bullet3/examples/ThirdPartyLibs/glad/gl.c
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

2591 lines
146 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/gl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#if _MSC_VER >= 1400
#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy_s(dest, len, source, len - 1);
#else
#define GLAD_IMPL_UTIL_STRNCPY(dest, source, len) strncpy(dest, source, len);
#endif
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
int GLAD_GL_VERSION_3_3;
int GLAD_GL_VERSION_4_0;
int GLAD_GL_VERSION_4_1;
int GLAD_GL_VERSION_4_2;
int GLAD_GL_VERSION_4_3;
int GLAD_GL_VERSION_4_4;
int GLAD_GL_VERSION_4_5;
int GLAD_GL_VERSION_4_6;
int GLAD_GL_ARB_point_sprite;
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
PFNGLLOADNAMEPROC glad_glLoadName;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
PFNGLUNIFORM1DVPROC glad_glUniform1dv;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
PFNGLNORMAL3DPROC glad_glNormal3d;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
PFNGLGETMAPFVPROC glad_glGetMapfv;
PFNGLISSYNCPROC glad_glIsSync;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
PFNGLVERTEX4SVPROC glad_glVertex4sv;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
PFNGLISQUERYPROC glad_glIsQuery;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
PFNGLINDEXSPROC glad_glIndexs;
PFNGLCOLORP3UIPROC glad_glColorP3ui;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
PFNGLCREATESHADERPROC glad_glCreateShader;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
PFNGLCOLOR4SVPROC glad_glColor4sv;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
PFNGLRECTFPROC glad_glRectf;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
PFNGLBLENDFUNCPROC glad_glBlendFunc;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
PFNGLVERTEX2SVPROC glad_glVertex2sv;
PFNGLRECTSVPROC glad_glRectsv;
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
PFNGLUNIFORM3FPROC glad_glUniform3f;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
PFNGLUNIFORM4FPROC glad_glUniform4f;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
PFNGLCLEARCOLORPROC glad_glClearColor;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
PFNGLCOLOR4DVPROC glad_glColor4dv;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
PFNGLTEXGENFVPROC glad_glTexGenfv;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
PFNGLROTATEDPROC glad_glRotated;
PFNGLCREATEQUERIESPROC glad_glCreateQueries;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
PFNGLCLAMPCOLORPROC glad_glClampColor;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
PFNGLVERTEX4FPROC glad_glVertex4f;
PFNGLNORMAL3FPROC glad_glNormal3f;
PFNGLCOLOR3UBPROC glad_glColor3ub;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
PFNGLLIGHTFPROC glad_glLightf;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
PFNGLFOGCOORDDPROC glad_glFogCoordd;
PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
PFNGLGETSTRINGIPROC glad_glGetStringi;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
PFNGLDELETESYNCPROC glad_glDeleteSync;
PFNGLBINDBUFFERPROC glad_glBindBuffer;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
PFNGLEVALMESH2PROC glad_glEvalMesh2;
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
PFNGLUNIFORM3DPROC glad_glUniform3d;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
PFNGLINITNAMESPROC glad_glInitNames;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
PFNGLMAP1FPROC glad_glMap1f;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
PFNGLSHADERBINARYPROC glad_glShaderBinary;
PFNGLMAP1DPROC glad_glMap1d;
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
PFNGLCOLOR3FPROC glad_glColor3f;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
PFNGLUNIFORM2DVPROC glad_glUniform2dv;
PFNGLCOLOR3SVPROC glad_glColor3sv;
PFNGLOBJECTLABELPROC glad_glObjectLabel;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
PFNGLINDEXFVPROC glad_glIndexfv;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
PFNGLCOLOR3IVPROC glad_glColor3iv;
PFNGLMAPBUFFERPROC glad_glMapBuffer;
PFNGLNORMALP3UIPROC glad_glNormalP3ui;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
PFNGLINDEXIPROC glad_glIndexi;
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
PFNGLPOINTSIZEPROC glad_glPointSize;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
PFNGLCULLFACEPROC glad_glCullFace;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
PFNGLBEGINQUERYPROC glad_glBeginQuery;
PFNGLCOLOR4USPROC glad_glColor4us;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
PFNGLRECTDPROC glad_glRectd;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
PFNGLTEXENVFPROC glad_glTexEnvf;
PFNGLNORMAL3IPROC glad_glNormal3i;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
PFNGLUSEPROGRAMPROC glad_glUseProgram;
PFNGLNORMAL3BVPROC glad_glNormal3bv;
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
PFNGLNORMAL3SPROC glad_glNormal3s;
PFNGLCOLOR4IVPROC glad_glColor4iv;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
PFNGLISENABLEDIPROC glad_glIsEnabledi;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
PFNGLGETSYNCIVPROC glad_glGetSynciv;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
PFNGLVERTEX4FVPROC glad_glVertex4fv;
PFNGLLIGHTIVPROC glad_glLightiv;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
PFNGLUNIFORM2IPROC glad_glUniform2i;
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
PFNGLBINDTEXTUREPROC glad_glBindTexture;
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
PFNGLCLEARACCUMPROC glad_glClearAccum;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
PFNGLDETACHSHADERPROC glad_glDetachShader;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
PFNGLCOLOR3DVPROC glad_glColor3dv;
PFNGLBINDSAMPLERPROC glad_glBindSampler;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
PFNGLGETFLOATVPROC glad_glGetFloatv;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
PFNGLISSAMPLERPROC glad_glIsSampler;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
PFNGLGETMAPDVPROC glad_glGetMapdv;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
PFNGLCOLOR3USPROC glad_glColor3us;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
PFNGLCOLOR3IPROC glad_glColor3i;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
PFNGLCOLOR4DPROC glad_glColor4d;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
PFNGLSCISSORPROC glad_glScissor;
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
PFNGLVERTEX4IVPROC glad_glVertex4iv;
PFNGLCOLORMASKPROC glad_glColorMask;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
PFNGLVERTEX3DPROC glad_glVertex3d;
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
PFNGLSTENCILOPPROC glad_glStencilOp;
PFNGLVIEWPORTPROC glad_glViewport;
PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
PFNGLTEXGENDPROC glad_glTexGend;
PFNGLINDEXUBPROC glad_glIndexub;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
PFNGLRECTIVPROC glad_glRectiv;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
PFNGLLOGICOPPROC glad_glLogicOp;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
PFNGLBLENDCOLORPROC glad_glBlendColor;
PFNGLLIGHTMODELIPROC glad_glLightModeli;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
PFNGLGENQUERIESPROC glad_glGenQueries;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
PFNGLCOLOR4FVPROC glad_glColor4fv;
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
PFNGLGETNMAPFVPROC glad_glGetnMapfv;
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
PFNGLTEXGENFPROC glad_glTexGenf;
PFNGLINDEXIVPROC glad_glIndexiv;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
PFNGLCOLOR4USVPROC glad_glColor4usv;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
PFNGLUNIFORM3IPROC glad_glUniform3i;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
PFNGLSTENCILMASKPROC glad_glStencilMask;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
PFNGLINDEXDPROC glad_glIndexd;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
PFNGLEVALMESH1PROC glad_glEvalMesh1;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
PFNGLWAITSYNCPROC glad_glWaitSync;
PFNGLMATERIALFVPROC glad_glMaterialfv;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
PFNGLSHADERSOURCEPROC glad_glShaderSource;
PFNGLVERTEX2IVPROC glad_glVertex2iv;
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
PFNGLUNIFORM1FPROC glad_glUniform1f;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
PFNGLVERTEX3IVPROC glad_glVertex3iv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
PFNGLISTEXTUREPROC glad_glIsTexture;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
PFNGLNEWLISTPROC glad_glNewList;
PFNGLSCALEFPROC glad_glScalef;
PFNGLVERTEX3FPROC glad_glVertex3f;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
PFNGLREADPIXELSPROC glad_glReadPixels;
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
PFNGLORTHOPROC glad_glOrtho;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
PFNGLFOGFPROC glad_glFogf;
PFNGLCOLOR3SPROC glad_glColor3s;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
PFNGLPIXELZOOMPROC glad_glPixelZoom;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
PFNGLVERTEX3DVPROC glad_glVertex3dv;
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
PFNGLENABLEPROC glad_glEnable;
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
PFNGLBUFFERDATAPROC glad_glBufferData;
PFNGLPOPATTRIBPROC glad_glPopAttrib;
PFNGLNORMAL3DVPROC glad_glNormal3dv;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
PFNGLPASSTHROUGHPROC glad_glPassThrough;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
PFNGLUNIFORM3DVPROC glad_glUniform3dv;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
PFNGLVERTEX4IPROC glad_glVertex4i;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
PFNGLTEXENVFVPROC glad_glTexEnvfv;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
PFNGLTRANSLATEDPROC glad_glTranslated;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
PFNGLREADBUFFERPROC glad_glReadBuffer;
PFNGLENDPROC glad_glEnd;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
PFNGLVERTEX2DVPROC glad_glVertex2dv;
PFNGLPUSHNAMEPROC glad_glPushName;
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
PFNGLGENTEXTURESPROC glad_glGenTextures;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
PFNGLVERTEX2FVPROC glad_glVertex2fv;
PFNGLCOLOR4UBPROC glad_glColor4ub;
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
PFNGLCLIPPLANEPROC glad_glClipPlane;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
PFNGLUNIFORM4IPROC glad_glUniform4i;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
PFNGLUNIFORM2DPROC glad_glUniform2d;
PFNGLPOPMATRIXPROC glad_glPopMatrix;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
PFNGLCLEARSTENCILPROC glad_glClearStencil;
PFNGLDISABLEPROC glad_glDisable;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
PFNGLGETPOINTERVPROC glad_glGetPointerv;
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
PFNGLFINISHPROC glad_glFinish;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
PFNGLGETNMAPDVPROC glad_glGetnMapdv;
PFNGLBINDTEXTURESPROC glad_glBindTextures;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
PFNGLCOLORMASKIPROC glad_glColorMaski;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
PFNGLTEXBUFFERPROC glad_glTexBuffer;
PFNGLUNIFORM2FPROC glad_glUniform2f;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
PFNGLINDEXSVPROC glad_glIndexsv;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
PFNGLCALLLISTPROC glad_glCallList;
PFNGLINDEXUBVPROC glad_glIndexubv;
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
PFNGLVERTEX4DPROC glad_glVertex4d;
PFNGLNORMAL3SVPROC glad_glNormal3sv;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
PFNGLGETMAPIVPROC glad_glGetMapiv;
PFNGLMATRIXMODEPROC glad_glMatrixMode;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
PFNGLVERTEX3FVPROC glad_glVertex3fv;
PFNGLMATERIALIVPROC glad_glMaterialiv;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
PFNGLDELETELISTSPROC glad_glDeleteLists;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
PFNGLLINESTIPPLEPROC glad_glLineStipple;
PFNGLTEXGENIPROC glad_glTexGeni;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
PFNGLVERTEX3IPROC glad_glVertex3i;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
PFNGLDISABLEIPROC glad_glDisablei;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
PFNGLINDEXFPROC glad_glIndexf;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
PFNGLGETERRORPROC glad_glGetError;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
PFNGLISPROGRAMPROC glad_glIsProgram;
PFNGLISLISTPROC glad_glIsList;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
PFNGLGENSAMPLERSPROC glad_glGenSamplers;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
PFNGLPOPNAMEPROC glad_glPopName;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
PFNGLLIGHTIPROC glad_glLighti;
PFNGLTEXTUREVIEWPROC glad_glTextureView;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
PFNGLUNIFORM4DPROC glad_glUniform4d;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
PFNGLUNIFORM1IPROC glad_glUniform1i;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
PFNGLFOGFVPROC glad_glFogfv;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
PFNGLREADNPIXELSPROC glad_glReadnPixels;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
PFNGLVERTEX4SPROC glad_glVertex4s;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
PFNGLNORMAL3BPROC glad_glNormal3b;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
PFNGLVERTEX3SVPROC glad_glVertex3sv;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
PFNGLCALLLISTSPROC glad_glCallLists;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
PFNGLMATERIALIPROC glad_glMateriali;
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
PFNGLCOLOR4BVPROC glad_glColor4bv;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
PFNGLCLEARPROC glad_glClear;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
PFNGLTEXENVIPROC glad_glTexEnvi;
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
PFNGLMATERIALFPROC glad_glMaterialf;
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
PFNGLCLEARINDEXPROC glad_glClearIndex;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
PFNGLROTATEFPROC glad_glRotatef;
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
PFNGLSHADEMODELPROC glad_glShadeModel;
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
PFNGLNORMAL3FVPROC glad_glNormal3fv;
PFNGLISBUFFERPROC glad_glIsBuffer;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
PFNGLGENBUFFERSPROC glad_glGenBuffers;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
PFNGLMAP2FPROC glad_glMap2f;
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
PFNGLCOLOR3USVPROC glad_glColor3usv;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
PFNGLVERTEX2DPROC glad_glVertex2d;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
PFNGLCOLOR3DPROC glad_glColor3d;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
PFNGLLIGHTFVPROC glad_glLightfv;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
PFNGLDEPTHMASKPROC glad_glDepthMask;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
PFNGLVERTEX2IPROC glad_glVertex2i;
PFNGLFRUSTUMPROC glad_glFrustum;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
PFNGLGETSTRINGPROC glad_glGetString;
PFNGLLINEWIDTHPROC glad_glLineWidth;
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
PFNGLATTACHSHADERPROC glad_glAttachShader;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
PFNGLCOLOR4SPROC glad_glColor4s;
PFNGLTEXGENDVPROC glad_glTexGendv;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
PFNGLENDQUERYPROC glad_glEndQuery;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
PFNGLRECTIPROC glad_glRecti;
PFNGLUNIFORM4DVPROC glad_glUniform4dv;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
PFNGLFENCESYNCPROC glad_glFenceSync;
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
PFNGLTRANSLATEFPROC glad_glTranslatef;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
PFNGLINDEXDVPROC glad_glIndexdv;
PFNGLBLENDFUNCIPROC glad_glBlendFunci;
PFNGLISENABLEDPROC glad_glIsEnabled;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
PFNGLVERTEX2FPROC glad_glVertex2f;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
PFNGLRENDERMODEPROC glad_glRenderMode;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
PFNGLCOLOR3FVPROC glad_glColor3fv;
PFNGLBITMAPPROC glad_glBitmap;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
PFNGLENABLEIPROC glad_glEnablei;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
PFNGLRECTSPROC glad_glRects;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
PFNGLVERTEX2SPROC glad_glVertex2s;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
PFNGLISSHADERPROC glad_glIsShader;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
PFNGLCOLOR4UIPROC glad_glColor4ui;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
PFNGLCOLOR4FPROC glad_glColor4f;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
PFNGLNORMAL3IVPROC glad_glNormal3iv;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
PFNGLTEXGENIVPROC glad_glTexGeniv;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
PFNGLSCALEDPROC glad_glScaled;
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
PFNGLHINTPROC glad_glHint;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
PFNGLINDEXMASKPROC glad_glIndexMask;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
PFNGLCOLOR3BPROC glad_glColor3b;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
PFNGLVERTEX3SPROC glad_glVertex3s;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
PFNGLDEPTHRANGEPROC glad_glDepthRange;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
PFNGLDELETESHADERPROC glad_glDeleteShader;
PFNGLCOLOR3BVPROC glad_glColor3bv;
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
PFNGLMAP2DPROC glad_glMap2d;
PFNGLFOGCOORDFPROC glad_glFogCoordf;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
PFNGLCLIPCONTROLPROC glad_glClipControl;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
PFNGLGETNMINMAXPROC glad_glGetnMinmax;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
PFNGLCOLORP4UIPROC glad_glColorP4ui;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
PFNGLRECTFVPROC glad_glRectfv;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
PFNGLARRAYELEMENTPROC glad_glArrayElement;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
PFNGLBEGINPROC glad_glBegin;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
PFNGLUNIFORM1DPROC glad_glUniform1d;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
PFNGLCOLOR4BPROC glad_glColor4b;
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
PFNGLFOGIVPROC glad_glFogiv;
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
PFNGLLISTBASEPROC glad_glListBase;
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
PFNGLVERTEX4DVPROC glad_glVertex4dv;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
PFNGLGENLISTSPROC glad_glGenLists;
PFNGLCOLOR4IPROC glad_glColor4i;
PFNGLCOLOR3UIPROC glad_glColor3ui;
PFNGLCREATETEXTURESPROC glad_glCreateTextures;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
PFNGLGETNMAPIVPROC glad_glGetnMapiv;
PFNGLRECTDVPROC glad_glRectdv;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLENDLISTPROC glad_glEndList;
PFNGLFLUSHPROC glad_glFlush;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
PFNGLLIGHTMODELFPROC glad_glLightModelf;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
PFNGLCLEARDEPTHPROC glad_glClearDepth;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
PFNGLACCUMPROC glad_glAccum;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
PFNGLFOGIPROC glad_glFogi;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
PFNGLTEXENVIVPROC glad_glTexEnviv;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
static void load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_1_0) return;
glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2", userptr);
glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d", userptr);
glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref", userptr);
glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f", userptr);
glFinish = (PFNGLFINISHPROC)load("glFinish", userptr);
glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv", userptr);
glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf", userptr);
glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum", userptr);
glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName", userptr);
glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv", userptr);
glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i", userptr);
glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum", userptr);
glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr);
glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth", userptr);
glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv", userptr);
glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s", userptr);
glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv", userptr);
glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s", userptr);
glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv", userptr);
glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv", userptr);
glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i", userptr);
glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f", userptr);
glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv", userptr);
glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d", userptr);
glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv", userptr);
glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv", userptr);
glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d", userptr);
glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv", userptr);
glRecti = (PFNGLRECTIPROC)load("glRecti", userptr);
glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d", userptr);
glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv", userptr);
glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv", userptr);
glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s", userptr);
glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv", userptr);
glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv", userptr);
glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv", userptr);
glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv", userptr);
glCallList = (PFNGLCALLLISTPROC)load("glCallList", userptr);
glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf", userptr);
glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode", userptr);
glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef", userptr);
glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage", userptr);
glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv", userptr);
glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f", userptr);
glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d", userptr);
glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv", userptr);
glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f", userptr);
glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv", userptr);
glIndexs = (PFNGLINDEXSPROC)load("glIndexs", userptr);
glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv", userptr);
glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled", userptr);
glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv", userptr);
glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us", userptr);
glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1", userptr);
glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv", userptr);
glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i", userptr);
glRectf = (PFNGLRECTFPROC)load("glRectf", userptr);
glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv", userptr);
glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv", userptr);
glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d", userptr);
glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv", userptr);
glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv", userptr);
glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv", userptr);
glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv", userptr);
glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc", userptr);
glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv", userptr);
glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode", userptr);
glScissor = (PFNGLSCISSORPROC)load("glScissor", userptr);
glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv", userptr);
glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask", userptr);
glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv", userptr);
glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv", userptr);
glRectsv = (PFNGLRECTSVPROC)load("glRectsv", userptr);
glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f", userptr);
glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d", userptr);
glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp", userptr);
glViewport = (PFNGLVIEWPORTPROC)load("glViewport", userptr);
glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv", userptr);
glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer", userptr);
glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f", userptr);
glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi", userptr);
glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple", userptr);
glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists", userptr);
glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode", userptr);
glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv", userptr);
glTexGend = (PFNGLTEXGENDPROC)load("glTexGend", userptr);
glBitmap = (PFNGLBITMAPPROC)load("glBitmap", userptr);
glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf", userptr);
glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv", userptr);
glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor", userptr);
glRectiv = (PFNGLRECTIVPROC)load("glRectiv", userptr);
glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv", userptr);
glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv", userptr);
glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp", userptr);
glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s", userptr);
glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d", userptr);
glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f", userptr);
glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli", userptr);
glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv", userptr);
glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv", userptr);
glRotated = (PFNGLROTATEDPROC)load("glRotated", userptr);
glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc", userptr);
glRects = (PFNGLRECTSPROC)load("glRects", userptr);
glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple", userptr);
glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D", userptr);
glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv", userptr);
glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple", userptr);
glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f", userptr);
glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub", userptr);
glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f", userptr);
glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni", userptr);
glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv", userptr);
glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s", userptr);
glLightf = (PFNGLLIGHTFPROC)load("glLightf", userptr);
glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf", userptr);
glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv", userptr);
glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv", userptr);
glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv", userptr);
glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i", userptr);
glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv", userptr);
glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity", userptr);
glIndexf = (PFNGLINDEXFPROC)load("glIndexf", userptr);
glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s", userptr);
glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s", userptr);
glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane", userptr);
glGetError = (PFNGLGETERRORPROC)load("glGetError", userptr);
glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv", userptr);
glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui", userptr);
glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d", userptr);
glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf", userptr);
glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i", userptr);
glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i", userptr);
glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv", userptr);
glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace", userptr);
glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i", userptr);
glIsList = (PFNGLISLISTPROC)load("glIsList", userptr);
glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv", userptr);
glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri", userptr);
glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib", userptr);
glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f", userptr);
glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask", userptr);
glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1", userptr);
glIndexd = (PFNGLINDEXDPROC)load("glIndexd", userptr);
glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv", userptr);
glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv", userptr);
glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv", userptr);
glPopName = (PFNGLPOPNAMEPROC)load("glPopName", userptr);
glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer", userptr);
glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2", userptr);
glScaled = (PFNGLSCALEDPROC)load("glScaled", userptr);
glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix", userptr);
glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f", userptr);
glLighti = (PFNGLLIGHTIPROC)load("glLighti", userptr);
glHint = (PFNGLHINTPROC)load("glHint", userptr);
glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask", userptr);
glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d", userptr);
glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv", userptr);
glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b", userptr);
glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv", userptr);
glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc", userptr);
glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv", userptr);
glInitNames = (PFNGLINITNAMESPROC)load("glInitNames", userptr);
glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i", userptr);
glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv", userptr);
glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s", userptr);
glFogfv = (PFNGLFOGFVPROC)load("glFogfv", userptr);
glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv", userptr);
glMap1f = (PFNGLMAP1FPROC)load("glMap1f", userptr);
glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s", userptr);
glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f", userptr);
glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc", userptr);
glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange", userptr);
glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s", userptr);
glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv", userptr);
glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv", userptr);
glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b", userptr);
glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv", userptr);
glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv", userptr);
glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv", userptr);
glMap2d = (PFNGLMAP2DPROC)load("glMap2d", userptr);
glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv", userptr);
glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i", userptr);
glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists", userptr);
glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels", userptr);
glMap1d = (PFNGLMAP1DPROC)load("glMap1d", userptr);
glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv", userptr);
glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv", userptr);
glRectfv = (PFNGLRECTFVPROC)load("glRectfv", userptr);
glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv", userptr);
glMateriali = (PFNGLMATERIALIPROC)load("glMateriali", userptr);
glBegin = (PFNGLBEGINPROC)load("glBegin", userptr);
glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d", userptr);
glNewList = (PFNGLNEWLISTPROC)load("glNewList", userptr);
glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv", userptr);
glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f", userptr);
glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f", userptr);
glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd", userptr);
glScalef = (PFNGLSCALEFPROC)load("glScalef", userptr);
glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv", userptr);
glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv", userptr);
glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev", userptr);
glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d", userptr);
glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels", userptr);
glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv", userptr);
glOrtho = (PFNGLORTHOPROC)load("glOrtho", userptr);
glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels", userptr);
glFogf = (PFNGLFOGFPROC)load("glFogf", userptr);
glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f", userptr);
glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s", userptr);
glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv", userptr);
glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv", userptr);
glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom", userptr);
glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv", userptr);
glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv", userptr);
glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv", userptr);
glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d", userptr);
glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv", userptr);
glClear = (PFNGLCLEARPROC)load("glClear", userptr);
glEnable = (PFNGLENABLEPROC)load("glEnable", userptr);
glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer", userptr);
glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv", userptr);
glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv", userptr);
glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib", userptr);
glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv", userptr);
glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s", userptr);
glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi", userptr);
glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv", userptr);
glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough", userptr);
glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf", userptr);
glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b", userptr);
glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv", userptr);
glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex", userptr);
glRotatef = (PFNGLROTATEFPROC)load("glRotatef", userptr);
glFogiv = (PFNGLFOGIVPROC)load("glFogiv", userptr);
glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv", userptr);
glListBase = (PFNGLLISTBASEPROC)load("glListBase", userptr);
glIndexi = (PFNGLINDEXIPROC)load("glIndexi", userptr);
glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv", userptr);
glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i", userptr);
glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv", userptr);
glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv", userptr);
glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f", userptr);
glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv", userptr);
glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv", userptr);
glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize", userptr);
glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated", userptr);
glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i", userptr);
glCullFace = (PFNGLCULLFACEPROC)load("glCullFace", userptr);
glGenLists = (PFNGLGENLISTSPROC)load("glGenLists", userptr);
glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer", userptr);
glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv", userptr);
glEnd = (PFNGLENDPROC)load("glEnd", userptr);
glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv", userptr);
glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us", userptr);
glPushName = (PFNGLPUSHNAMEPROC)load("glPushName", userptr);
glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel", userptr);
glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv", userptr);
glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv", userptr);
glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui", userptr);
glRectd = (PFNGLRECTDPROC)load("glRectd", userptr);
glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv", userptr);
glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f", userptr);
glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag", userptr);
glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf", userptr);
glMap2f = (PFNGLMAP2FPROC)load("glMap2f", userptr);
glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i", userptr);
glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv", userptr);
glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv", userptr);
glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv", userptr);
glRectdv = (PFNGLRECTDVPROC)load("glRectdv", userptr);
glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv", userptr);
glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv", userptr);
glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d", userptr);
glEndList = (PFNGLENDLISTPROC)load("glEndList", userptr);
glFlush = (PFNGLFLUSHPROC)load("glFlush", userptr);
glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei", userptr);
glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub", userptr);
glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s", userptr);
glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv", userptr);
glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane", userptr);
glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i", userptr);
glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf", userptr);
glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix", userptr);
glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd", userptr);
glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv", userptr);
glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv", userptr);
glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv", userptr);
glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth", userptr);
glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d", userptr);
glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d", userptr);
glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial", userptr);
glAccum = (PFNGLACCUMPROC)load("glAccum", userptr);
glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil", userptr);
glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv", userptr);
glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d", userptr);
glDisable = (PFNGLDISABLEPROC)load("glDisable", userptr);
glFogi = (PFNGLFOGIPROC)load("glFogi", userptr);
glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv", userptr);
glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv", userptr);
glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask", userptr);
glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D", userptr);
glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv", userptr);
glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv", userptr);
glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv", userptr);
glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv", userptr);
glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv", userptr);
}
static void load_GL_VERSION_1_1(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_1_1) return;
glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer", userptr);
glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture", userptr);
glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr);
glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D", userptr);
glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer", userptr);
glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer", userptr);
glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements", userptr);
glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer", userptr);
glIndexub = (PFNGLINDEXUBPROC)load("glIndexub", userptr);
glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays", userptr);
glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures", userptr);
glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D", userptr);
glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures", userptr);
glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D", userptr);
glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D", userptr);
glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv", userptr);
glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib", userptr);
glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident", userptr);
glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib", userptr);
glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState", userptr);
glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState", userptr);
glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture", userptr);
glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement", userptr);
glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer", userptr);
glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays", userptr);
glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset", userptr);
glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures", userptr);
glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer", userptr);
glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D", userptr);
glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D", userptr);
}
static void load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_1_2) return;
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements", userptr);
glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D", userptr);
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D", userptr);
glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D", userptr);
}
static void load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_1_3) return;
glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f", userptr);
glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf", userptr);
glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D", userptr);
glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture", userptr);
glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D", userptr);
glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s", userptr);
glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i", userptr);
glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd", userptr);
glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i", userptr);
glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D", userptr);
glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv", userptr);
glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D", userptr);
glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s", userptr);
glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f", userptr);
glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage", userptr);
glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i", userptr);
glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f", userptr);
glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv", userptr);
glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd", userptr);
glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture", userptr);
glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv", userptr);
glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv", userptr);
glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d", userptr);
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D", userptr);
glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d", userptr);
glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d", userptr);
glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv", userptr);
glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv", userptr);
glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i", userptr);
glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv", userptr);
glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf", userptr);
glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv", userptr);
glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s", userptr);
glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f", userptr);
glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D", userptr);
glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv", userptr);
glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv", userptr);
glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv", userptr);
glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage", userptr);
glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv", userptr);
glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d", userptr);
glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s", userptr);
glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv", userptr);
glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv", userptr);
glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv", userptr);
glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv", userptr);
}
static void load_GL_VERSION_1_4(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_1_4) return;
glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements", userptr);
glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv", userptr);
glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us", userptr);
glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv", userptr);
glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf", userptr);
glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s", userptr);
glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv", userptr);
glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv", userptr);
glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d", userptr);
glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv", userptr);
glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv", userptr);
glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv", userptr);
glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays", userptr);
glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv", userptr);
glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui", userptr);
glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f", userptr);
glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s", userptr);
glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv", userptr);
glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv", userptr);
glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer", userptr);
glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor", userptr);
glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv", userptr);
glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate", userptr);
glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri", userptr);
glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf", userptr);
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f", userptr);
glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i", userptr);
glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub", userptr);
glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i", userptr);
glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f", userptr);
glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b", userptr);
glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv", userptr);
glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d", userptr);
glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd", userptr);
glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv", userptr);
glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i", userptr);
glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv", userptr);
glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv", userptr);
glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv", userptr);
glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv", userptr);
glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation", userptr);
glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv", userptr);
glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv", userptr);
glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s", userptr);
glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d", userptr);
glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv", userptr);
glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer", userptr);
}
static void load_GL_VERSION_1_5(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_1_5) return;
glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer", userptr);
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData", userptr);
glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery", userptr);
glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv", userptr);
glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries", userptr);
glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv", userptr);
glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer", userptr);
glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv", userptr);
glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery", userptr);
glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv", userptr);
glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers", userptr);
glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData", userptr);
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers", userptr);
glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery", userptr);
glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer", userptr);
glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries", userptr);
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer", userptr);
glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData", userptr);
glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv", userptr);
}
static void load_GL_VERSION_2_0(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_2_0) return;
glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i", userptr);
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv", userptr);
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv", userptr);
glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv", userptr);
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform", userptr);
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv", userptr);
glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader", userptr);
glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s", userptr);
glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader", userptr);
glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv", userptr);
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation", userptr);
glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f", userptr);
glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s", userptr);
glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv", userptr);
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f", userptr);
glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv", userptr);
glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv", userptr);
glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv", userptr);
glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader", userptr);
glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate", userptr);
glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f", userptr);
glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv", userptr);
glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram", userptr);
glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f", userptr);
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog", userptr);
glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d", userptr);
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f", userptr);
glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv", userptr);
glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv", userptr);
glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d", userptr);
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv", userptr);
glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv", userptr);
glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv", userptr);
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers", userptr);
glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource", userptr);
glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i", userptr);
glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv", userptr);
glIsShader = (PFNGLISSHADERPROC)load("glIsShader", userptr);
glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv", userptr);
glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram", userptr);
glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d", userptr);
glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv", userptr);
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f", userptr);
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv", userptr);
glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv", userptr);
glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub", userptr);
glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram", userptr);
glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s", userptr);
glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv", userptr);
glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv", userptr);
glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i", userptr);
glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader", userptr);
glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate", userptr);
glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader", userptr);
glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv", userptr);
glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv", userptr);
glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource", userptr);
glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f", userptr);
glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate", userptr);
glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv", userptr);
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv", userptr);
glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv", userptr);
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib", userptr);
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray", userptr);
glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv", userptr);
glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv", userptr);
glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv", userptr);
glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv", userptr);
glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv", userptr);
glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv", userptr);
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer", userptr);
glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv", userptr);
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram", userptr);
glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s", userptr);
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram", userptr);
glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv", userptr);
glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv", userptr);
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog", userptr);
glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate", userptr);
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation", userptr);
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation", userptr);
glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram", userptr);
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv", userptr);
glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv", userptr);
glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i", userptr);
glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv", userptr);
glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv", userptr);
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray", userptr);
glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders", userptr);
glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d", userptr);
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f", userptr);
glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv", userptr);
glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv", userptr);
}
static void load_GL_VERSION_2_1(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_2_1) return;
glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv", userptr);
glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv", userptr);
glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv", userptr);
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv", userptr);
glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv", userptr);
glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv", userptr);
}
static void load_GL_VERSION_3_0(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_3_0) return;
glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange", userptr);
glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv", userptr);
glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv", userptr);
glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation", userptr);
glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv", userptr);
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays", userptr);
glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv", userptr);
glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv", userptr);
glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv", userptr);
glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui", userptr);
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers", userptr);
glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui", userptr);
glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv", userptr);
glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback", userptr);
glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv", userptr);
glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv", userptr);
glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender", userptr);
glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski", userptr);
glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv", userptr);
glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv", userptr);
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer", userptr);
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D", userptr);
glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv", userptr);
glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui", userptr);
glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv", userptr);
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers", userptr);
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus", userptr);
glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv", userptr);
glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv", userptr);
glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv", userptr);
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer", userptr);
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer", userptr);
glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi", userptr);
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr);
glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i", userptr);
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer", userptr);
glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender", userptr);
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap", userptr);
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer", userptr);
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers", userptr);
glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui", userptr);
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays", userptr);
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample", userptr);
glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v", userptr);
glEnablei = (PFNGLENABLEIPROC)load("glEnablei", userptr);
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D", userptr);
glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv", userptr);
glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui", userptr);
glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor", userptr);
glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv", userptr);
glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui", userptr);
glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray", userptr);
glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback", userptr);
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage", userptr);
glDisablei = (PFNGLDISABLEIPROC)load("glDisablei", userptr);
glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv", userptr);
glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i", userptr);
glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi", userptr);
glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv", userptr);
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers", userptr);
glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi", userptr);
glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings", userptr);
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv", userptr);
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr);
glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv", userptr);
glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv", userptr);
glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange", userptr);
glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui", userptr);
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray", userptr);
glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv", userptr);
glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv", userptr);
glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv", userptr);
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer", userptr);
glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv", userptr);
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer", userptr);
glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui", userptr);
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr);
glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i", userptr);
glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i", userptr);
glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation", userptr);
glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying", userptr);
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer", userptr);
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D", userptr);
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv", userptr);
}
static void load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_3_1) return;
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced", userptr);
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr);
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName", userptr);
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex", userptr);
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr);
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv", userptr);
glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData", userptr);
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices", userptr);
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName", userptr);
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr);
glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer", userptr);
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding", userptr);
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced", userptr);
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv", userptr);
glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex", userptr);
}
static void load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_3_2) return;
glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex", userptr);
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv", userptr);
glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v", userptr);
glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v", userptr);
glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv", userptr);
glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex", userptr);
glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture", userptr);
glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v", userptr);
glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski", userptr);
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample", userptr);
glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex", userptr);
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync", userptr);
glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex", userptr);
glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync", userptr);
glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync", userptr);
glIsSync = (PFNGLISSYNCPROC)load("glIsSync", userptr);
glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample", userptr);
glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex", userptr);
glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync", userptr);
}
static void load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_3_3) return;
glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf", userptr);
glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers", userptr);
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor", userptr);
glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv", userptr);
glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui", userptr);
glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv", userptr);
glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui", userptr);
glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv", userptr);
glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv", userptr);
glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv", userptr);
glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv", userptr);
glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui", userptr);
glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv", userptr);
glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv", userptr);
glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri", userptr);
glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui", userptr);
glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v", userptr);
glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv", userptr);
glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv", userptr);
glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui", userptr);
glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui", userptr);
glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui", userptr);
glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv", userptr);
glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler", userptr);
glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv", userptr);
glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui", userptr);
glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv", userptr);
glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed", userptr);
glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv", userptr);
glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler", userptr);
glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv", userptr);
glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui", userptr);
glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv", userptr);
glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv", userptr);
glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter", userptr);
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v", userptr);
glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv", userptr);
glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui", userptr);
glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui", userptr);
glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv", userptr);
glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv", userptr);
glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv", userptr);
glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv", userptr);
glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui", userptr);
glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui", userptr);
glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui", userptr);
glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv", userptr);
glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui", userptr);
glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui", userptr);
glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui", userptr);
glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui", userptr);
glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv", userptr);
glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers", userptr);
glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv", userptr);
glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv", userptr);
glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui", userptr);
glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv", userptr);
glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex", userptr);
}
static void load_GL_VERSION_4_0(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_0) return;
glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed", userptr);
glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback", userptr);
glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv", userptr);
glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv", userptr);
glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv", userptr);
glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed", userptr);
glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv", userptr);
glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv", userptr);
glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei", userptr);
glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi", userptr);
glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading", userptr);
glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d", userptr);
glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv", userptr);
glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d", userptr);
glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName", userptr);
glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream", userptr);
glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv", userptr);
glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv", userptr);
glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv", userptr);
glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect", userptr);
glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback", userptr);
glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv", userptr);
glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv", userptr);
glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei", userptr);
glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation", userptr);
glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv", userptr);
glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv", userptr);
glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback", userptr);
glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks", userptr);
glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName", userptr);
glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d", userptr);
glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks", userptr);
glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv", userptr);
glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv", userptr);
glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv", userptr);
glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci", userptr);
glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv", userptr);
glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv", userptr);
glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv", userptr);
glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex", userptr);
glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback", userptr);
glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback", userptr);
glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d", userptr);
glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri", userptr);
glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect", userptr);
glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv", userptr);
}
static void load_GL_VERSION_4_1(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_1) return;
glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v", userptr);
glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d", userptr);
glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v", userptr);
glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline", userptr);
glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary", userptr);
glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv", userptr);
glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv", userptr);
glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv", userptr);
glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri", userptr);
glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer", userptr);
glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv", userptr);
glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv", userptr);
glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i", userptr);
glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv", userptr);
glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv", userptr);
glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed", userptr);
glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines", userptr);
glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv", userptr);
glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv", userptr);
glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv", userptr);
glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d", userptr);
glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv", userptr);
glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i", userptr);
glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv", userptr);
glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv", userptr);
glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf", userptr);
glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram", userptr);
glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv", userptr);
glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv", userptr);
glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d", userptr);
glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv", userptr);
glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed", userptr);
glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary", userptr);
glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages", userptr);
glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d", userptr);
glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler", userptr);
glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv", userptr);
glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv", userptr);
glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv", userptr);
glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv", userptr);
glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv", userptr);
glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f", userptr);
glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i", userptr);
glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv", userptr);
glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv", userptr);
glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv", userptr);
glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f", userptr);
glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf", userptr);
glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary", userptr);
glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui", userptr);
glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv", userptr);
glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv", userptr);
glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv", userptr);
glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv", userptr);
glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv", userptr);
glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog", userptr);
glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv", userptr);
glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat", userptr);
glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d", userptr);
glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv", userptr);
glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f", userptr);
glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv", userptr);
glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef", userptr);
glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv", userptr);
glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv", userptr);
glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv", userptr);
glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv", userptr);
glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv", userptr);
glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv", userptr);
glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv", userptr);
glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui", userptr);
glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui", userptr);
glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv", userptr);
glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d", userptr);
glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv", userptr);
glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv", userptr);
glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i", userptr);
glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline", userptr);
glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline", userptr);
glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv", userptr);
glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d", userptr);
glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv", userptr);
glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv", userptr);
glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f", userptr);
glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines", userptr);
glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui", userptr);
glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv", userptr);
glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d", userptr);
}
static void load_GL_VERSION_4_2(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_2) return;
glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D", userptr);
glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ", userptr);
glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture", userptr);
glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced", userptr);
glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance", userptr);
glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D", userptr);
glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance", userptr);
glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced", userptr);
glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier", userptr);
glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv", userptr);
glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D", userptr);
glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance", userptr);
}
static void load_GL_VERSION_4_3(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_3) return;
glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect", userptr);
glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat", userptr);
glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData", userptr);
glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView", userptr);
glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr);
glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri", userptr);
glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback", userptr);
glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData", userptr);
glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v", userptr);
glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding", userptr);
glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute", userptr);
glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor", userptr);
glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect", userptr);
glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName", userptr);
glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl", userptr);
glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv", userptr);
glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer", userptr);
glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat", userptr);
glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData", userptr);
glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample", userptr);
glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample", userptr);
glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer", userptr);
glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv", userptr);
glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding", userptr);
glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData", userptr);
glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex", userptr);
glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage", userptr);
glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv", userptr);
glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex", userptr);
glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel", userptr);
glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange", userptr);
glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation", userptr);
glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect", userptr);
glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage", userptr);
glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer", userptr);
glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert", userptr);
glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog", userptr);
glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel", userptr);
glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel", userptr);
glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData", userptr);
glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup", userptr);
glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup", userptr);
glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat", userptr);
glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel", userptr);
}
static void load_GL_VERSION_4_4(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_4) return;
glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers", userptr);
glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures", userptr);
glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage", userptr);
glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers", userptr);
glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase", userptr);
glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage", userptr);
glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage", userptr);
glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange", userptr);
glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures", userptr);
}
static void load_GL_VERSION_4_5(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_5) return;
glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv", userptr);
glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample", userptr);
glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D", userptr);
glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding", userptr);
glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage", userptr);
glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample", userptr);
glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange", userptr);
glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv", userptr);
glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange", userptr);
glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv", userptr);
glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D", userptr);
glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv", userptr);
glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri", userptr);
glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus", userptr);
glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable", userptr);
glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData", userptr);
glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData", userptr);
glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv", userptr);
glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus", userptr);
glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase", userptr);
glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData", userptr);
glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv", userptr);
glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat", userptr);
glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv", userptr);
glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer", userptr);
glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi", userptr);
glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer", userptr);
glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage", userptr);
glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage", userptr);
glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D", userptr);
glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage", userptr);
glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer", userptr);
glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData", userptr);
glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData", userptr);
glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv", userptr);
glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D", userptr);
glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv", userptr);
glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer", userptr);
glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v", userptr);
glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple", userptr);
glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor", userptr);
glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram", userptr);
glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib", userptr);
glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv", userptr);
glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv", userptr);
glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers", userptr);
glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri", userptr);
glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage", userptr);
glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture", userptr);
glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter", userptr);
glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries", userptr);
glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange", userptr);
glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv", userptr);
glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv", userptr);
glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv", userptr);
glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv", userptr);
glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv", userptr);
glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter", userptr);
glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers", userptr);
glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap", userptr);
glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D", userptr);
glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines", userptr);
glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv", userptr);
glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit", userptr);
glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v", userptr);
glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer", userptr);
glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData", userptr);
glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels", userptr);
glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv", userptr);
glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv", userptr);
glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer", userptr);
glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v", userptr);
glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer", userptr);
glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl", userptr);
glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv", userptr);
glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv", userptr);
glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax", userptr);
glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample", userptr);
glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers", userptr);
glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv", userptr);
glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer", userptr);
glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv", userptr);
glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D", userptr);
glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib", userptr);
glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv", userptr);
glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv", userptr);
glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv", userptr);
glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer", userptr);
glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion", userptr);
glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf", userptr);
glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData", userptr);
glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat", userptr);
glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange", userptr);
glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D", userptr);
glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv", userptr);
glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv", userptr);
glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers", userptr);
glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv", userptr);
glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage", userptr);
glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier", userptr);
glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures", userptr);
glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D", userptr);
glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D", userptr);
glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays", userptr);
glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D", userptr);
glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers", userptr);
glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks", userptr);
glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv", userptr);
glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData", userptr);
glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage", userptr);
glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv", userptr);
glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv", userptr);
glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage", userptr);
glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers", userptr);
glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D", userptr);
glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v", userptr);
glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer", userptr);
glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat", userptr);
glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv", userptr);
glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv", userptr);
glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D", userptr);
glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v", userptr);
}
static void load_GL_VERSION_4_6(GLADuserptrloadfunc load, void *userptr)
{
if (!GLAD_GL_VERSION_4_6) return;
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp", userptr);
glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader", userptr);
glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount", userptr);
glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount", userptr);
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int get_exts(int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i)
{
#if GLAD_GL_IS_SOME_NEW_VERSION
if (GLAD_VERSION_MAJOR(version) < 3)
{
#else
(void)version;
(void)out_num_exts_i;
(void)out_exts_i;
#endif
if (glGetString == NULL)
{
return 0;
}
*out_exts = (const char *)glGetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
}
else
{
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (glGetStringi == NULL || glGetIntegerv == NULL)
{
return 0;
}
glGetIntegerv(GL_NUM_EXTENSIONS, (int *)&num_exts_i);
if (num_exts_i > 0)
{
exts_i = (char **)malloc(num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL)
{
return 0;
}
for (index = 0; index < num_exts_i; index++)
{
const char *gl_str_tmp = (const char *)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char *)malloc(len * sizeof(char));
if (local_str != NULL)
{
GLAD_IMPL_UTIL_STRNCPY(local_str, gl_str_tmp, len);
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void free_exts(char **exts_i, unsigned int num_exts_i)
{
if (exts_i != NULL)
{
unsigned int index;
for (index = 0; index < num_exts_i; index++)
{
free((void *)(exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext)
{
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION)
{
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if (extensions == NULL || ext == NULL)
{
return 0;
}
while (1)
{
loc = strstr(extensions, ext);
if (loc == NULL)
{
return 0;
}
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0'))
{
return 1;
}
extensions = terminator;
}
}
else
{
unsigned int index;
for (index = 0; index < num_exts_i; index++)
{
const char *e = exts_i[index];
if (strcmp(e, ext) == 0)
{
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(const char *name, void *userptr)
{
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char *name)) userptr)(name);
}
static int find_extensionsGL(int version)
{
const char *exts = NULL;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (!get_exts(version, &exts, &num_exts_i, &exts_i)) return 0;
GLAD_GL_ARB_point_sprite = has_ext(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite");
free_exts(exts_i, num_exts_i);
return 1;
}
static int find_coreGL(void)
{
int i, major, minor;
const char *version;
const char *prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL};
version = (const char *)glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++)
{
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0)
{
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr)
{
int version;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr);
if (glGetString == NULL) return 0;
if (glGetString(GL_VERSION) == NULL) return 0;
version = find_coreGL();
load_GL_VERSION_1_0(load, userptr);
load_GL_VERSION_1_1(load, userptr);
load_GL_VERSION_1_2(load, userptr);
load_GL_VERSION_1_3(load, userptr);
load_GL_VERSION_1_4(load, userptr);
load_GL_VERSION_1_5(load, userptr);
load_GL_VERSION_2_0(load, userptr);
load_GL_VERSION_2_1(load, userptr);
load_GL_VERSION_3_0(load, userptr);
load_GL_VERSION_3_1(load, userptr);
load_GL_VERSION_3_2(load, userptr);
load_GL_VERSION_3_3(load, userptr);
load_GL_VERSION_4_0(load, userptr);
load_GL_VERSION_4_1(load, userptr);
load_GL_VERSION_4_2(load, userptr);
load_GL_VERSION_4_3(load, userptr);
load_GL_VERSION_4_4(load, userptr);
load_GL_VERSION_4_5(load, userptr);
load_GL_VERSION_4_6(load, userptr);
if (!find_extensionsGL(version)) return 0;
return version;
}
int gladLoadGL(GLADloadfunc load)
{
return gladLoadGLUserPtr(glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void *) load);
}
#ifdef GLAD_GL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void *glad_get_dlopen_handle(const char *lib_names[], int length)
{
void *handle = NULL;
int i;
for (i = 0; i < length; ++i)
{
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR)malloc(buffer_size);
if (buffer != NULL)
{
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0)
{
handle = (void *)LoadPackagedLibrary(buffer, 0);
}
free((void *)buffer);
}
#else
handle = (void *)LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL)
{
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void *handle)
{
if (handle != NULL)
{
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE)handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void *handle, const char *name)
{
if (handle == NULL)
{
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc)GetProcAddress((HMODULE)handle, name);
#else
return GLAD_GNUC_EXTENSION(GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void *(GLAD_API_PTR *GLADglprocaddrfunc)(const char *);
struct _glad_gl_userptr
{
void *gl_handle;
GLADglprocaddrfunc gl_get_proc_address_ptr;
};
static GLADapiproc glad_gl_get_proc(const char *name, void *vuserptr)
{
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr *)vuserptr;
GLADapiproc result = NULL;
#ifndef __APPLE__
if (userptr.gl_get_proc_address_ptr != NULL)
{
result = GLAD_GNUC_EXTENSION(GLADapiproc) userptr.gl_get_proc_address_ptr(name);
}
#endif
if (result == NULL)
{
result = glad_dlsym_handle(userptr.gl_handle, name);
}
return result;
}
int gladLoaderLoadGL(void)
{
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"opengl32.dll"};
#else
static const char *NAMES[] = {
#if defined __CYGWIN__
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
#endif
int version = 0;
void *handle;
struct _glad_gl_userptr userptr;
handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
if (handle)
{
userptr.gl_handle = handle;
#ifdef __APPLE__
userptr.gl_get_proc_address_ptr = NULL;
#elif GLAD_PLATFORM_WIN32
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc)glad_dlsym_handle(handle, "wglGetProcAddress");
#else
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc)glad_dlsym_handle(handle, "glXGetProcAddressARB");
#endif
version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
glad_close_dlopen_handle(handle);
}
return version;
}
#endif /* GLAD_GL */