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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
27 lines
503 B
C
27 lines
503 B
C
#ifndef PRIM_INTERNAL_DATA
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#define PRIM_INTERNAL_DATA
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#include "OpenGLInclude.h"
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struct PrimInternalData
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{
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GLuint m_shaderProg;
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GLint m_viewmatUniform;
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GLint m_projMatUniform;
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GLint m_positionUniform;
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GLint m_colourAttribute;
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GLint m_positionAttribute;
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GLint m_textureAttribute;
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GLuint m_vertexBuffer;
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GLuint m_vertexBuffer2;
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GLuint m_vertexArrayObject;
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GLuint m_vertexArrayObject2;
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GLuint m_indexBuffer;
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GLuint m_indexBuffer2;
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GLuint m_texturehandle;
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};
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#endif //PRIM_INTERNAL_DATA
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