bullet3/examples/OpenGLWindow/MacOpenGLWindow.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

73 lines
1.6 KiB
C++

#ifndef MAC_OPENGL_WINDOW_H
#define MAC_OPENGL_WINDOW_H
#include "../CommonInterfaces/CommonWindowInterface.h"
#define b3gDefaultOpenGLWindow MacOpenGLWindow
class MacOpenGLWindow : public CommonWindowInterface
{
struct MacOpenGLWindowInternalData* m_internalData;
public:
MacOpenGLWindow();
virtual ~MacOpenGLWindow();
void init(int width, int height, const char* windowTitle);
void closeWindow();
void startRendering();
void endRendering(); //swap buffers
virtual bool requestedExit() const;
virtual void setRequestExit();
void getMouseCoordinates(int& x, int& y);
void runMainLoop();
virtual bool isModifierKeyPressed(int key);
void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
void setResizeCallback(b3ResizeCallback resizeCallback);
void setKeyboardCallback(b3KeyboardCallback keyboardCallback);
virtual b3MouseMoveCallback getMouseMoveCallback();
virtual b3MouseButtonCallback getMouseButtonCallback();
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback();
b3KeyboardCallback getKeyboardCallback();
void setWheelCallback(b3WheelCallback wheelCallback);
float getRetinaScale() const;
virtual void setAllowRetina(bool allow);
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual float getTimeInSeconds();
virtual int getWidth() const;
virtual int getHeight() const;
virtual void setRenderCallback(b3RenderCallback renderCallback);
virtual void setWindowTitle(const char* title);
int fileOpenDialog(char* filename, int maxNameLength);
};
#endif