mirror of
https://github.com/bulletphysics/bullet3
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172 lines
4.4 KiB
C++
172 lines
4.4 KiB
C++
#ifndef B3_ROBOT_SIM_API_H
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#define B3_ROBOT_SIM_API_H
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///todo: remove those includes from this header
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#include "../SharedMemory/PhysicsClientC_API.h"
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#include "../SharedMemory/SharedMemoryPublic.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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enum b3RigidSimFileType
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{
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B3_URDF_FILE=1,
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B3_SDF_FILE,
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B3_AUTO_DETECT_FILE//todo based on extension
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};
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struct b3JointStates
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{
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int m_bodyUniqueId;
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int m_numDegreeOfFreedomQ;
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int m_numDegreeOfFreedomU;
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b3Transform m_rootLocalInertialFrame;
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b3AlignedObjectArray<double> m_actualStateQ;
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b3AlignedObjectArray<double> m_actualStateQdot;
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b3AlignedObjectArray<double> m_jointReactionForces;
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};
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struct b3RobotSimLoadFileArgs
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{
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std::string m_fileName;
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b3Vector3 m_startPosition;
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b3Quaternion m_startOrientation;
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bool m_forceOverrideFixedBase;
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bool m_useMultiBody;
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int m_fileType;
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b3RobotSimLoadFileArgs(const std::string& fileName)
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:m_fileName(fileName),
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m_startPosition(b3MakeVector3(0,0,0)),
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m_startOrientation(b3Quaternion(0,0,0,1)),
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m_forceOverrideFixedBase(false),
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m_useMultiBody(true),
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m_fileType(B3_URDF_FILE)
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{
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}
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};
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struct b3RobotSimLoadFileResults
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{
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b3AlignedObjectArray<int> m_uniqueObjectIds;
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b3RobotSimLoadFileResults()
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{
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}
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};
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struct b3JointMotorArgs
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{
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int m_controlMode;
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double m_targetPosition;
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double m_kp;
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double m_targetVelocity;
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double m_kd;
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double m_maxTorqueValue;
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b3JointMotorArgs(int controlMode)
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:m_controlMode(controlMode),
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m_targetPosition(0),
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m_kp(0.1),
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m_targetVelocity(0),
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m_kd(0.9),
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m_maxTorqueValue(1000)
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{
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}
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};
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enum b3InverseKinematicsFlags
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{
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B3_HAS_IK_TARGET_ORIENTATION=1,
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B3_HAS_NULL_SPACE_VELOCITY=2,
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};
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struct b3RobotSimInverseKinematicArgs
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{
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int m_bodyUniqueId;
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// double* m_currentJointPositions;
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// int m_numPositions;
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double m_endEffectorTargetPosition[3];
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double m_endEffectorTargetOrientation[4];
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int m_endEffectorLinkIndex;
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int m_flags;
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int m_numDegreeOfFreedom;
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b3AlignedObjectArray<double> m_lowerLimits;
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b3AlignedObjectArray<double> m_upperLimits;
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b3AlignedObjectArray<double> m_jointRanges;
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b3AlignedObjectArray<double> m_restPoses;
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b3RobotSimInverseKinematicArgs()
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:m_bodyUniqueId(-1),
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m_endEffectorLinkIndex(-1),
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m_flags(0)
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{
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m_endEffectorTargetPosition[0]=0;
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m_endEffectorTargetPosition[1]=0;
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m_endEffectorTargetPosition[2]=0;
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m_endEffectorTargetOrientation[0]=0;
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m_endEffectorTargetOrientation[1]=0;
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m_endEffectorTargetOrientation[2]=0;
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m_endEffectorTargetOrientation[3]=1;
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}
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};
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struct b3RobotSimInverseKinematicsResults
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{
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int m_bodyUniqueId;
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b3AlignedObjectArray<double> m_calculatedJointPositions;
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};
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class b3RobotSimAPI
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{
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struct b3RobotSimAPI_InternalData* m_data;
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void processMultiThreadedGraphicsRequests();
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b3SharedMemoryStatusHandle submitClientCommandAndWaitStatusMultiThreaded(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
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public:
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b3RobotSimAPI();
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virtual ~b3RobotSimAPI();
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bool connect(struct GUIHelperInterface* guiHelper);
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void disconnect();
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bool loadFile(const struct b3RobotSimLoadFileArgs& args, b3RobotSimLoadFileResults& results);
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int getNumJoints(int bodyUniqueId) const;
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bool getJointInfo(int bodyUniqueId, int jointIndex, b3JointInfo* jointInfo);
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void createJoint(int parentBodyIndex, int parentJointIndex, int childBodyIndex, int childJointIndex, b3JointInfo* jointInfo);
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bool getJointStates(int bodyUniqueId, b3JointStates& state);
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void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3JointMotorArgs& args);
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void stepSimulation();
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void setGravity(const b3Vector3& gravityAcceleration);
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void setNumSimulationSubSteps(int numSubSteps);
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bool calculateInverseKinematics(const struct b3RobotSimInverseKinematicArgs& args, struct b3RobotSimInverseKinematicsResults& results);
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void renderScene();
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void debugDraw(int debugDrawMode);
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void getBodyJacobian(int bodyUniqueId, int linkIndex, const double* localPosition, const double* jointPositions, const double* jointVelocities, const double* jointAccelerations, double* linearJacobian, double* angularJacobian);
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void getLinkState(int bodyUniqueId, int linkIndex, double* worldPosition, double* worldOrientation);
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void loadBunny(double scale, double mass, double collisionMargin);
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};
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#endif //B3_ROBOT_SIM_API_H
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