mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-09 00:50:17 +00:00
32 lines
887 B
C++
32 lines
887 B
C++
#ifndef BULLET_DATA_EXTRACTOR_H
|
|
#define BULLET_DATA_EXTRACTOR_H
|
|
|
|
|
|
#include "../BulletFileLoader/autogenerated/bullet.h"
|
|
|
|
namespace bParse
|
|
{
|
|
class btBulletFile;
|
|
};
|
|
|
|
class btBulletDataExtractor
|
|
{
|
|
public:
|
|
|
|
btBulletDataExtractor();
|
|
|
|
virtual ~btBulletDataExtractor();
|
|
|
|
virtual void convertAllObjects(bParse::btBulletFile* bulletFile);
|
|
|
|
virtual void* convertCollisionShape( Bullet::btCollisionShapeData* shapeData );
|
|
|
|
virtual void* createPlaneShape( const Bullet::btVector3FloatData& planeNormal, float planeConstant, const Bullet::btVector3FloatData& localScaling);
|
|
|
|
virtual void* createBoxShape( const Bullet::btVector3FloatData& halfDimensions, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
|
|
|
|
virtual void* createSphereShape( float radius, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
|
|
|
|
};
|
|
|
|
#endif //BULLET_DATA_EXTRACTOR_H
|