bullet3/examples/OpenCL/rigidbody/GpuCompoundScene.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

46 lines
886 B
C++

#ifndef GPU_COMPOUND_SCENE_H
#define GPU_COMPOUND_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuCompoundScene : public GpuRigidBodyDemo
{
public:
GpuCompoundScene() {}
virtual ~GpuCompoundScene() {}
virtual const char* getName()
{
return "CompoundOnSphere";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuCompoundScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
class GpuCompoundPlaneScene : public GpuCompoundScene
{
public:
GpuCompoundPlaneScene() {}
virtual ~GpuCompoundPlaneScene() {}
virtual const char* getName()
{
return "CompoundOnPlane";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuCompoundPlaneScene;
return demo;
}
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
#endif //GPU_COMPOUND_SCENE_H