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390eeb111b
When reading response from the Bullet server after a "load URDF" command, the client code allocated and zeroed buffers for the data chunks with a "+1" to account for the terminating zero. This was when the buffer pointer was interpreted as a `char *`, so it meant "+ 1 byte". When reading those buffers, however, the associated pointer was a `void *`, so reading `sizeof(void*)` (8 on my machine) bytes at a time. Therefore it was reading up to 7 bytes past the allocated (and zeroed) memory. The change fixes that by changing the "+ 1" to "+ sizeof(void*)". At one place it also extends the zeroing to the final buffer position (missing "+ 1" in the original). |
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BlenderSerialize | ||
BulletFileLoader | ||
BulletWorldImporter | ||
BulletXmlWorldImporter | ||
HeaderGenerator | ||
makesdna | ||
ReadBulletSample | ||
CMakeLists.txt |