bullet3/examples/BasicDemo
erwin coumans 29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
..
BasicExample.cpp don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps 2016-10-14 15:06:09 -07:00
BasicExample.h enable URDF loading throught the 'File/Open' menu 2015-05-01 11:42:14 -07:00
CMakeLists.txt shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
main.cpp move 'main' functions into a separate folder, to make it easier to create standalone demos (console app without gui, or opengl app, and possibly even other versions, like a software renderer, producing pictures in the cloud) 2016-05-01 14:52:27 -07:00
premake4.lua shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00