = relativeFileName;
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result.m_width = width;
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result.m_height = height;
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result.m_pixels = image;
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meshData.m_isCached = true;
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gCachedTextureResults.insert(relativeFileName, result);
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}
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}
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else
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{
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b3Warning("Unsupported texture image format [%s]\n", relativeFileName);
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break;
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}
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}
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}
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else
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{
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b3Warning("not found [%s]\n", relativeFileName);
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}
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}
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}
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}
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}
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meshData.m_gfxShape = gfxShape;
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return true;
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}
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else
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{
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b3Warning("Cannot find %s\n", fileName.c_str());
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}
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return false;
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}
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