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ejcoumans ec76f2e0a3 - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)
All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree
Fix in hinge constraint constructors, thanks Marcus Hennix!
2007-10-22 22:23:10 +00:00
Demos - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree) 2007-10-22 22:23:10 +00:00
Extras missed one dynamicCast 2007-10-21 03:15:14 +00:00
Glut Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform; 2007-04-22 15:23:20 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk type on _xenon_ should be _xenon 2007-07-05 23:23:11 +00:00
msvc updated autogenerated msvc projectfiles 2007-10-21 06:08:13 +00:00
src - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree) 2007-10-22 22:23:10 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf fixed link, removed duplicate wording 2007-07-12 06:48:50 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
BulletSpuOptimized.pdf added build instructions for BulletSpuLibspe2 2007-10-15 06:16:13 +00:00
ChangeLog.txt upgrade version 2007-10-21 05:22:12 +00:00
CMakeLists.txt updated version 2007-03-06 10:26:11 +00:00
config.h.in reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
configure upgrade version 2007-10-21 05:22:12 +00:00
configure.ac upgrade version 2007-10-21 05:22:12 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Makefile.in Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it. 2006-12-23 16:20:00 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION upgrade version 2007-10-21 05:22:12 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com