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https://github.com/bulletphysics/bullet3
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844a54a409
Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody) Revert/improve softbody debug rendering |
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.. | ||
bunny.inl | ||
CMakeLists.txt | ||
cube.inl | ||
main.cpp | ||
Makefile.am | ||
SoftDemo.cpp | ||
SoftDemo.h |