mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
32e93d9f91
change snake.py to use useMaximalCoordinate = True by default
228 lines
8.3 KiB
C++
228 lines
8.3 KiB
C++
#include "MyMultiBodyCreator.h"
|
|
|
|
#include "../../CommonInterfaces/CommonGUIHelperInterface.h"
|
|
|
|
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
|
|
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
|
|
|
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
|
|
|
#include "btBulletDynamicsCommon.h"
|
|
#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
|
|
#include "URDFJointTypes.h"
|
|
|
|
MyMultiBodyCreator::MyMultiBodyCreator(GUIHelperInterface* guiHelper)
|
|
: m_bulletMultiBody(0),
|
|
m_rigidBody(0),
|
|
m_guiHelper(guiHelper)
|
|
{
|
|
}
|
|
|
|
class btMultiBody* MyMultiBodyCreator::allocateMultiBody(int /* urdfLinkIndex */, int totalNumJoints, btScalar mass, const btVector3& localInertiaDiagonal, bool isFixedBase, bool canSleep)
|
|
{
|
|
// m_urdf2mbLink.resize(totalNumJoints+1,-2);
|
|
m_mb2urdfLink.resize(totalNumJoints + 1, -2);
|
|
|
|
m_bulletMultiBody = new btMultiBody(totalNumJoints, mass, localInertiaDiagonal, isFixedBase, canSleep);
|
|
//if (canSleep)
|
|
// m_bulletMultiBody->goToSleep();
|
|
return m_bulletMultiBody;
|
|
}
|
|
|
|
class btRigidBody* MyMultiBodyCreator::allocateRigidBody(int urdfLinkIndex, btScalar mass, const btVector3& localInertiaDiagonal, const btTransform& initialWorldTrans, class btCollisionShape* colShape)
|
|
{
|
|
btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0, colShape, localInertiaDiagonal);
|
|
rbci.m_startWorldTransform = initialWorldTrans;
|
|
btRigidBody* body = new btRigidBody(rbci);
|
|
if (m_rigidBody == 0)
|
|
{
|
|
//only store the root of the multi body
|
|
m_rigidBody = body;
|
|
}
|
|
return body;
|
|
}
|
|
|
|
class btMultiBodyLinkCollider* MyMultiBodyCreator::allocateMultiBodyLinkCollider(int /*urdfLinkIndex*/, int mbLinkIndex, btMultiBody* multiBody)
|
|
{
|
|
btMultiBodyLinkCollider* mbCol = new btMultiBodyLinkCollider(multiBody, mbLinkIndex);
|
|
return mbCol;
|
|
}
|
|
|
|
class btGeneric6DofSpring2Constraint* MyMultiBodyCreator::allocateGeneric6DofSpring2Constraint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB, int rotateOrder)
|
|
{
|
|
btGeneric6DofSpring2Constraint* c = new btGeneric6DofSpring2Constraint(rbA, rbB, offsetInA, offsetInB, (RotateOrder)rotateOrder);
|
|
|
|
return c;
|
|
}
|
|
|
|
class btGeneric6DofSpring2Constraint* MyMultiBodyCreator::createPrismaticJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
|
|
const btVector3& jointAxisInJointSpace, btScalar jointLowerLimit, btScalar jointUpperLimit)
|
|
{
|
|
int rotateOrder = 0;
|
|
btGeneric6DofSpring2Constraint* dof6 = allocateGeneric6DofSpring2Constraint(urdfLinkIndex, rbA, rbB, offsetInA, offsetInB, rotateOrder);
|
|
//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
|
|
int principleAxis = jointAxisInJointSpace.closestAxis();
|
|
|
|
GenericConstraintUserInfo* userInfo = new GenericConstraintUserInfo;
|
|
userInfo->m_jointAxisInJointSpace = jointAxisInJointSpace;
|
|
userInfo->m_jointAxisIndex = principleAxis;
|
|
|
|
userInfo->m_urdfJointType = URDFPrismaticJoint;
|
|
userInfo->m_lowerJointLimit = jointLowerLimit;
|
|
userInfo->m_upperJointLimit = jointUpperLimit;
|
|
userInfo->m_urdfIndex = urdfLinkIndex;
|
|
dof6->setUserConstraintPtr(userInfo);
|
|
|
|
switch (principleAxis)
|
|
{
|
|
case 0:
|
|
{
|
|
dof6->setLinearLowerLimit(btVector3(jointLowerLimit, 0, 0));
|
|
dof6->setLinearUpperLimit(btVector3(jointUpperLimit, 0, 0));
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
dof6->setLinearLowerLimit(btVector3(0, jointLowerLimit, 0));
|
|
dof6->setLinearUpperLimit(btVector3(0, jointUpperLimit, 0));
|
|
break;
|
|
}
|
|
case 2:
|
|
default:
|
|
{
|
|
dof6->setLinearLowerLimit(btVector3(0, 0, jointLowerLimit));
|
|
dof6->setLinearUpperLimit(btVector3(0, 0, jointUpperLimit));
|
|
}
|
|
};
|
|
|
|
dof6->setAngularLowerLimit(btVector3(0, 0, 0));
|
|
dof6->setAngularUpperLimit(btVector3(0, 0, 0));
|
|
m_6DofConstraints.push_back(dof6);
|
|
return dof6;
|
|
}
|
|
|
|
class btGeneric6DofSpring2Constraint* MyMultiBodyCreator::createRevoluteJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
|
|
const btVector3& jointAxisInJointSpace, btScalar jointLowerLimit, btScalar jointUpperLimit)
|
|
{
|
|
btGeneric6DofSpring2Constraint* dof6 = 0;
|
|
|
|
//only handle principle axis at the moment,
|
|
//@todo(erwincoumans) orient the constraint for non-principal axis
|
|
int principleAxis = jointAxisInJointSpace.closestAxis();
|
|
switch (principleAxis)
|
|
{
|
|
case 0:
|
|
{
|
|
dof6 = allocateGeneric6DofSpring2Constraint(urdfLinkIndex, rbA, rbB, offsetInA, offsetInB, RO_ZYX);
|
|
dof6->setLinearLowerLimit(btVector3(0, 0, 0));
|
|
dof6->setLinearUpperLimit(btVector3(0, 0, 0));
|
|
|
|
dof6->setAngularLowerLimit(btVector3(jointLowerLimit, 0, 0));
|
|
dof6->setAngularUpperLimit(btVector3(jointUpperLimit, 0, 0));
|
|
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
dof6 = allocateGeneric6DofSpring2Constraint(urdfLinkIndex, rbA, rbB, offsetInA, offsetInB, RO_XZY);
|
|
dof6->setLinearLowerLimit(btVector3(0, 0, 0));
|
|
dof6->setLinearUpperLimit(btVector3(0, 0, 0));
|
|
|
|
dof6->setAngularLowerLimit(btVector3(0, jointLowerLimit, 0));
|
|
dof6->setAngularUpperLimit(btVector3(0, jointUpperLimit, 0));
|
|
break;
|
|
}
|
|
case 2:
|
|
default:
|
|
{
|
|
dof6 = allocateGeneric6DofSpring2Constraint(urdfLinkIndex, rbA, rbB, offsetInA, offsetInB, RO_XYZ);
|
|
dof6->setLinearLowerLimit(btVector3(0, 0, 0));
|
|
dof6->setLinearUpperLimit(btVector3(0, 0, 0));
|
|
|
|
dof6->setAngularLowerLimit(btVector3(0, 0, jointLowerLimit));
|
|
dof6->setAngularUpperLimit(btVector3(0, 0, jointUpperLimit));
|
|
}
|
|
};
|
|
|
|
GenericConstraintUserInfo* userInfo = new GenericConstraintUserInfo;
|
|
userInfo->m_jointAxisInJointSpace = jointAxisInJointSpace;
|
|
userInfo->m_jointAxisIndex = 3 + principleAxis;
|
|
|
|
if (jointLowerLimit > jointUpperLimit)
|
|
{
|
|
userInfo->m_urdfJointType = URDFContinuousJoint;
|
|
}
|
|
else
|
|
{
|
|
userInfo->m_urdfJointType = URDFRevoluteJoint;
|
|
userInfo->m_lowerJointLimit = jointLowerLimit;
|
|
userInfo->m_upperJointLimit = jointUpperLimit;
|
|
}
|
|
userInfo->m_urdfIndex = urdfLinkIndex;
|
|
dof6->setUserConstraintPtr(userInfo);
|
|
m_6DofConstraints.push_back(dof6);
|
|
return dof6;
|
|
}
|
|
|
|
class btGeneric6DofSpring2Constraint* MyMultiBodyCreator::createFixedJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB)
|
|
{
|
|
btGeneric6DofSpring2Constraint* dof6 = allocateGeneric6DofSpring2Constraint(urdfLinkIndex, rbA, rbB, offsetInA, offsetInB);
|
|
|
|
GenericConstraintUserInfo* userInfo = new GenericConstraintUserInfo;
|
|
userInfo->m_urdfIndex = urdfLinkIndex;
|
|
userInfo->m_urdfJointType = URDFFixedJoint;
|
|
|
|
dof6->setUserConstraintPtr(userInfo);
|
|
|
|
dof6->setLinearLowerLimit(btVector3(0, 0, 0));
|
|
dof6->setLinearUpperLimit(btVector3(0, 0, 0));
|
|
|
|
dof6->setAngularLowerLimit(btVector3(0, 0, 0));
|
|
dof6->setAngularUpperLimit(btVector3(0, 0, 0));
|
|
m_6DofConstraints.push_back(dof6);
|
|
return dof6;
|
|
}
|
|
|
|
void MyMultiBodyCreator::addLinkMapping(int urdfLinkIndex, int mbLinkIndex)
|
|
{
|
|
if (m_mb2urdfLink.size() < (mbLinkIndex + 1))
|
|
{
|
|
m_mb2urdfLink.resize((mbLinkIndex + 1), -2);
|
|
}
|
|
// m_urdf2mbLink[urdfLinkIndex] = mbLinkIndex;
|
|
m_mb2urdfLink[mbLinkIndex] = urdfLinkIndex;
|
|
}
|
|
|
|
void MyMultiBodyCreator::createRigidBodyGraphicsInstance(int linkIndex, btRigidBody* body, const btVector3& colorRgba, int graphicsIndex)
|
|
{
|
|
m_guiHelper->createRigidBodyGraphicsObject(body, colorRgba);
|
|
}
|
|
|
|
void MyMultiBodyCreator::createRigidBodyGraphicsInstance2(int linkIndex, class btRigidBody* body, const btVector3& colorRgba, const btVector3& specularColor, int graphicsIndex)
|
|
{
|
|
m_guiHelper->createRigidBodyGraphicsObject(body, colorRgba);
|
|
int graphicsInstanceId = body->getUserIndex();
|
|
btVector3DoubleData speculard;
|
|
specularColor.serializeDouble(speculard);
|
|
m_guiHelper->changeSpecularColor(graphicsInstanceId, speculard.m_floats);
|
|
}
|
|
|
|
void MyMultiBodyCreator::createCollisionObjectGraphicsInstance(int linkIndex, class btCollisionObject* colObj, const btVector3& colorRgba)
|
|
{
|
|
m_guiHelper->createCollisionObjectGraphicsObject(colObj, colorRgba);
|
|
}
|
|
|
|
void MyMultiBodyCreator::createCollisionObjectGraphicsInstance2(int linkIndex, class btCollisionObject* col, const btVector4& colorRgba, const btVector3& specularColor)
|
|
{
|
|
createCollisionObjectGraphicsInstance(linkIndex, col, colorRgba);
|
|
int graphicsInstanceId = col->getUserIndex();
|
|
btVector3DoubleData speculard;
|
|
specularColor.serializeDouble(speculard);
|
|
m_guiHelper->changeSpecularColor(graphicsInstanceId, speculard.m_floats);
|
|
}
|
|
|
|
btMultiBody* MyMultiBodyCreator::getBulletMultiBody()
|
|
{
|
|
return m_bulletMultiBody;
|
|
}
|