mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "OverlappingPairCache.h"
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#include "Dispatcher.h"
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#include "CollisionAlgorithm.h"
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OverlappingPairCache::OverlappingPairCache(int maxOverlap):
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m_blockedForChanges(false),
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//m_NumOverlapBroadphasePair(0),
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m_maxOverlap(maxOverlap)
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{
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}
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OverlappingPairCache::~OverlappingPairCache()
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{
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//todo/test: show we erase/delete data, or is it automatic
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}
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void OverlappingPairCache::RemoveOverlappingPair(BroadphasePair& pair)
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{
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CleanOverlappingPair(pair);
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std::set<BroadphasePair>::iterator it = m_overlappingPairSet.find(pair);
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// assert(it != m_overlappingPairSet.end());
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if (it != m_overlappingPairSet.end())
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{
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m_overlappingPairSet.erase(it);
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}
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}
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void OverlappingPairCache::CleanOverlappingPair(BroadphasePair& pair)
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{
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for (int dispatcherId=0;dispatcherId<SIMPLE_MAX_ALGORITHMS;dispatcherId++)
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{
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if (pair.m_algorithms[dispatcherId])
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{
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{
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delete pair.m_algorithms[dispatcherId];
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pair.m_algorithms[dispatcherId]=0;
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}
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}
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}
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}
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void OverlappingPairCache::AddOverlappingPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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{
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//don't add overlap with own
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assert(proxy0 != proxy1);
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if (!NeedsCollision(proxy0,proxy1))
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return;
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BroadphasePair pair(*proxy0,*proxy1);
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m_overlappingPairSet.insert(pair);
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}
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///this FindPair becomes really slow. Either sort the list to speedup the query, or
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///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
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///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
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///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
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BroadphasePair* OverlappingPairCache::FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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{
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if (!NeedsCollision(proxy0,proxy1))
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return 0;
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BroadphasePair tmpPair(*proxy0,*proxy1);
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std::set<BroadphasePair>::iterator it = m_overlappingPairSet.find(tmpPair);
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if ((it == m_overlappingPairSet.end()))
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return 0;
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//assert(it != m_overlappingPairSet.end());
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BroadphasePair* pair = (BroadphasePair*)(&(*it));
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return pair;
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}
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void OverlappingPairCache::CleanProxyFromPairs(BroadphaseProxy* proxy)
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{
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class CleanPairCallback : public OverlapCallback
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{
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BroadphaseProxy* m_cleanProxy;
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OverlappingPairCache* m_pairCache;
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public:
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CleanPairCallback(BroadphaseProxy* cleanProxy,OverlappingPairCache* pairCache)
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:m_cleanProxy(cleanProxy),
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m_pairCache(pairCache)
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{
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}
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virtual bool ProcessOverlap(BroadphasePair& pair)
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{
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if ((pair.m_pProxy0 == m_cleanProxy) ||
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(pair.m_pProxy1 == m_cleanProxy))
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{
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m_pairCache->CleanOverlappingPair(pair);
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}
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return false;
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}
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};
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CleanPairCallback cleanPairs(proxy,this);
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ProcessAllOverlappingPairs(&cleanPairs);
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}
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void OverlappingPairCache::RemoveOverlappingPairsContainingProxy(BroadphaseProxy* proxy)
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{
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class RemovePairCallback : public OverlapCallback
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{
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BroadphaseProxy* m_obsoleteProxy;
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public:
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RemovePairCallback(BroadphaseProxy* obsoleteProxy)
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:m_obsoleteProxy(obsoleteProxy)
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{
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}
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virtual bool ProcessOverlap(BroadphasePair& pair)
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{
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return ((pair.m_pProxy0 == m_obsoleteProxy) ||
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(pair.m_pProxy1 == m_obsoleteProxy));
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}
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};
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RemovePairCallback removeCallback(proxy);
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ProcessAllOverlappingPairs(&removeCallback);
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}
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void OverlappingPairCache::ProcessAllOverlappingPairs(OverlapCallback* callback)
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{
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std::set<BroadphasePair>::iterator it = m_overlappingPairSet.begin();
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for (; !(it==m_overlappingPairSet.end());)
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{
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BroadphasePair* pair = (BroadphasePair*)(&(*it));
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if (callback->ProcessOverlap(*pair))
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{
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CleanOverlappingPair(*pair);
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\
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std::set<BroadphasePair>::iterator it2 = it;
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it++;
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//why does next line not compile under OS X??
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//it = m_overlappingPairSet.erase(it2);
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m_overlappingPairSet.erase(it2);
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} else
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{
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it++;
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}
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}
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}
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