.. |
Android/jni
|
add preliminary Android build files for Bullet
|
2016-03-27 10:21:05 -07:00 |
cmake
|
FindPythonLibs.cmake add missing quotes
|
2017-12-07 21:47:38 -05:00 |
bin2cpp.bat
|
add BspDemo.bsp data file
|
2015-04-16 10:17:35 -07:00 |
bin2cpp.lua
|
add BspDemo.bsp data file
|
2015-04-16 10:17:35 -07:00 |
bullet_ico.ico
|
add Bullet icon files
|
2013-12-19 12:41:36 -08:00 |
bullet.rc
|
add Bullet icon files
|
2013-12-19 12:41:36 -08:00 |
findDirectX11.lua
|
move build to build3 to avoid naming conflict with Bullet 2.x
|
2013-06-19 14:54:28 -07:00 |
findOpenCL.lua
|
don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew
|
2014-01-30 06:05:34 -08:00 |
findOpenGLGlewGlut.lua
|
pybullet: added EGL render device and window_backend option.
|
2018-08-30 13:24:25 +02:00 |
lcpp.lua
|
change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
|
2013-08-08 12:24:09 -07:00 |
premake4_arm64
|
add premake4_arm64 that works on NVIDIA TX2
|
2017-03-18 18:32:21 +00:00 |
premake4_linux
|
move build to build3 to avoid naming conflict with Bullet 2.x
|
2013-06-19 14:54:28 -07:00 |
premake4_linux64
|
move build to build3 to avoid naming conflict with Bullet 2.x
|
2013-06-19 14:54:28 -07:00 |
premake4_osx
|
update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error
|
2014-05-16 16:11:59 -07:00 |
premake4_osx32
|
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
|
2015-05-06 10:35:14 -07:00 |
premake4.exe
|
move build to build3 to avoid naming conflict with Bullet 2.x
|
2013-06-19 14:54:28 -07:00 |
premake4.lua
|
more PyBullet PhysX preliminary work.
|
2019-01-25 10:14:54 -08:00 |
premake5.exe
|
update premake5.exe (note we still use premake4.exe by default)
|
2018-12-22 17:55:50 -08:00 |
stringify.bat
|
Add shader for projective texture.
|
2018-02-11 21:29:02 -08:00 |
stringify.sh
|
Add shader for projective texture.
|
2018-02-11 21:29:02 -08:00 |
stringifyKernel.lua
|
contact normal should point from B to A (to be consistent with Bullet 2.x)
|
2013-08-10 12:08:15 -07:00 |
stringifyShaders.bat
|
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
|
2018-09-30 07:10:40 -07:00 |