mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
35 lines
1.1 KiB
CMake
35 lines
1.1 KiB
CMake
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppGpu3dDemo
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main.cpp
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BasicDemo3d.cpp
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BasicDemo3d.h
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btGpuDemo3dSharedTypes.h
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btGpuDemo3dCpuFunc.cpp
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btGpuDemoDynamicsWorld3D.cpp
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btGpuDemoDynamicsWorld3D.h
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btGpuDemo3dSharedCode.h
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btGpuDemo3dSharedDefs.h
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)
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