bullet3/examples/pybullet
erwincoumans ed49edc1af PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
b3InitUpdateVisualShape doesn't take textureUniqueId by default. new API b3UpdateVisualShapeTexture to change texture (-1 will clear texture)
PyBullet/BulletRobotics: allow to reset the textureUniqueId to -1, to clear a texture
PyBullet/BulletRobotics: save all texture handles
2018-10-20 15:56:56 -07:00
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examples allow to provide rayCastBatch in local 'from'/'to' with a parent/link index, b3RaycastBatchSetParentObject 2018-10-10 23:31:50 -07:00
gym enable planar reflection in MinitaurGymEnv 2018-10-14 15:10:19 -07:00
notebooks add HelloPyBullet notebook 2018-02-11 06:58:45 -08:00
numpy Improve PyBullet ports of Roboschool envs: fix reset (it kept adding stadium objects, causing slowdown), now reset uses saveState/restoreState and reset becomes a few orders of magnitude faster. 2018-01-15 12:48:32 -08:00
tensorflow expose pybullet non-contact erp, friction erp and frictionAnchor, b3PhysicsParamSetDefaultNonContactERP / b3PhysicsParamSetDefaultFrictionERP / b3ChangeDynamicsInfoSetFrictionAnchor 2017-06-07 09:37:28 -07:00
unittests Changes UserData to use global identifiers and makes linkIndex optional. 2018-07-03 17:45:19 +02:00
unity3d update autogenerated NativeMethods.cs from latest PhysicsClientC_Api.h 2018-01-31 09:07:31 -08:00
CMakeLists.txt move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define 2018-09-10 23:18:34 -07:00
premake4.lua move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define 2018-09-10 23:18:34 -07:00
pybullet.c PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture 2018-10-20 15:56:56 -07:00