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https://github.com/bulletphysics/bullet3
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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GL_SIMPLEX_1TO4_H
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#define GL_SIMPLEX_1TO4_H
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#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
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///GL_Simplex1to4 is a class to debug a Simplex Solver with 1 to 4 points.
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///Can be used by GJK.
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class GL_Simplex1to4 : public btBU_Simplex1to4
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{
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btSimplexSolverInterface* m_simplexSolver;
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public:
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GL_Simplex1to4();
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void calcClosest(float* m);
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void setSimplexSolver(btSimplexSolverInterface* simplexSolver) {
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m_simplexSolver = simplexSolver;
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}
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};
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#endif //GL_SIMPLEX_1TO4_H
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