bullet3/examples/MultiThreading
Lunkhound b8720f2161 parallel solver: various changes
- threading: adding btSequentialImpulseConstraintSolverMt
 - task scheduler: added parallelSum so that parallel solver can compute residuals
 - CommonRigidBodyMTBase: add slider for solver least squares residual and allow multithreading without needing OpenMP, TBB, or PPL
 - taskScheduler: don't wait for workers to sleep/signal at the end of each parallel block
 - parallel solver: convertContacts split into an allocContactConstraints and setupContactConstraints stage, the latter of which is done in parallel
 - parallel solver: rolling friction is now interleaved along with normal friction
 - parallel solver: batchified split impulse solving + some cleanup
 - parallel solver: sorting batches from largest to smallest
 - parallel solver: added parallel batch creation
 - parallel solver: added warmstartingWriteBackContacts func + other cleanup
 - task scheduler: truncate low bits to preserve determinism with parallelSum
 - parallel solver: reducing dynamic mem allocs and trying to parallelize more of the batch setup
 - parallel solver: parallelize updating constraint batch ids for merging
 - parallel solver: adding debug visualization
 - task scheduler: make TBB task scheduler parallelSum deterministic
 - parallel solver: split batch gen code into separate file; allow selection of batch gen method
 - task scheduler: add sleepWorkerThreadsHint() at end of simulation
 - parallel solver: added grain size per phase
 - task Scheduler: fix for strange threading issue; also no need for main thread to wait for workers to sleep
 - base constraint solver: break out joint setup into separate function for profiling/overriding
 - parallel solver: allow different batching method for contacts vs joints
 - base constraint solver: add convertJoint and convertBodies to make it possible to parallelize joint and body conversion
 - parallel solver: convert joints and bodies in parallel now
 - parallel solver: speed up batch creation with run-length encoding
 - parallel solver: batch gen: run-length expansion in parallel; collect constraint info in parallel
 - parallel solver: adding spatial grid batching method
 - parallel solver: enhancements to spatial grid batching
 - sequential solver: moving code for writing back into functions that derived classes can call
 - parallel solver: do write back of bodies and joints in parallel
 - parallel solver: removed all batching methods except for spatial grid (others were ineffective)
 - parallel solver: added 2D or 3D grid batching options; and a bit of cleanup
 - move btDefaultTaskScheduler into LinearMath project
2018-02-26 22:47:33 -08:00
..
b3PosixThreadSupport.cpp fix one more multi-threading issue 2016-07-20 12:48:01 -07:00
b3PosixThreadSupport.h fix one more multi-threading issue 2016-07-20 12:48:01 -07:00
b3ThreadSupportInterface.cpp add example/MultiThreading functions 2015-08-21 11:09:53 -07:00
b3ThreadSupportInterface.h simple multi threading test 2015-08-21 15:18:18 -07:00
b3Win32ThreadSupport.cpp remove bad thread affinity mask setting 2017-05-30 00:09:05 -07:00
b3Win32ThreadSupport.h shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
main.cpp simple multi threading test 2015-08-21 15:18:18 -07:00
MultiThreadingExample.cpp Implement first pass of transparent graphics object for GLInstancingRenderer 2017-06-24 13:41:33 -07:00
MultiThreadingExample.h simple multi threading test 2015-08-21 15:18:18 -07:00
premake4.lua add example/MultiThreading functions 2015-08-21 11:09:53 -07:00