bullet3/examples/OpenCL/rigidbody/GpuSphereScene.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

180 lines
6.4 KiB
C++

#include "GpuSphereScene.h"
#include "GpuRigidBodyDemo.h"
#include "OpenGLWindow/ShapeData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "Bullet3Common/b3Quaternion.h"
#include "OpenGLWindow/b3gWindowInterface.h"
#include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
#include "../GpuDemoInternalData.h"
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
#include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "Bullet3AppSupport/gwenUserInterface.h"
void GpuSphereScene::setupScene(const ConstructionInfo& ci)
{
int strideInBytes = 9 * sizeof(float);
int numVertices = sizeof(cube_vertices) / strideInBytes;
int numIndices = sizeof(cube_indices) / sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int group = 1;
int mask = 1;
int index = 0;
bool writeInstanceToGpu = false;
if (0)
{
float radius = 60;
int prevGraphicsShapeIndex = -1;
{
if (1) //radius>=100)
{
int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes;
int numIndices = sizeof(detailed_sphere_indices) / sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0], numVertices, detailed_sphere_indices, numIndices);
}
else
{
bool usePointSprites = false;
if (usePointSprites)
{
int numVertices = sizeof(point_sphere_vertices) / strideInBytes;
int numIndices = sizeof(point_sphere_indices) / sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0], numVertices, point_sphere_indices, numIndices, B3_GL_POINTS);
}
else
{
if (radius >= 10)
{
int numVertices = sizeof(medium_sphere_vertices) / strideInBytes;
int numIndices = sizeof(medium_sphere_indices) / sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0], numVertices, medium_sphere_indices, numIndices);
}
else
{
int numVertices = sizeof(low_sphere_vertices) / strideInBytes;
int numIndices = sizeof(low_sphere_indices) / sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0], numVertices, low_sphere_indices, numIndices);
}
}
}
}
b3Vector4 colors[4] =
{
b3MakeVector4(1, 0, 0, 1),
b3MakeVector4(0, 1, 0, 1),
b3MakeVector4(0, 1, 1, 1),
b3MakeVector4(1, 1, 0, 1),
};
int curColor = 0;
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
float mass = 0.f;
//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
b3Vector3 position = b3MakeVector3(0, 0, 0);
b3Quaternion orn(0, 0, 0, 1);
b3Vector4 color = colors[curColor];
curColor++;
curColor &= 3;
b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu);
index++;
}
b3Vector4 colors[4] =
{
b3MakeVector4(1, 0, 0, 1),
b3MakeVector4(0, 1, 0, 1),
b3MakeVector4(0, 1, 1, 1),
b3MakeVector4(1, 1, 0, 1),
};
int curColor = 0;
float radius = 61;
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci, radius, false);
//for (int i=0;i<ci.arraySizeX;i++)
{
// for (int j=0;j<ci.arraySizeY;j++)
{
// for (int k=0;k<ci.arraySizeZ;k++)
{
int i = 0, j = 0, k = 0;
float mass = 0.f;
b3Vector3 position = b3MakeVector3(0, 0, 0);
//b3Vector3 position((j&1)+i*142.2,-51+j*142.,(j&1)+k*142.2);
//b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
b3Quaternion orn(0, 0, 0, 1);
b3Vector4 color = colors[curColor];
curColor++;
curColor &= 3;
b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu);
index++;
}
}
}
if (1)
{
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
b3Vector4 scaling = b3MakeVector4(0.5, 0.5, 0.5, 1); //1,1,1,1);//0.1,0.1,0.1,1);
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
b3Vector3 normal = b3MakeVector3(0, -1, 0);
float constant = 2;
for (int j = -10; j < 10; j++)
for (int i = -10; i < 10; i++)
for (int k = 0; k < 30; k++)
//int i=0;int j=0;
{
//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
b3Vector4 position = b3MakeVector4(2 * i, 70 + k * 2, 2 * j + 8, 0);
//b3Quaternion orn(0,0,0,1);
b3Quaternion orn(b3MakeVector3(1, 0, 0), 0.3);
b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f, position, orn, colIndex, index, false);
index++;
}
}
if (!writeInstanceToGpu)
{
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
}
float camPos[4] = {ci.arraySizeX, ci.arraySizeY / 2, ci.arraySizeZ, 0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(130);
char msg[1024];
int numInstances = index;
sprintf(msg, "Num objects = %d", numInstances);
ci.m_gui->setStatusBarMessage(msg, true);
}