bullet3/Extras/InverseDynamics/invdyn_bullet_comparison.cpp
Erwin Coumans aa4d119f98 add real-time safe Inverse Dynamics library+test+utils
an example for the example browser will follow.
thanks to Thomas Buschmann
2015-11-17 08:27:38 -08:00

308 lines
12 KiB
C++

#include "invdyn_bullet_comparison.hpp"
#include <cmath>
#include "BulletInverseDynamics/IDConfig.hpp"
#include "BulletInverseDynamics/MultiBodyTree.hpp"
#include "btBulletDynamicsCommon.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
namespace btInverseDynamics {
int compareInverseAndForwardDynamics(vecx &q, vecx &u, vecx &dot_u, btVector3 &gravity, bool verbose,
btMultiBody *btmb, MultiBodyTree *id_tree, double *pos_error,
double *acc_error) {
// call function and return -1 if it does, printing an error_message
#define RETURN_ON_FAILURE(x) \
do { \
if (-1 == x) { \
error_message("calling " #x "\n"); \
return -1; \
} \
} while (0)
if (verbose) {
printf("\n ===================================== \n");
}
vecx joint_forces(q.size());
// set positions and velocities for btMultiBody
// base link
mat33 world_T_base;
vec3 world_pos_base;
btTransform base_transform;
vec3 base_velocity;
vec3 base_angular_velocity;
RETURN_ON_FAILURE(id_tree->setGravityInWorldFrame(gravity));
RETURN_ON_FAILURE(id_tree->getBodyOrigin(0, &world_pos_base));
RETURN_ON_FAILURE(id_tree->getBodyTransform(0, &world_T_base));
RETURN_ON_FAILURE(id_tree->getBodyAngularVelocity(0, &base_angular_velocity));
RETURN_ON_FAILURE(id_tree->getBodyLinearVelocityCoM(0, &base_velocity));
base_transform.setBasis(world_T_base);
base_transform.setOrigin(world_pos_base);
btmb->setBaseWorldTransform(base_transform);
btmb->setBaseOmega(base_angular_velocity);
btmb->setBaseVel(base_velocity);
btmb->setLinearDamping(0);
btmb->setAngularDamping(0);
// remaining links
int q_index;
if (btmb->hasFixedBase()) {
q_index = 0;
} else {
q_index = 6;
}
if (verbose) {
printf("bt:num_links= %d, num_dofs= %d\n", btmb->getNumLinks(), btmb->getNumDofs());
}
for (int l = 0; l < btmb->getNumLinks(); l++) {
const btMultibodyLink &link = btmb->getLink(l);
if (verbose) {
printf("link %d, pos_var_count= %d, dof_count= %d\n", l, link.m_posVarCount,
link.m_dofCount);
}
if (link.m_posVarCount == 1) {
btmb->setJointPosMultiDof(l, &q(q_index));
btmb->setJointVelMultiDof(l, &u(q_index));
if (verbose) {
printf("set q[%d]= %f, u[%d]= %f\n", q_index, q(q_index), q_index, u(q_index));
}
q_index++;
}
}
// sanity check
if (q_index != q.size()) {
error_message("error in number of dofs for btMultibody and MultiBodyTree\n");
return -1;
}
// run inverse dynamics to determine joint_forces for given q, u, dot_u
if (-1 == id_tree->calculateInverseDynamics(q, u, dot_u, &joint_forces)) {
error_message("calculating inverse dynamics\n");
return -1;
}
// set up bullet forward dynamics model
btScalar dt = 0;
btAlignedObjectArray<btScalar> scratch_r;
btAlignedObjectArray<btVector3> scratch_v;
btAlignedObjectArray<btMatrix3x3> scratch_m;
// this triggers switch between using either appliedConstraintForce or appliedForce
bool isConstraintPass = false;
// apply gravity forces for btMultiBody model. Must be done manually.
btmb->addBaseForce(btmb->getBaseMass() * gravity);
for (int link = 0; link < btmb->getNumLinks(); link++) {
btmb->addLinkForce(link, gravity * btmb->getLinkMass(link));
if (verbose) {
printf("link %d, applying gravity %f %f %f\n", link,
gravity[0] * btmb->getLinkMass(link), gravity[1] * btmb->getLinkMass(link),
gravity[2] * btmb->getLinkMass(link));
}
}
// apply generalized forces
if (btmb->hasFixedBase()) {
q_index = 0;
} else {
vec3 base_force;
base_force(0) = joint_forces(3);
base_force(1) = joint_forces(4);
base_force(2) = joint_forces(5);
vec3 base_moment;
base_moment(0) = joint_forces(0);
base_moment(1) = joint_forces(1);
base_moment(2) = joint_forces(2);
btmb->addBaseForce(world_T_base * base_force);
btmb->addBaseTorque(world_T_base * base_moment);
if (verbose) {
printf("base force from id: %f %f %f\n", joint_forces(3), joint_forces(4),
joint_forces(5));
printf("base moment from id: %f %f %f\n", joint_forces(0), joint_forces(1),
joint_forces(2));
}
q_index = 6;
}
for (int l = 0; l < btmb->getNumLinks(); l++) {
const btMultibodyLink &link = btmb->getLink(l);
if (link.m_posVarCount == 1) {
if (verbose) {
printf("id:joint_force[%d]= %f, applied to link %d\n", q_index,
joint_forces(q_index), l);
}
btmb->addJointTorque(l, joint_forces(q_index));
q_index++;
}
}
// sanity check
if (q_index != q.size()) {
error_message("error in number of dofs for btMultibody and MultiBodyTree\n");
return -1;
}
// run forward kinematics & forward dynamics
btAlignedObjectArray<btQuaternion> world_to_local;
btAlignedObjectArray<btVector3> local_origin;
btmb->forwardKinematics(world_to_local, local_origin);
btmb->computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt, scratch_r, scratch_v, scratch_m, isConstraintPass);
// read generalized accelerations back from btMultiBody
// the mapping from scratch variables to accelerations is taken from the implementation
// of stepVelocitiesMultiDof
btScalar *base_accel = &scratch_r[btmb->getNumDofs()];
btScalar *joint_accel = base_accel + 6;
*acc_error = 0;
int dot_u_offset = 0;
if (btmb->hasFixedBase()) {
dot_u_offset = 0;
} else {
dot_u_offset = 6;
}
if (true == btmb->hasFixedBase()) {
for (int i = 0; i < btmb->getNumDofs(); i++) {
if (verbose) {
printf("bt:ddot_q[%d]= %f, id:ddot_q= %e, diff= %e\n", i, joint_accel[i],
dot_u(i + dot_u_offset), joint_accel[i] - dot_u(i));
}
*acc_error += std::pow(joint_accel[i] - dot_u(i + dot_u_offset), 2);
}
} else {
vec3 base_dot_omega;
vec3 world_dot_omega;
world_dot_omega(0) = base_accel[0];
world_dot_omega(1) = base_accel[1];
world_dot_omega(2) = base_accel[2];
base_dot_omega = world_T_base.transpose() * world_dot_omega;
// com happens to coincide with link origin here. If that changes, we need to calculate
// ddot_com
vec3 base_ddot_com;
vec3 world_ddot_com;
world_ddot_com(0) = base_accel[3];
world_ddot_com(1) = base_accel[4];
world_ddot_com(2) = base_accel[5];
base_ddot_com = world_T_base.transpose()*world_ddot_com;
for (int i = 0; i < 3; i++) {
if (verbose) {
printf("bt::base_dot_omega(%d)= %e dot_u[%d]= %e, diff= %e\n", i, base_dot_omega(i),
i, dot_u[i], base_dot_omega(i) - dot_u[i]);
}
*acc_error += std::pow(base_dot_omega(i) - dot_u(i), 2);
}
for (int i = 0; i < 3; i++) {
if (verbose) {
printf("bt::base_ddot_com(%d)= %e dot_u[%d]= %e, diff= %e\n", i, base_ddot_com(i),
i, dot_u[i + 3], base_ddot_com(i) - dot_u[i + 3]);
}
*acc_error += std::pow(base_ddot_com(i) - dot_u(i + 3), 2);
}
for (int i = 0; i < btmb->getNumDofs(); i++) {
if (verbose) {
printf("bt:ddot_q[%d]= %f, id:ddot_q= %e, diff= %e\n", i, joint_accel[i],
dot_u(i + 6), joint_accel[i] - dot_u(i + 6));
}
*acc_error += std::pow(joint_accel[i] - dot_u(i + 6), 2);
}
}
*acc_error = std::sqrt(*acc_error);
if (verbose) {
printf("======dynamics-err: %e\n", *acc_error);
}
*pos_error = 0.0;
{
mat33 world_T_body;
if (-1 == id_tree->getBodyTransform(0, &world_T_body)) {
error_message("getting transform for body %d\n", 0);
return -1;
}
vec3 world_com;
if (-1 == id_tree->getBodyCoM(0, &world_com)) {
error_message("getting com for body %d\n", 0);
return -1;
}
if (verbose) {
printf("id:com: %f %f %f\n", world_com(0), world_com(1), world_com(2));
printf("id:transform: %f %f %f\n"
" %f %f %f\n"
" %f %f %f\n",
world_T_body(0, 0), world_T_body(0, 1), world_T_body(0, 2), world_T_body(1, 0),
world_T_body(1, 1), world_T_body(1, 2), world_T_body(2, 0), world_T_body(2, 1),
world_T_body(2, 2));
}
}
for (int l = 0; l < btmb->getNumLinks(); l++) {
const btMultibodyLink &bt_link = btmb->getLink(l);
vec3 bt_origin = bt_link.m_cachedWorldTransform.getOrigin();
mat33 bt_basis = bt_link.m_cachedWorldTransform.getBasis();
if (verbose) {
printf("------------- link %d\n", l + 1);
printf("bt:com: %f %f %f\n", bt_origin(0), bt_origin(1), bt_origin(2));
printf("bt:transform: %f %f %f\n"
" %f %f %f\n"
" %f %f %f\n",
bt_basis(0, 0), bt_basis(0, 1), bt_basis(0, 2), bt_basis(1, 0), bt_basis(1, 1),
bt_basis(1, 2), bt_basis(2, 0), bt_basis(2, 1), bt_basis(2, 2));
}
mat33 id_world_T_body;
vec3 id_world_com;
if (-1 == id_tree->getBodyTransform(l + 1, &id_world_T_body)) {
error_message("getting transform for body %d\n", l);
return -1;
}
if (-1 == id_tree->getBodyCoM(l + 1, &id_world_com)) {
error_message("getting com for body %d\n", l);
return -1;
}
if (verbose) {
printf("id:com: %f %f %f\n", id_world_com(0), id_world_com(1), id_world_com(2));
printf("id:transform: %f %f %f\n"
" %f %f %f\n"
" %f %f %f\n",
id_world_T_body(0, 0), id_world_T_body(0, 1), id_world_T_body(0, 2),
id_world_T_body(1, 0), id_world_T_body(1, 1), id_world_T_body(1, 2),
id_world_T_body(2, 0), id_world_T_body(2, 1), id_world_T_body(2, 2));
}
vec3 diff_com = bt_origin - id_world_com;
mat33 diff_basis = bt_basis - id_world_T_body;
if (verbose) {
printf("diff-com: %e %e %e\n", diff_com(0), diff_com(1), diff_com(2));
printf("diff-transform: %e %e %e %e %e %e %e %e %e\n", diff_basis(0, 0),
diff_basis(0, 1), diff_basis(0, 2), diff_basis(1, 0), diff_basis(1, 1),
diff_basis(1, 2), diff_basis(2, 0), diff_basis(2, 1), diff_basis(2, 2));
}
double total_pos_err =
std::sqrt(std::pow(diff_com(0), 2) + std::pow(diff_com(1), 2) +
std::pow(diff_com(2), 2) + std::pow(diff_basis(0, 0), 2) +
std::pow(diff_basis(0, 1), 2) + std::pow(diff_basis(0, 2), 2) +
std::pow(diff_basis(1, 0), 2) + std::pow(diff_basis(1, 1), 2) +
std::pow(diff_basis(1, 2), 2) + std::pow(diff_basis(2, 0), 2) +
std::pow(diff_basis(2, 1), 2) + std::pow(diff_basis(2, 2), 2));
if (verbose) {
printf("======kin-pos-err: %e\n", total_pos_err);
}
if (total_pos_err > *pos_error) {
*pos_error = total_pos_err;
}
}
return 0;
}
}