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https://github.com/bulletphysics/bullet3
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074b869a9f
usage: ./premake4_osx --ios xcode4 open xcode4ios/0_Bullet3Solution.xcworkspace
32 lines
792 B
C
32 lines
792 B
C
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#ifndef __VM_INCLUDE_H
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#define __VM_INCLUDE_H
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#include "LinearMath/btScalar.h"
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#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
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#include <vectormath_aos.h>
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#else //(USE_SYSTEM_VECTORMATH)
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#if defined (BT_USE_SSE)
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#include "sse/vectormath_aos.h"
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#else //all other platforms
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#if defined (BT_USE_NEON)
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#include "neon/vectormath_aos.h"
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#else
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#include "scalar/vectormath_aos.h"
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#endif
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#endif //(BT_USE_SSE) && defined (_WIN32)
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#endif //(USE_SYSTEM_VECTORMATH)
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typedef Vectormath::Aos::Vector3 vmVector3;
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typedef Vectormath::Aos::Quat vmQuat;
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typedef Vectormath::Aos::Matrix3 vmMatrix3;
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typedef Vectormath::Aos::Transform3 vmTransform3;
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typedef Vectormath::Aos::Point3 vmPoint3;
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#endif //__VM_INCLUDE_H
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