mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
890 lines
23 KiB
C++
890 lines
23 KiB
C++
//
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// Copyright (c) 2011 Andreas Krinke andreas.krinke@gmx.de
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "fontstash.h"
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#define BORDER_X_LEFT 2
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#define BORDER_X_RIGHT 2
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#define BORDER_Y_TOP 2
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#define BORDER_Y_BOTTOM 2
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#define ADDITIONAL_HEIGHT 2
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x, u) malloc(x)
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#define STBTT_free(x, u) free(x)
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#include "stb_image/stb_truetype.h"
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#define HASH_LUT_SIZE 256
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#define TTFONT_FILE 1
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#define TTFONT_MEM 2
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#define BMFONT 3
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static int idx = 1;
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static float s_retinaScale = 1;
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static unsigned int hashint(unsigned int a)
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{
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a += ~(a << 15);
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a ^= (a >> 10);
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a += (a << 3);
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a ^= (a >> 6);
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a += ~(a << 11);
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a ^= (a >> 16);
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return a;
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}
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struct sth_font
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{
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int idx;
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int type;
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stbtt_fontinfo font;
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unsigned char* data;
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struct sth_glyph* glyphs;
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int lut[HASH_LUT_SIZE];
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int nglyphs;
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float ascender;
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float descender;
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float lineh;
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struct sth_font* next;
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};
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struct sth_stash
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{
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int tw, th;
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float itw, ith;
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struct sth_texture* textures;
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struct sth_font* fonts;
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int drawing;
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RenderCallbacks* m_renderCallbacks;
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};
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// Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>
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// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
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#define UTF8_ACCEPT 0
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#define UTF8_REJECT 1
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static const unsigned char utf8d[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1f
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20..3f
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40..5f
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 60..7f
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // 80..9f
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // a0..bf
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8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0..df
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0xa, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x4, 0x3, 0x3, // e0..ef
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0xb, 0x6, 0x6, 0x6, 0x5, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, // f0..ff
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0x0, 0x1, 0x2, 0x3, 0x5, 0x8, 0x7, 0x1, 0x1, 0x1, 0x4, 0x6, 0x1, 0x1, 0x1, 0x1, // s0..s0
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, // s1..s2
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1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, // s3..s4
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1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, // s5..s6
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1, 3, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // s7..s8
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};
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static unsigned int decutf8(unsigned int* state, unsigned int* codep, unsigned int byte)
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{
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unsigned int type = utf8d[byte];
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*codep = (*state != UTF8_ACCEPT) ? (byte & 0x3fu) | (*codep << 6) : (0xff >> type) & (byte);
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*state = utf8d[256 + *state * 16 + type];
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return *state;
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}
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struct sth_stash* sth_create(int cachew, int cacheh, RenderCallbacks* renderCallbacks)
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{
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struct sth_stash* stash = NULL;
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struct sth_texture* texture = NULL;
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// Allocate memory for the font stash.
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stash = (struct sth_stash*)malloc(sizeof(struct sth_stash));
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if (stash == NULL)
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{
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assert(0);
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return NULL;
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}
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memset(stash, 0, sizeof(struct sth_stash));
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stash->m_renderCallbacks = renderCallbacks;
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// Allocate memory for the first texture
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texture = (struct sth_texture*)malloc(sizeof(struct sth_texture));
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if (texture == NULL)
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{
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assert(0);
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free(stash);
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}
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memset(texture, 0, sizeof(struct sth_texture));
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// Create first texture for the cache.
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stash->tw = cachew;
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stash->th = cacheh;
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stash->itw = 1.0f / cachew;
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stash->ith = 1.0f / cacheh;
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stash->textures = texture;
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stash->m_renderCallbacks->updateTexture(texture, 0, stash->tw, stash->th);
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return stash;
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}
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int sth_add_font_from_memory(struct sth_stash* stash, unsigned char* buffer)
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{
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int i, ascent, descent, fh, lineGap;
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struct sth_font* fnt = NULL;
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fnt = (struct sth_font*)malloc(sizeof(struct sth_font));
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if (fnt == NULL) goto error;
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memset(fnt, 0, sizeof(struct sth_font));
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// Init hash lookup.
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for (i = 0; i < HASH_LUT_SIZE; ++i)
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fnt->lut[i] = -1;
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fnt->data = buffer;
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// Init stb_truetype
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if (!stbtt_InitFont(&fnt->font, fnt->data, 0))
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goto error;
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// Store normalized line height. The real line height is got
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// by multiplying the lineh by font size.
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stbtt_GetFontVMetrics(&fnt->font, &ascent, &descent, &lineGap);
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fh = ascent - descent;
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fnt->ascender = (float)ascent / (float)fh;
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fnt->descender = (float)descent / (float)fh;
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fnt->lineh = (float)(fh + lineGap) / (float)fh;
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fnt->idx = idx;
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fnt->type = TTFONT_MEM;
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fnt->next = stash->fonts;
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stash->fonts = fnt;
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return idx++;
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error:
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if (fnt)
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{
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if (fnt->glyphs) free(fnt->glyphs);
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free(fnt);
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}
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return 0;
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}
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int sth_add_font(struct sth_stash* stash, const char* path)
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{
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FILE* fp = 0;
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int datasize;
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unsigned char* data = NULL;
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int idx = 0;
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// Read in the font data.
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fp = fopen(path, "rb");
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if (!fp) goto error;
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fseek(fp, 0, SEEK_END);
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datasize = (int)ftell(fp);
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fseek(fp, 0, SEEK_SET);
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data = (unsigned char*)malloc(datasize);
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if (data == NULL) goto error;
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int bytesRead;
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bytesRead = fread(data, 1, datasize, fp);
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if (bytesRead)
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{
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idx = sth_add_font_from_memory(stash, data);
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}
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fclose(fp);
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fp = 0;
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// Modify type of the loaded font.
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if (idx)
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stash->fonts->type = TTFONT_FILE;
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else
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free(data);
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return idx;
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error:
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if (data) free(data);
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if (fp) fclose(fp);
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return 0;
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}
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int sth_add_bitmap_font(struct sth_stash* stash, int ascent, int descent, int line_gap)
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{
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int i, fh;
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struct sth_font* fnt = NULL;
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fnt = (struct sth_font*)malloc(sizeof(struct sth_font));
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if (fnt == NULL) goto error;
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memset(fnt, 0, sizeof(struct sth_font));
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// Init hash lookup.
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for (i = 0; i < HASH_LUT_SIZE; ++i) fnt->lut[i] = -1;
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// Store normalized line height. The real line height is got
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// by multiplying the lineh by font size.
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fh = ascent - descent;
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fnt->ascender = (float)ascent / (float)fh;
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fnt->descender = (float)descent / (float)fh;
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fnt->lineh = (float)(fh + line_gap) / (float)fh;
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fnt->idx = idx;
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fnt->type = BMFONT;
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fnt->next = stash->fonts;
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stash->fonts = fnt;
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return idx++;
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error:
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if (fnt) free(fnt);
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return 0;
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}
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/*void sth_add_glyph(struct sth_stash* stash,
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int idx,
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unsigned int id1,
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const char* s,
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short size, short base,
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int x, int y, int w, int h,
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float xoffset, float yoffset, float xadvance)
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{
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struct sth_texture* texture = NULL;
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struct sth_font* fnt = NULL;
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struct sth_glyph* glyph = NULL;
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unsigned int codepoint;
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unsigned int state = 0;
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if (stash == NULL) return;
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texture = stash->textures;
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while (texture != NULL && texture->id != id)
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texture = texture->next;
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if (texture == NULL)
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{
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// Create new texture
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texture = (struct sth_texture*)malloc(sizeof(struct sth_texture));
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if (texture == NULL) return;
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memset(texture, 0, sizeof(struct sth_texture));
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texture->id = id;
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texture->next = stash->textures;
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stash->textures = texture;
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}
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fnt = stash->fonts;
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while (fnt != NULL && fnt->idx != idx) fnt = fnt->next;
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if (fnt == NULL) return;
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if (fnt->type != BMFONT) return;
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for (; *s; ++s)
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{
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if (!decutf8(&state, &codepoint, *(unsigned char*)s)) break;
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}
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if (state != UTF8_ACCEPT) return;
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// Alloc space for new glyph.
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fnt->nglyphs++;
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fnt->glyphs = (sth_glyph*)realloc(fnt->glyphs, fnt->nglyphs*sizeof(struct sth_glyph));
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if (!fnt->glyphs) return;
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// Init glyph.
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glyph = &fnt->glyphs[fnt->nglyphs-1];
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memset(glyph, 0, sizeof(struct sth_glyph));
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glyph->codepoint = codepoint;
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glyph->size = size;
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glyph->texture = texture;
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glyph->x0_ = x;
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glyph->y0 = y;
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glyph->x1 = glyph->x0_+w;
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glyph->y1 = glyph->y0+h;
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glyph->xoff = xoffset;
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glyph->yoff = yoffset - base;
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glyph->xadv = xadvance;
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// Find code point and size.
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h = hashint(codepoint) & (HASH_LUT_SIZE-1);
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// Insert char to hash lookup.
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glyph->next = fnt->lut[h];
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fnt->lut[h] = fnt->nglyphs-1;
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}
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*/
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static struct sth_glyph* get_glyph(struct sth_stash* stash, struct sth_font* fnt, unsigned int codepoint, short isize)
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{
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int i, g, advance, lsb, x0, y0, x1, y1, gw, gh;
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float scale;
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struct sth_texture* texture = NULL;
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struct sth_glyph* glyph = NULL;
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unsigned int h;
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float size = isize / 10.0f;
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int rh;
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struct sth_row* br = NULL;
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// Find code point and size.
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h = hashint(codepoint) & (HASH_LUT_SIZE - 1);
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i = fnt->lut[h];
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while (i != -1)
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{
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if (fnt->glyphs[i].codepoint == codepoint && (fnt->type == BMFONT || fnt->glyphs[i].size == isize))
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return &fnt->glyphs[i];
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i = fnt->glyphs[i].next;
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}
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// Could not find glyph.
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// For bitmap fonts: ignore this glyph.
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if (fnt->type == BMFONT) return 0;
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// For truetype fonts: create this glyph.
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scale = stbtt_ScaleForPixelHeight(&fnt->font, size);
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g = stbtt_FindGlyphIndex(&fnt->font, codepoint);
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stbtt_GetGlyphHMetrics(&fnt->font, g, &advance, &lsb);
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stbtt_GetGlyphBitmapBox(&fnt->font, g, scale, scale, &x0, &y0, &x1, &y1);
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gw = x1 - x0;
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gh = y1 - y0;
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// Check if glyph is larger than maximum texture size
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if (gw >= stash->tw || gh >= stash->th)
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return 0;
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// Find texture and row where the glyph can be fit.
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br = NULL;
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rh = (gh + 7) & ~7;
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texture = stash->textures;
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while (br == NULL)
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{
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for (i = 0; i < texture->nrows; ++i)
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{
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if (texture->rows[i].h >= rh && texture->rows[i].x + gw + 1 <= stash->tw)
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br = &texture->rows[i];
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}
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// If no row is found, there are 3 possibilities:
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// - add new row
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// - try next texture
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// - create new texture
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if (br == NULL)
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{
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short py = BORDER_Y_TOP;
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// Check that there is enough space.
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if (texture->nrows)
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{
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py = texture->rows[texture->nrows - 1].y + texture->rows[texture->nrows - 1].h + 1;
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if (py + rh > stash->th)
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{
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if (texture->next != NULL)
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{
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texture = texture->next;
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}
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else
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{
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// Create new texture
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texture->next = (struct sth_texture*)malloc(sizeof(struct sth_texture));
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texture = texture->next;
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if (texture == NULL) goto error;
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memset(texture, 0, sizeof(struct sth_texture));
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stash->m_renderCallbacks->updateTexture(texture, 0, stash->tw, stash->th);
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}
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continue;
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}
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}
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// Init and add row
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br = &texture->rows[texture->nrows];
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br->x = BORDER_X_LEFT;
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br->y = py + BORDER_Y_BOTTOM;
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br->h = rh + ADDITIONAL_HEIGHT;
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texture->nrows++;
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}
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}
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// Alloc space for new glyph.
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fnt->nglyphs++;
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fnt->glyphs = (sth_glyph*)realloc(fnt->glyphs, fnt->nglyphs * sizeof(struct sth_glyph));
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if (!fnt->glyphs) return 0;
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// Init glyph.
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glyph = &fnt->glyphs[fnt->nglyphs - 1];
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memset(glyph, 0, sizeof(struct sth_glyph));
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glyph->codepoint = codepoint;
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glyph->size = isize;
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glyph->texture = texture;
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glyph->x0_ = br->x;
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glyph->y0 = br->y;
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glyph->x1 = glyph->x0_ + gw;
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glyph->y1 = glyph->y0 + gh;
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glyph->xadv = scale * advance;
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glyph->xoff = (float)x0;
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glyph->yoff = (float)y0;
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glyph->next = 0;
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// Advance row location.
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br->x += gw + BORDER_X_RIGHT;
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// Insert char to hash lookup.
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glyph->next = fnt->lut[h];
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fnt->lut[h] = fnt->nglyphs - 1;
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// Rasterize
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{
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unsigned char* ptr = texture->m_texels + glyph->x0_ + glyph->y0 * stash->tw;
|
|
stbtt_MakeGlyphBitmap(&fnt->font, ptr, gw, gh, stash->tw, scale, scale, g);
|
|
|
|
stash->m_renderCallbacks->updateTexture(texture, glyph, stash->tw, stash->th);
|
|
}
|
|
|
|
return glyph;
|
|
|
|
error:
|
|
if (texture)
|
|
free(texture);
|
|
return 0;
|
|
}
|
|
|
|
static int get_quad(struct sth_stash* stash, struct sth_font* fnt, struct sth_glyph* glyph, short isize, float* x, float* y, struct sth_quad* q)
|
|
{
|
|
float rx, ry;
|
|
float scale = 1.f / s_retinaScale; //1.0f;
|
|
|
|
if (fnt->type == BMFONT)
|
|
scale = isize / (glyph->size * 10.0f);
|
|
|
|
rx = (*x + scale * float(glyph->xoff));
|
|
ry = (*y + scale * float(glyph->yoff));
|
|
|
|
q->x0 = rx;
|
|
q->y0 = ry + 1.5f * 0.5f * float(isize) / 10.f;
|
|
|
|
q->x1 = rx + scale * float(glyph->x1 - glyph->x0_);
|
|
q->y1 = ry + scale * float(glyph->y1 - glyph->y0) + 1.5f * 0.5f * float(isize) / 10.f;
|
|
|
|
q->s0 = float(glyph->x0_) * stash->itw;
|
|
q->t0 = float(glyph->y0) * stash->ith;
|
|
q->s1 = float(glyph->x1) * stash->itw;
|
|
q->t1 = float(glyph->y1) * stash->ith;
|
|
|
|
*x += scale * glyph->xadv;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int get_quad3D(struct sth_stash* stash, struct sth_font* fnt, struct sth_glyph* glyph, short isize2, float* x, float* y, struct sth_quad* q, float fontSize, float textScale)
|
|
{
|
|
short isize = 1;
|
|
float rx, ry;
|
|
float scale = textScale / fontSize; //0.1;//1.0f;
|
|
|
|
if (fnt->type == BMFONT)
|
|
scale = isize / (glyph->size);
|
|
|
|
rx = (*x + scale * float(glyph->xoff));
|
|
ry = (scale * float(glyph->yoff));
|
|
|
|
q->x0 = rx;
|
|
q->y0 = *y - (ry);
|
|
|
|
q->x1 = rx + scale * float(glyph->x1 - glyph->x0_);
|
|
q->y1 = *y - (ry + scale * float(glyph->y1 - glyph->y0));
|
|
|
|
q->s0 = float(glyph->x0_) * stash->itw;
|
|
q->t0 = float(glyph->y0) * stash->ith;
|
|
q->s1 = float(glyph->x1) * stash->itw;
|
|
q->t1 = float(glyph->y1) * stash->ith;
|
|
|
|
*x += scale * glyph->xadv;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static Vertex* setv(Vertex* v, float x, float y, float s, float t, float width, float height, float colorRGBA[4])
|
|
{
|
|
bool scale = true;
|
|
if (scale)
|
|
{
|
|
v->position.p[0] = (x * 2 - width) / (width);
|
|
v->position.p[1] = 1 - (y) / (height / 2);
|
|
}
|
|
else
|
|
{
|
|
v->position.p[0] = (x - width) / (width);
|
|
v->position.p[1] = (height - y) / (height);
|
|
}
|
|
v->position.p[2] = 0.f;
|
|
v->position.p[3] = 1.f;
|
|
|
|
v->uv.p[0] = s;
|
|
v->uv.p[1] = t;
|
|
|
|
v->colour.p[0] = 0.1; //colorRGBA[0];
|
|
v->colour.p[1] = 0.1; //colorRGBA[1];
|
|
v->colour.p[2] = 0.1; //colorRGBA[2];
|
|
v->colour.p[3] = 1.0; //colorRGBA[3];
|
|
|
|
return v + 1;
|
|
}
|
|
|
|
static Vertex* setv3D(Vertex* v, float x, float y, float z, float s, float t, float colorRGBA[4])
|
|
{
|
|
v->position.p[0] = x;
|
|
v->position.p[1] = y;
|
|
v->position.p[2] = z;
|
|
v->position.p[3] = 1.f;
|
|
|
|
v->uv.p[0] = s;
|
|
v->uv.p[1] = t;
|
|
|
|
v->colour.p[0] = colorRGBA[0];
|
|
v->colour.p[1] = colorRGBA[1];
|
|
v->colour.p[2] = colorRGBA[2];
|
|
v->colour.p[3] = colorRGBA[3];
|
|
return v + 1;
|
|
}
|
|
|
|
static void flush_draw(struct sth_stash* stash)
|
|
{
|
|
struct sth_texture* texture = stash->textures;
|
|
while (texture)
|
|
{
|
|
if (texture->nverts > 0)
|
|
{
|
|
stash->m_renderCallbacks->render(texture);
|
|
texture->nverts = 0;
|
|
}
|
|
texture = texture->next;
|
|
}
|
|
}
|
|
|
|
void sth_begin_draw(struct sth_stash* stash)
|
|
{
|
|
if (stash == NULL) return;
|
|
if (stash->drawing)
|
|
flush_draw(stash);
|
|
stash->drawing = 1;
|
|
}
|
|
|
|
void sth_end_draw(struct sth_stash* stash)
|
|
{
|
|
if (stash == NULL) return;
|
|
if (!stash->drawing) return;
|
|
|
|
/*
|
|
// Debug dump.
|
|
if (stash->nverts+6 < VERT_COUNT)
|
|
{
|
|
float x = 500, y = 100;
|
|
float* v = &stash->verts[stash->nverts*4];
|
|
|
|
v = setv(v, x, y, 0, 0);
|
|
v = setv(v, x+stash->tw, y, 1, 0);
|
|
v = setv(v, x+stash->tw, y+stash->th, 1, 1);
|
|
|
|
v = setv(v, x, y, 0, 0);
|
|
v = setv(v, x+stash->tw, y+stash->th, 1, 1);
|
|
v = setv(v, x, y+stash->th, 0, 1);
|
|
|
|
stash->nverts += 6;
|
|
}
|
|
*/
|
|
|
|
flush_draw(stash);
|
|
stash->drawing = 0;
|
|
}
|
|
|
|
void sth_draw_texture(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float x, float y,
|
|
int screenwidth, int screenheight,
|
|
const char* s, float* dx, float colorRGBA[4])
|
|
{
|
|
int width = stash->tw;
|
|
int height = stash->th;
|
|
|
|
unsigned int codepoint;
|
|
struct sth_glyph* glyph = NULL;
|
|
struct sth_texture* texture = NULL;
|
|
unsigned int state = 0;
|
|
struct sth_quad q;
|
|
short isize = (short)(size * 10.0f);
|
|
Vertex* v;
|
|
struct sth_font* fnt = NULL;
|
|
|
|
if (stash == NULL) return;
|
|
|
|
if (!stash->textures) return;
|
|
fnt = stash->fonts;
|
|
while (fnt != NULL && fnt->idx != idx) fnt = fnt->next;
|
|
if (fnt == NULL) return;
|
|
if (fnt->type != BMFONT && !fnt->data) return;
|
|
|
|
int once = true;
|
|
for (; once; ++s)
|
|
{
|
|
once = false;
|
|
if (decutf8(&state, &codepoint, *(unsigned char*)s))
|
|
continue;
|
|
glyph = get_glyph(stash, fnt, codepoint, isize);
|
|
if (!glyph)
|
|
continue;
|
|
texture = glyph->texture;
|
|
if (texture->nverts + 6 >= VERT_COUNT)
|
|
flush_draw(stash);
|
|
|
|
if (!get_quad(stash, fnt, glyph, isize, &x, &y, &q))
|
|
continue;
|
|
|
|
v = &texture->newverts[texture->nverts];
|
|
q.x0 = 0;
|
|
q.y0 = 0;
|
|
q.x1 = q.x0 + width;
|
|
q.y1 = q.y0 + height;
|
|
|
|
v = setv(v, q.x0, q.y0, 0, 0, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x1, q.y0, 1, 0, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x1, q.y1, 1, 1, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
|
|
v = setv(v, q.x0, q.y0, 0, 0, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x1, q.y1, 1, 1, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x0, q.y1, 0, 1, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
texture->nverts += 6;
|
|
}
|
|
|
|
flush_draw(stash);
|
|
|
|
if (dx) *dx = x;
|
|
}
|
|
|
|
void sth_flush_draw(struct sth_stash* stash)
|
|
{
|
|
flush_draw(stash);
|
|
}
|
|
void sth_draw_text(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float x, float y,
|
|
const char* s, float* dx, int screenwidth, int screenheight, int measureOnly, float retinaScale, float colorRGBA[4])
|
|
{
|
|
unsigned int codepoint;
|
|
struct sth_glyph* glyph = NULL;
|
|
struct sth_texture* texture = NULL;
|
|
unsigned int state = 0;
|
|
struct sth_quad q;
|
|
short isize = (short)(size * 10.0f);
|
|
Vertex* v;
|
|
struct sth_font* fnt = NULL;
|
|
|
|
s_retinaScale = retinaScale;
|
|
if (stash == NULL) return;
|
|
|
|
if (!stash->textures) return;
|
|
fnt = stash->fonts;
|
|
while (fnt != NULL && fnt->idx != idx) fnt = fnt->next;
|
|
if (fnt == NULL) return;
|
|
if (fnt->type != BMFONT && !fnt->data) return;
|
|
|
|
for (; *s; ++s)
|
|
{
|
|
if (decutf8(&state, &codepoint, *(unsigned char*)s))
|
|
continue;
|
|
glyph = get_glyph(stash, fnt, codepoint, isize);
|
|
if (!glyph) continue;
|
|
texture = glyph->texture;
|
|
|
|
if (!measureOnly)
|
|
{
|
|
if (texture->nverts + 6 >= VERT_COUNT)
|
|
flush_draw(stash);
|
|
}
|
|
|
|
if (!get_quad(stash, fnt, glyph, isize, &x, &y, &q)) continue;
|
|
|
|
if (!measureOnly)
|
|
{
|
|
v = &texture->newverts[texture->nverts];
|
|
|
|
v = setv(v, q.x0, q.y0, q.s0, q.t0, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x1, q.y0, q.s1, q.t0, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x1, q.y1, q.s1, q.t1, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
|
|
v = setv(v, q.x0, q.y0, q.s0, q.t0, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x1, q.y1, q.s1, q.t1, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
v = setv(v, q.x0, q.y1, q.s0, q.t1, (float)screenwidth, (float)screenheight, colorRGBA);
|
|
|
|
texture->nverts += 6;
|
|
}
|
|
}
|
|
|
|
if (dx) *dx = x;
|
|
}
|
|
|
|
void sth_draw_text3D(struct sth_stash* stash,
|
|
int idx, float fontSize,
|
|
float x, float y, float z,
|
|
const char* s, float* dx, float textScale, float colorRGBA[4], int unused)
|
|
{
|
|
unsigned int codepoint;
|
|
struct sth_glyph* glyph = NULL;
|
|
struct sth_texture* texture = NULL;
|
|
unsigned int state = 0;
|
|
struct sth_quad q;
|
|
short isize = (short)(fontSize * 10.0f);
|
|
Vertex* v;
|
|
struct sth_font* fnt = NULL;
|
|
|
|
s_retinaScale = 1;
|
|
if (stash == NULL) return;
|
|
|
|
if (!stash->textures) return;
|
|
fnt = stash->fonts;
|
|
while (fnt != NULL && fnt->idx != idx) fnt = fnt->next;
|
|
if (fnt == NULL) return;
|
|
if (fnt->type != BMFONT && !fnt->data) return;
|
|
|
|
for (; *s; ++s)
|
|
{
|
|
if (decutf8(&state, &codepoint, *(unsigned char*)s))
|
|
continue;
|
|
glyph = get_glyph(stash, fnt, codepoint, isize);
|
|
if (!glyph) continue;
|
|
texture = glyph->texture;
|
|
|
|
if (texture->nverts + 6 >= VERT_COUNT)
|
|
flush_draw(stash);
|
|
|
|
if (!get_quad3D(stash, fnt, glyph, isize, &x, &y, &q, fontSize, textScale)) continue;
|
|
|
|
{
|
|
v = &texture->newverts[texture->nverts];
|
|
|
|
v = setv3D(v, q.x0, q.y0, z, q.s0, q.t0, colorRGBA);
|
|
v = setv3D(v, q.x1, q.y0, z, q.s1, q.t0, colorRGBA);
|
|
v = setv3D(v, q.x1, q.y1, z, q.s1, q.t1, colorRGBA);
|
|
|
|
v = setv3D(v, q.x0, q.y0, z, q.s0, q.t0, colorRGBA);
|
|
v = setv3D(v, q.x1, q.y1, z, q.s1, q.t1, colorRGBA);
|
|
v = setv3D(v, q.x0, q.y1, z, q.s0, q.t1, colorRGBA);
|
|
|
|
texture->nverts += 6;
|
|
}
|
|
}
|
|
|
|
if (dx) *dx = x;
|
|
}
|
|
|
|
void sth_dim_text(struct sth_stash* stash,
|
|
int idx, float size,
|
|
const char* s,
|
|
float* minx, float* miny, float* maxx, float* maxy)
|
|
{
|
|
unsigned int codepoint;
|
|
struct sth_glyph* glyph = NULL;
|
|
unsigned int state = 0;
|
|
struct sth_quad q;
|
|
short isize = (short)(size * 10.0f);
|
|
struct sth_font* fnt = NULL;
|
|
float x = 0, y = 0;
|
|
|
|
if (stash == NULL)
|
|
return;
|
|
if (!stash->textures)
|
|
return;
|
|
fnt = stash->fonts;
|
|
while (fnt != NULL && fnt->idx != idx) fnt = fnt->next;
|
|
if (fnt == NULL) return;
|
|
if (fnt->type != BMFONT && !fnt->data) return;
|
|
|
|
*minx = *maxx = x;
|
|
*miny = *maxy = y;
|
|
|
|
for (; *s; ++s)
|
|
{
|
|
if (decutf8(&state, &codepoint, *(unsigned char*)s)) continue;
|
|
glyph = get_glyph(stash, fnt, codepoint, isize);
|
|
if (!glyph) continue;
|
|
if (!get_quad(stash, fnt, glyph, isize, &x, &y, &q)) continue;
|
|
if (q.x0 < *minx) *minx = q.x0;
|
|
if (q.x1 > *maxx) *maxx = q.x1;
|
|
if (q.y1 < *miny) *miny = q.y1;
|
|
if (q.y0 > *maxy) *maxy = q.y0;
|
|
}
|
|
}
|
|
|
|
void sth_vmetrics(struct sth_stash* stash,
|
|
int idx, float size,
|
|
float* ascender, float* descender, float* lineh)
|
|
{
|
|
struct sth_font* fnt = NULL;
|
|
|
|
if (stash == NULL) return;
|
|
if (!stash->textures) return;
|
|
fnt = stash->fonts;
|
|
while (fnt != NULL && fnt->idx != idx) fnt = fnt->next;
|
|
if (fnt == NULL) return;
|
|
if (fnt->type != BMFONT && !fnt->data) return;
|
|
if (ascender)
|
|
*ascender = fnt->ascender * size;
|
|
if (descender)
|
|
*descender = fnt->descender * size;
|
|
if (lineh)
|
|
*lineh = fnt->lineh * size;
|
|
}
|
|
|
|
void sth_delete(struct sth_stash* stash)
|
|
{
|
|
struct sth_texture* tex = NULL;
|
|
struct sth_texture* curtex = NULL;
|
|
struct sth_font* fnt = NULL;
|
|
struct sth_font* curfnt = NULL;
|
|
|
|
if (!stash) return;
|
|
|
|
tex = stash->textures;
|
|
while (tex != NULL)
|
|
{
|
|
curtex = tex;
|
|
free(tex->m_texels);
|
|
tex->m_texels = 0;
|
|
tex = tex->next;
|
|
stash->m_renderCallbacks->updateTexture(curtex, 0, 0, 0);
|
|
free(curtex);
|
|
}
|
|
|
|
fnt = stash->fonts;
|
|
while (fnt != NULL)
|
|
{
|
|
curfnt = fnt;
|
|
fnt = fnt->next;
|
|
if (curfnt->glyphs)
|
|
{
|
|
free(curfnt->glyphs);
|
|
}
|
|
if (curfnt->type == TTFONT_FILE && curfnt->data)
|
|
{
|
|
free(curfnt->data);
|
|
}
|
|
free(curfnt);
|
|
}
|
|
free(stash);
|
|
}
|