bullet3/examples/OpenGLWindow/opengl_fontstashcallbacks.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

52 lines
1.3 KiB
C++

#ifndef _OPENGL_FONTSTASH_CALLBACKS_H
#define _OPENGL_FONTSTASH_CALLBACKS_H
#include "fontstash.h"
struct PrimInternalData;
class GLPrimitiveRenderer;
struct InternalOpenGL2RenderCallbacks : public RenderCallbacks
{
virtual PrimInternalData* getData() = 0;
virtual ~InternalOpenGL2RenderCallbacks();
virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight);
virtual void render(sth_texture* texture);
void display2();
};
void dumpTextureToPng(int screenWidth, int screenHeight, const char* fileName);
struct SimpleOpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks
{
PrimInternalData* m_data;
virtual PrimInternalData* getData()
{
return m_data;
}
SimpleOpenGL2RenderCallbacks(PrimInternalData* data)
: m_data(data)
{
}
virtual ~SimpleOpenGL2RenderCallbacks()
{
}
};
struct OpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks
{
GLPrimitiveRenderer* m_primRender2;
virtual PrimInternalData* getData();
virtual void setWorldPosition(float pos[3]) {}
virtual void setWorldOrientation(float orn[4]) {}
virtual void setColorRGBA(float color[4]) {}
OpenGL2RenderCallbacks(GLPrimitiveRenderer* primRender);
virtual ~OpenGL2RenderCallbacks();
};
#endif //_OPENGL_FONTSTASH_CALLBACKS_H