mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 06:30:05 +00:00
e1ba8839dc
This allows MinGW32/MSYS makefiles (using cmake -G "MINGW Makefiles") to build (used to have a link error against gluLookAt etc) |
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Demos | ||
Extras | ||
Glut | ||
include | ||
jam-2.5 | ||
lib | ||
mk | ||
msvc | ||
src | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_Faq.pdf | ||
Bullet_User_Manual.pdf | ||
bullet.pc.in | ||
BulletLicense.txt | ||
ChangeLog.txt | ||
CMakeLists.txt | ||
config.h.in | ||
configure | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
GLUT32.DLL | ||
INSTALL | ||
Jamfile.in | ||
Jamrules | ||
jenga.dae | ||
LICENSE | ||
Makefile.am | ||
Makefile.in | ||
NEWS | ||
README | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com