bullet3/data
2016-11-16 21:36:51 -08:00
..
gripper Grasp soft body with rigid fingers. 2016-11-01 15:46:09 -07:00
humanoid add humanoid/nao.urdf (BSD license) 2016-11-14 14:09:57 -08:00
husky make husky wheels soft/compliant 2016-09-03 08:39:40 -07:00
jenga jenga brick was way too heavy 2016-09-29 22:03:29 -07:00
kiva_shelf allow obsolete OpenGL2 drawer to render with z-up axis. 2016-11-12 11:59:40 -08:00
kuka_iiwa Add model file for kuka with free base. 2016-11-03 09:54:56 -07:00
kuka_lwr update kuka urdf 2015-08-19 16:05:32 -07:00
lego fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
Quadrotor add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
quadruped pybullet getClosestPoints 2016-11-09 21:01:04 -08:00
table Modify table rendering. 2016-09-30 12:30:34 -07:00
table_square Modify table rendering. 2016-09-30 12:30:34 -07:00
32006GPUAABBs.txt add the option to load a set of AABB's from a file, see PairBench 2013-08-23 17:55:28 -07:00
64006GPUAABBs.txt add the option to load a set of AABB's from a file, see PairBench 2013-08-23 17:55:28 -07:00
BspDemo.bsp add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bullet_logo.png add basic test texture 2014-01-17 22:19:12 -08:00
checker_blue.png add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
checker_grid.jpg add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
checker_huge.gif add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
cube_gripper_left.urdf separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction 2016-09-16 00:57:00 +01:00
cube_gripper_right.urdf separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction 2016-09-16 00:57:00 +01:00
cube_no_friction.urdf export contact friction/damping through URDF and API 2016-09-02 16:40:56 -07:00
cube_small.sdf Allow choosing loaded as btRigidBody with RobotSimAPI. 2016-08-16 16:57:48 -07:00
cube_small.urdf remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
cube_soft.urdf export contact friction/damping through URDF and API 2016-09-02 16:40:56 -07:00
cube.mtl prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h 2016-07-11 00:26:40 -07:00
cube.obj Update to ZLib license for GWEN files. 2015-10-25 11:30:34 -07:00
cube.png add basic test texture 2014-01-17 22:19:12 -08:00
cube.urdf prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h 2016-07-11 00:26:40 -07:00
door.urdf use "world" to make door static (instead of using mass = 0) 2016-05-03 12:59:21 -07:00
duck_vhacd.obj fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duck_vhacd.urdf fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duck.dae Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) 2014-10-21 17:44:54 -07:00
duck.mtl fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duck.obj fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duckCM.png fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
floor_diffuse.jpg patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
floor_diffuse.tga revert floor.obj test file, load it by default in TinyRenderer/main.cpp 2016-04-26 21:01:46 -07:00
floor_nm_tangent.tga patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
floor.mtl fixes 2016-05-13 22:57:41 -07:00
floor.obj revert floor.obj test file, load it by default in TinyRenderer/main.cpp 2016-04-26 21:01:46 -07:00
hello_world.lua add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts. 2014-02-05 19:39:48 -08:00
hinge.urdf initial implementation to send debug lines from physics server to client, 2015-08-19 22:51:16 -07:00
init_physics.lua rename loadUrdf -> loadMultiBodyFromUrdf in lua script 2015-05-14 09:16:13 -07:00
init_urdf.lua rename loadUrdf -> loadMultiBodyFromUrdf in lua script 2015-05-14 09:16:13 -07:00
l_finger_collision.stl decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm) 2016-09-20 12:37:13 -07:00
l_finger_tip.stl add Obj and STL import demo, work on URDF import 2014-08-03 13:45:05 -07:00
l_finger.stl add Obj and STL import demo, work on URDF import 2014-08-03 13:45:05 -07:00
leoTest1.obj added Leo wavefront file 2013-03-22 16:24:09 -07:00
multibody.bullet add user debug line/text features in pybullet + shared memory API: 2016-11-14 07:39:34 -08:00
plane100.obj add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
plane100.urdf add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
plane.mtl add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
plane.obj Add RtMidi for midi control, use the --midi option in premake, and see 2016-11-16 16:12:59 -08:00
plane.urdf tweak quadruped script to make a few more moves 2016-11-16 21:36:51 -08:00
pr2_gripper.urdf decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm) 2016-09-20 12:37:13 -07:00
prismatic.urdf add prismatic.urdf test file and revert to r2d2.urdf in import example 2015-07-15 17:51:49 -07:00
r2d2_multibody.bullet fix in structure alignment of btMultiBodyLinkDoubleData and btMultiBodyDoubleData 2016-08-26 10:00:29 -07:00
r2d2.urdf fix r2d2.urdf and avoid self-penetrating limbs 2016-10-19 16:21:33 -07:00
samurai_monastry.mtl added Samurai Monastry wavefront .obj 2013-03-23 23:00:50 -07:00
samurai_monastry.obj remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
samurai.urdf remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
seymourplane_triangulate.dae Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) 2014-10-21 17:44:54 -07:00
slope.bullet add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit) 2016-03-17 14:54:46 -07:00
sphere2_rolling_friction.urdf Rolling friction demo for sphere and torsional friction demo for two point contact. 2016-08-30 17:50:37 -07:00
sphere2.urdf remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
sphere8.mtl update tutorial for SIGGRAPH course 2015-08-10 14:30:00 -07:00
sphere8.obj add a textured sphere8.obj test with obj loader 2015-08-05 19:03:27 -07:00
sphere_small.urdf Add small sphere, make teddy small too 2016-09-22 08:50:28 -07:00
spider.bullet X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps) 2014-08-26 11:28:44 -07:00
sponza_closed.obj add test .obj files in data folder 2013-03-18 20:44:26 -07:00
sponza.mtl add test .obj files in data folder 2013-03-18 20:44:26 -07:00
teddy2_VHACD_CHs.obj fix convex-plane for > 4 vertices 2013-04-10 00:03:02 -07:00
teddy_vhacd.urdf Add null space task as an option for IK in VR. 2016-09-30 16:47:33 -07:00
teddy.obj add test .obj files in data folder 2013-03-18 20:44:26 -07:00
testFileFracture.bullet AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet 2014-09-12 09:50:13 -07:00
textured_sphere_flat.obj add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
textured_sphere_smooth.mtl add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
textured_sphere_smooth.obj add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
textured_sphere.mtl add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
two_cubes.sdf add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer) 2016-06-18 18:02:20 -07:00
unittest_data.zip add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files) 2014-02-04 13:39:55 -08:00
uvmap.png add a textured sphere8.obj test with obj loader 2015-08-05 19:03:27 -07:00
xacro_standalone.py add xacro_standalone.py tool, to convert a urdf.xacro to urdf 2015-07-21 12:42:46 -07:00