..
dart
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grpc
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mujoco
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plugins
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
2018-10-20 15:56:56 -07:00
tcp
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udp
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b3PluginManager.cpp
First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
2018-10-08 21:27:08 -07:00
b3PluginManager.h
First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface.
2018-10-08 21:27:08 -07:00
b3RobotSimulatorClientAPI_InternalData.h
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b3RobotSimulatorClientAPI_NoDirect.cpp
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
2018-10-20 15:56:56 -07:00
b3RobotSimulatorClientAPI_NoDirect.h
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
2018-10-20 15:56:56 -07:00
b3RobotSimulatorClientAPI_NoGUI.cpp
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b3RobotSimulatorClientAPI_NoGUI.h
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BodyJointInfoUtility.h
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CMakeLists.txt
remove gl libs from openvr
2018-09-07 16:06:42 -07:00
IKTrajectoryHelper.cpp
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IKTrajectoryHelper.h
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InProcessMemory.cpp
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InProcessMemory.h
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main.cpp
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PhysicsClient.cpp
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PhysicsClient.h
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PhysicsClientC_API.cpp
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
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PhysicsClientC_API.h
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
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PhysicsClientExample.cpp
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PhysicsClientExample.h
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PhysicsClientGRPC_C_API.cpp
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PhysicsClientGRPC_C_API.h
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PhysicsClientGRPC.cpp
Piping through the flag to parse sensors
2018-09-27 09:49:59 -07:00
PhysicsClientGRPC.h
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PhysicsClientSharedMemory2_C_API.cpp
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PhysicsClientSharedMemory2_C_API.h
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PhysicsClientSharedMemory2.cpp
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PhysicsClientSharedMemory2.h
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PhysicsClientSharedMemory_C_API.cpp
Quick first prototype/test to integrate pybullet into Unity,
2017-09-20 23:18:18 -07:00
PhysicsClientSharedMemory_C_API.h
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PhysicsClientSharedMemory.cpp
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PhysicsClientSharedMemory.h
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PhysicsClientTCP_C_API.cpp
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PhysicsClientTCP_C_API.h
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PhysicsClientTCP.cpp
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PhysicsClientTCP.h
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PhysicsClientUDP_C_API.cpp
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PhysicsClientUDP_C_API.h
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PhysicsClientUDP.cpp
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PhysicsClientUDP.h
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PhysicsCommandProcessorInterface.h
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PhysicsDirect.cpp
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PhysicsDirect.h
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PhysicsDirectC_API.cpp
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PhysicsDirectC_API.h
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PhysicsLoopBack.cpp
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PhysicsLoopBack.h
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PhysicsLoopBackC_API.cpp
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PhysicsLoopBackC_API.h
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PhysicsServer.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsServer.h
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PhysicsServerCommandProcessor.cpp
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
2018-10-20 15:56:56 -07:00
PhysicsServerCommandProcessor.h
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PhysicsServerExample.cpp
allow to provide rayCastBatch in local 'from'/'to' with a parent/link index, b3RaycastBatchSetParentObject
2018-10-10 23:31:50 -07:00
PhysicsServerExample.h
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PhysicsServerExampleBullet2.cpp
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PhysicsServerExampleBullet2.h
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PhysicsServerSharedMemory.cpp
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PhysicsServerSharedMemory.h
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PosixSharedMemory.cpp
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PosixSharedMemory.h
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premake4.lua
move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
2018-09-10 23:18:34 -07:00
RobotControlExample.cpp
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RobotControlExample.h
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SharedMemoryBlock.h
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SharedMemoryCommandProcessor.cpp
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SharedMemoryCommandProcessor.h
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SharedMemoryCommands.h
allow to provide rayCastBatch in local 'from'/'to' with a parent/link index, b3RaycastBatchSetParentObject
2018-10-10 23:31:50 -07:00
SharedMemoryCommon.h
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SharedMemoryInProcessPhysicsC_API.cpp
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SharedMemoryInProcessPhysicsC_API.h
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SharedMemoryInterface.h
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SharedMemoryPublic.h
enable planar reflection in MinitaurGymEnv
2018-10-14 15:10:19 -07:00
SharedMemoryUserData.h
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Win32SharedMemory.cpp
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Win32SharedMemory.h
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