bullet3/examples/Importers/ImportURDFDemo
erwincoumans ddf304ca78 PyBullet: expose internal edge utility, to adjust edge normals to prevent object penetrating along triangle edges of concave triangle meshes
(due to local convex-triangle collisions causing opposite contact normals, use the pre-computed edge normal)
PyBullet: expose experimental continuous collision detection for maximal coordinate rigid bodies, to prevent tunneling.
2018-02-16 19:44:33 -08:00
..
BulletUrdfImporter.cpp PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
BulletUrdfImporter.h PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
ConvertRigidBodies2MultiBody.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
ImportURDFSetup.cpp premake build system fixes 2018-01-09 12:23:25 -08:00
ImportURDFSetup.h enable URDF loading throught the 'File/Open' menu 2015-05-01 11:42:14 -07:00
MultiBodyCreationInterface.h implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support. 2017-06-01 12:32:44 -07:00
MyMultiBodyCreator.cpp fix minitaur.urdf: move lower-leg inertia to center, add missing collision for one of the motors, add contact parameters for friction_anchor, spinning friction, compliance (stiffness/damping) 2017-09-02 01:05:42 -07:00
MyMultiBodyCreator.h implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support. 2017-06-01 12:32:44 -07:00
SDFAudioTypes.h PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
URDF2Bullet.cpp PyBullet: expose internal edge utility, to adjust edge normals to prevent object penetrating along triangle edges of concave triangle meshes 2018-02-16 19:44:33 -08:00
URDF2Bullet.h allow to use colors from MJCF file as option (default to random Google colors), use p.loadMJCF(filename, flags=p.URDF_MJCF_COLORS_FROM_FILE 2018-01-11 21:04:08 -08:00
urdf_samples.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
URDFImporterInterface.h further work on urdfEditor.py, fix some serialization issues 2018-01-08 12:25:56 -08:00
URDFJointTypes.h PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
urdfLexicalCast.h add alternative URDF parser that doens't use ROS urdf 2015-06-28 14:09:21 -07:00
UrdfParser.cpp parse plane geom for URDF files (not just SDF) 2018-01-13 13:41:46 -08:00
UrdfParser.h PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
UrdfRenderingInterface.h minor clarification in UrdfRenderingInterface 2018-01-21 11:15:35 -08:00
urdfStringSplit.cpp Removed many memoryleaks in Example Browser, reducing some technical debt. 2016-07-16 00:55:56 -07:00
urdfStringSplit.h preliminary work towards saveState/restoreState and saveRestoreState.py example (not implemented yet) 2017-12-28 10:05:51 -08:00