bullet3/examples/CommonInterfaces
Erwin Coumans 1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
..
Common2dCanvasInterface.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
CommonCallbacks.h allow pybullet_envs.deep_mimic.testrl --arg_file run_humanoid3d_backflip_args.txt to perform a backflip. Can only backflip twice, then drops on ground. 2019-02-10 20:56:31 -08:00
CommonCameraInterface.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
CommonDeformableBodyBase.h support implicit integration in picking force 2020-06-24 17:48:43 -07:00
CommonExampleInterface.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
CommonFileIOInterface.h example for fileIOPlugin.py loading SDF and its assets from a single zipfile, 2018-11-17 14:11:01 -08:00
CommonGraphicsAppInterface.h add --mp4fps=30 command line parameter for ExampleBrowser (and using pybullet.connect(p.GUI, options="--mp4fps=30 --mp4=\"testvideo.mp4\"") 2020-01-11 12:19:42 -08:00
CommonGUIHelperInterface.h add pybullet.unsupportedChangeScaling feature for some small experiments, this is not general and has many limitations that are not likely are going to be resolved, 2020-05-17 13:46:11 -07:00
CommonMultiBodyBase.h Add support for picking deformable with mouse 2020-03-09 11:19:08 -07:00
CommonParameterInterface.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
CommonRenderInterface.h * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
CommonRigidBodyBase.h Address PR comments 2020-03-13 14:52:13 -07:00
CommonWindowInterface.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00