mirror of
https://github.com/bulletphysics/bullet3
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d78a46fea2
the Maya nodes. Got rid of boost dependencies. Cleaned up mvl library
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//mayaUtils.h
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#ifndef DYN_MAYA_UTILS_H
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#define DYN_MAYA_UTILS_H
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#define MCHECKSTATUS(status, context) \
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{ \
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if(!status) { \
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std::cout << "maya error: " << status.errorString().asChar() \
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<< " while: " << context << std::endl; \
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return status; \
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} \
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}
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#endif
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