mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
33 lines
1.6 KiB
C++
33 lines
1.6 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
|
|
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "LinearMath/btQuickprof.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "btGpuDemo3dSharedTypes.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "BulletMultiThreaded/btGpuDefines.h"
|
|
#include "BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
|
#include "btGpuDemo3dSharedCode.h"
|
|
|
|
//--------------------------------------------------------------------------
|
|
//--------------------------------------------------------------------------
|
|
//--------------------------------------------------------------------------
|