bullet3/Extras/MayaPlugin/colladaExport.h
erwin.coumans c30a8bf154 added COLLADA Physics export. import will follow soon.
Note that the exporter/importer doesn't handle GIMPACT and btStaticPlaneShape yet.
2008-09-19 07:14:48 +00:00

90 lines
2.8 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef COLLADA_EXPORT_H
#define COLLADA_EXPORT_H
#include <string.h>
#include <sys/types.h>
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
//#include <maya/MFnPlugin.h>
#include <maya/MFnMesh.h>
#include <maya/MFnSet.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MItMeshEdge.h>
#include <maya/MFloatVector.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MObjectArray.h>
#include <maya/MObject.h>
//#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include <maya/MFnDagNode.h>
#include <maya/MItDag.h>
#include <maya/MDistance.h>
#include <maya/MIntArray.h>
#include <maya/MIOStream.h>
//////////////////////////////////////////////////////////////
class ObjTranslator : public MPxFileTranslator {
public:
ObjTranslator () {};
virtual ~ObjTranslator () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const;
bool haveWriteMethod () const;
MString defaultExtension () const;
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
private:
MStatus exportSelected();
MStatus exportAll();
private:
};
#endif //COLLADA_EXPORT_H