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https://github.com/bulletphysics/bullet3
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125 lines
4.0 KiB
C++
125 lines
4.0 KiB
C++
#include "DillCreator.hpp"
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#include <cmath>
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namespace btInverseDynamics {
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DillCreator::DillCreator(int level)
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: m_level(level),
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m_num_bodies(BT_ID_POW(2, level))
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{
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m_parent.resize(m_num_bodies);
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m_parent_r_parent_body_ref.resize(m_num_bodies);
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m_body_T_parent_ref.resize(m_num_bodies);
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m_body_axis_of_motion.resize(m_num_bodies);
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m_mass.resize(m_num_bodies);
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m_body_r_body_com.resize(m_num_bodies);
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m_body_I_body.resize(m_num_bodies);
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// generate names (for debugging)
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for (int i = 0; i < m_num_bodies; i++) {
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m_parent[i] = i - 1;
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// all z-axis (DH convention)
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m_body_axis_of_motion[i](0) = 0.0;
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m_body_axis_of_motion[i](1) = 0.0;
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m_body_axis_of_motion[i](2) = 1.0;
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}
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// recursively build data structures
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m_current_body = 0;
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const int parent = -1;
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const idScalar d_DH = 0.0;
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const idScalar a_DH = 0.0;
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const idScalar alpha_DH = 0.0;
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if (-1 == recurseDill(m_level, parent, d_DH, a_DH, alpha_DH)) {
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error_message("recurseDill failed\n");
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abort();
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}
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}
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DillCreator::~DillCreator() {}
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int DillCreator::getNumBodies(int* num_bodies) const {
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*num_bodies = m_num_bodies;
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return 0;
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}
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int DillCreator::getBody(int body_index, int* parent_index, JointType* joint_type,
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vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
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vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
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mat33* body_I_body, int* user_int, void** user_ptr) const {
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if (body_index < 0 || body_index >= m_num_bodies) {
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error_message("invalid body index %d\n", body_index);
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return -1;
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}
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*parent_index = m_parent[body_index];
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*joint_type = REVOLUTE;
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*parent_r_parent_body_ref = m_parent_r_parent_body_ref[body_index];
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*body_T_parent_ref = m_body_T_parent_ref[body_index];
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*body_axis_of_motion = m_body_axis_of_motion[body_index];
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*mass = m_mass[body_index];
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*body_r_body_com = m_body_r_body_com[body_index];
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*body_I_body = m_body_I_body[body_index];
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*user_int = 0;
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*user_ptr = 0;
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return 0;
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}
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int DillCreator::recurseDill(const int level, const int parent, const idScalar d_DH_in,
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const idScalar a_DH_in, const idScalar alpha_DH_in) {
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if (level < 0) {
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error_message("invalid level parameter (%d)\n", level);
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return -1;
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}
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if (m_current_body >= m_num_bodies || m_current_body < 0) {
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error_message("invalid body parameter (%d, num_bodies: %d)\n", m_current_body,
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m_num_bodies);
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return -1;
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}
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idScalar size = BT_ID_MAX(level, 1);
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const int body = m_current_body;
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// length = 0.1 * size;
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// with = 2 * 0.01 * size;
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/// these parameters are from the paper ...
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/// TODO: add proper citation
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m_parent[body] = parent;
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m_mass[body] = 0.1 * BT_ID_POW(size, 3);
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m_body_r_body_com[body](0) = 0.05 * size;
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m_body_r_body_com[body](1) = 0;
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m_body_r_body_com[body](2) = 0;
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// initialization
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for (int i = 0; i < 3; i++) {
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m_parent_r_parent_body_ref[body](i) = 0;
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for (int j = 0; j < 3; j++) {
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m_body_I_body[body](i, j) = 0.0;
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m_body_T_parent_ref[body](i, j) = 0.0;
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}
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}
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const idScalar size_5 = pow(size, 5);
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m_body_I_body[body](0, 0) = size_5 / 0.2e6;
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m_body_I_body[body](1, 1) = size_5 * 403 / 1.2e6;
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m_body_I_body[body](2, 2) = m_body_I_body[body](1, 1);
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getVecMatFromDH(0, 0, a_DH_in, alpha_DH_in, &m_parent_r_parent_body_ref[body],
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&m_body_T_parent_ref[body]);
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// attach "level" Dill systems of levels 1...level
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for (int i = 1; i <= level; i++) {
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idScalar d_DH = 0.01 * size;
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if (i == level) {
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d_DH = 0.0;
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}
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const idScalar a_DH = i * 0.1;
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const idScalar alpha_DH = i * BT_ID_PI / 3.0;
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m_current_body++;
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recurseDill(i - 1, body, d_DH, a_DH, alpha_DH);
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}
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return 0; // ok!
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}
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}
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