bullet3/Extras/obj2sdf/obj2sdf.cpp
Erwin Coumans 68424feb2d don't use empty frame for pose in sdf files
use hint for clang that if (0) is intentional
2021-08-30 19:40:20 +00:00

462 lines
14 KiB
C++

/// obj2sdf will load a Wavefront .obj file that may contain many parts/materials
/// it will split into separate obj files for each part/material and
/// create an sdf file with visuals/collisions pointing to the new obj files
/// this will make it easier to load complex obj files into pybullet
/// see for example export in data/kitchens/fathirmutfak.sdf
///Bullet Continuous Collision Detection and Physics Library
///Erwin Coumans (C) 2018
///http://bulletphysics.org
///
///This software is provided 'as-is', without any express or implied warranty.
///In no event will the authors be held liable for any damages arising from the use of this software.
///Permission is granted to anyone to use this software for any purpose,
///including commercial applications, and to alter it and redistribute it freely,
///subject to the following restrictions:
///
///1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
///2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
///3. This notice may not be removed or altered from any source distribution.
#include <string.h>
#include <stdio.h>
#include <assert.h>
#define ASSERT_EQ(a, b) assert((a) == (b));
#include "Wavefront/tiny_obj_loader.h"
#include <vector>
#include "Bullet3Common/b3FileUtils.h"
#include "../Utils/b3ResourcePath.h"
#include "Bullet3Common/b3CommandLineArgs.h"
#include "Bullet3Common/b3HashMap.h"
#include "../Utils/b3BulletDefaultFileIO.h"
using tinyobj::index_t;
struct ShapeContainer
{
std::string m_matName;
std::string m_shapeName;
tinyobj::material_t material;
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<index_t> indices;
b3AlignedObjectArray<int> m_shapeIndices;
};
b3HashMap<b3HashString, ShapeContainer> gMaterialNames;
#define MAX_PATH_LEN 1024
std::string StripExtension(const std::string& sPath)
{
for (std::string::const_reverse_iterator i = sPath.rbegin(); i != sPath.rend(); i++)
{
if (*i == '.')
{
return std::string(sPath.begin(), i.base() - 1);
}
// if we find a slash there is no extension
if (*i == '\\' || *i == '/')
break;
}
// we didn't find an extension
return sPath;
}
int main(int argc, char* argv[])
{
b3CommandLineArgs args(argc, argv);
char* fileName;
args.GetCmdLineArgument("fileName", fileName);
if (fileName == 0)
{
printf("required --fileName=\"name\"");
exit(0);
}
std::string matLibName = StripExtension(fileName);
printf("fileName = %s\n", fileName);
if (fileName == 0)
{
printf("Please use --fileName=\"pathToObj\".");
exit(0);
}
bool mergeMaterials = args.CheckCmdLineFlag("mergeMaterials");
char fileNameWithPath[MAX_PATH_LEN];
bool fileFound = (b3ResourcePath::findResourcePath(fileName, fileNameWithPath, MAX_PATH_LEN,0)) > 0;
char materialPrefixPath[MAX_PATH_LEN];
b3FileUtils::extractPath(fileNameWithPath, materialPrefixPath, MAX_PATH_LEN);
std::vector<tinyobj::shape_t> shapes;
tinyobj::attrib_t attribute;
b3BulletDefaultFileIO fileIO;
std::string err = tinyobj::LoadObj(attribute, shapes, fileNameWithPath, materialPrefixPath,&fileIO);
char sdfFileName[MAX_PATH_LEN];
sprintf(sdfFileName, "%s%s.sdf", materialPrefixPath, "newsdf");
FILE* sdfFile = fopen(sdfFileName, "w");
if (sdfFile == 0)
{
printf("Fatal error: cannot create sdf file %s\n", sdfFileName);
exit(0);
}
fprintf(sdfFile, "<sdf version='1.6'>\n\t<world name='default'>\n\t<gravity>0 0 -9.8</gravity>\n");
for (int s = 0; s < (int)shapes.size(); s++)
{
tinyobj::shape_t& shape = shapes[s];
tinyobj::material_t mat = shape.material;
b3HashString key = mat.name.length() ? mat.name.c_str() : "";
if (!gMaterialNames.find(key))
{
ShapeContainer container;
container.m_matName = mat.name;
container.m_shapeName = shape.name;
container.material = mat;
gMaterialNames.insert(key, container);
}
ShapeContainer* shapeC = gMaterialNames.find(key);
if (shapeC)
{
shapeC->m_shapeIndices.push_back(s);
int curPositions = shapeC->positions.size() / 3;
int curNormals = shapeC->normals.size() / 3;
int curTexcoords = shapeC->texcoords.size() / 2;
int faceCount = shape.mesh.indices.size();
int vertexCount = attribute.vertices.size();
for (int v = 0; v < vertexCount; v++)
{
shapeC->positions.push_back(attribute.vertices[v]);
}
int numNormals = int(attribute.normals.size());
for (int vn = 0; vn < numNormals; vn++)
{
shapeC->normals.push_back(attribute.normals[vn]);
}
int numTexCoords = int(attribute.texcoords.size());
for (int vt = 0; vt < numTexCoords; vt++)
{
shapeC->texcoords.push_back(attribute.texcoords[vt]);
}
for (int face = 0; face < faceCount; face += 3)
{
if (face < 0 && face >= int(shape.mesh.indices.size()))
{
continue;
}
index_t index;
for (int ii = 0; ii < 3; ii++)
{
index.vertex_index = shape.mesh.indices[face + ii].vertex_index + curPositions;
index.normal_index = shape.mesh.indices[face + ii].normal_index + curNormals;
index.texcoord_index = shape.mesh.indices[face + ii].texcoord_index + curTexcoords;
shapeC->indices.push_back(index);
}
}
}
}
printf("unique materials=%d\n", gMaterialNames.size());
if (mergeMaterials)
{
for (int m = 0; m < gMaterialNames.size(); m++)
{
if (gMaterialNames.getAtIndex(m)->m_shapeIndices.size() == 0)
continue;
ShapeContainer* shapeCon = gMaterialNames.getAtIndex(m);
printf("object name = %s\n", shapeCon->m_shapeName.c_str());
char objSdfPartFileName[MAX_PATH_LEN];
sprintf(objSdfPartFileName, "part%d.obj", m);
char objFileName[MAX_PATH_LEN];
if (strlen(materialPrefixPath) > 0)
{
sprintf(objFileName, "%s/part%d.obj", materialPrefixPath, m);
}
else
{
sprintf(objFileName, "part%d.obj", m);
}
FILE* f = fopen(objFileName, "w");
if (f == 0)
{
printf("Fatal error: cannot create part obj file %s\n", objFileName);
exit(0);
}
fprintf(f, "# Exported using automatic converter by Erwin Coumans\n");
if (matLibName.length())
{
fprintf(f, "mtllib %s.mtl\n", matLibName.c_str());
}
else
{
fprintf(f, "mtllib bedroom.mtl\n");
}
int faceCount = shapeCon->indices.size();
int vertexCount = shapeCon->positions.size();
tinyobj::material_t mat = shapeCon->material;
if (shapeCon->m_matName.length())
{
const char* objName = shapeCon->m_matName.c_str();
printf("mat.name = %s\n", objName);
fprintf(f, "#object %s\n\n", objName);
}
for (int v = 0; v < vertexCount / 3; v++)
{
fprintf(f, "v %f %f %f\n", shapeCon->positions[v * 3 + 0], shapeCon->positions[v * 3 + 1], shapeCon->positions[v * 3 + 2]);
}
if (mat.name.length())
{
fprintf(f, "usemtl %s\n", mat.name.c_str());
}
else
{
fprintf(f, "usemtl wire_028089177\n");
}
fprintf(f, "\n");
int numNormals = int(shapeCon->normals.size());
for (int vn = 0; vn < numNormals / 3; vn++)
{
fprintf(f, "vn %f %f %f\n", shapeCon->normals[vn * 3 + 0], shapeCon->normals[vn * 3 + 1], shapeCon->normals[vn * 3 + 2]);
}
fprintf(f, "\n");
int numTexCoords = int(shapeCon->texcoords.size());
for (int vt = 0; vt < numTexCoords / 2; vt++)
{
fprintf(f, "vt %f %f\n", shapeCon->texcoords[vt * 2 + 0], shapeCon->texcoords[vt * 2 + 1]);
}
fprintf(f, "s off\n");
for (int face = 0; face < faceCount; face += 3)
{
if (face < 0 && face >= int(shapeCon->indices.size()))
{
continue;
}
fprintf(f, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
shapeCon->indices[face].vertex_index + 1, shapeCon->indices[face].texcoord_index + 1, shapeCon->indices[face].normal_index + 1,
shapeCon->indices[face + 1].vertex_index + 1, shapeCon->indices[face + 1].texcoord_index + 1, shapeCon->indices[face + 1].normal_index + 1,
shapeCon->indices[face + 2].vertex_index + 1, shapeCon->indices[face + 2].texcoord_index + 1, shapeCon->indices[face + 2].normal_index + 1);
}
fclose(f);
float kdRed = mat.diffuse[0];
float kdGreen = mat.diffuse[1];
float kdBlue = mat.diffuse[2];
float transparency = mat.transparency;
fprintf(sdfFile,
"\t\t<model name='%s'>\n"
"\t\t\t<static>1</static>\n"
"\t\t\t<pose >0 0 0 0 0 0</pose>\n"
"\t\t\t<link name='link_d%d'>\n"
"\t\t\t<inertial>\n"
"\t\t\t<mass>0</mass>\n"
"\t\t\t<inertia>\n"
"\t\t\t<ixx>0.166667</ixx>\n"
"\t\t\t<ixy>0</ixy>\n"
"\t\t\t<ixz>0</ixz>\n"
"\t\t\t<iyy>0.166667</iyy>\n"
"\t\t\t<iyz>0</iyz>\n"
"\t\t\t<izz>0.166667</izz>\n"
"\t\t\t</inertia>\n"
"\t\t\t</inertial>\n"
"\t\t\t<collision concave='yes' name='collision_%d'>\n"
"\t\t\t<geometry>\n"
"\t\t\t<mesh>\n"
"\t\t\t<scale>1 1 1</scale>\n"
"\t\t\t\t<uri>%s</uri>\n"
"\t\t\t</mesh>\n"
"\t\t\t</geometry>\n"
"\t\t\t </collision>\n"
"\t\t\t<visual name='visual'>\n"
"\t\t\t\t<geometry>\n"
"\t\t\t\t<mesh>\n"
"\t\t\t\t\t<scale>1 1 1</scale>\n"
"\t\t\t\t\t<uri>%s</uri>\n"
"\t\t\t\t</mesh>\n"
"\t\t\t\t</geometry>\n"
"\t\t\t<material>\n"
"\t\t\t\t<ambient>1 0 0 1</ambient>\n"
"\t\t\t\t<diffuse>%f %f %f %f</diffuse>\n"
"\t\t\t\t<specular>0.1 0.1 0.1 1</specular>\n"
"\t\t\t\t<emissive>0 0 0 0</emissive>\n"
"\t\t\t </material>\n"
"\t\t\t </visual>\n"
"\t\t\t </link>\n"
"\t\t\t</model>\n",
objSdfPartFileName, m, m,
objSdfPartFileName, objSdfPartFileName,
kdRed, kdGreen, kdBlue, transparency);
}
}
else
{
for (int s = 0; s < (int)shapes.size(); s++)
{
tinyobj::shape_t& shape = shapes[s];
if (shape.name.length())
{
printf("object name = %s\n", shape.name.c_str());
}
char objFileName[MAX_PATH_LEN];
if (strlen(materialPrefixPath) > 0)
{
sprintf(objFileName, "%s/part%d.obj", materialPrefixPath, s);
}
else
{
sprintf(objFileName, "part%d.obj", s);
}
FILE* f = fopen(objFileName, "w");
if (f == 0)
{
printf("Fatal error: cannot create part obj file %s\n", objFileName);
exit(0);
}
fprintf(f, "# Exported using automatic converter by Erwin Coumans\n");
if (matLibName.length())
{
fprintf(f, "mtllib %s.mtl\n", matLibName.c_str());
}
else
{
fprintf(f, "mtllib bedroom.mtl\n");
}
int faceCount = shape.mesh.indices.size();
int vertexCount = attribute.vertices.size();
tinyobj::material_t mat = shape.material;
if (shape.name.length())
{
const char* objName = shape.name.c_str();
printf("mat.name = %s\n", objName);
fprintf(f, "#object %s\n\n", objName);
}
for (int v = 0; v < vertexCount / 3; v++)
{
fprintf(f, "v %f %f %f\n", attribute.vertices[v * 3 + 0], attribute.vertices[v * 3 + 1], attribute.vertices[v * 3 + 2]);
}
if (mat.name.length())
{
fprintf(f, "usemtl %s\n", mat.name.c_str());
}
else
{
fprintf(f, "usemtl wire_028089177\n");
}
fprintf(f, "\n");
int numNormals = int(attribute.normals.size());
for (int vn = 0; vn < numNormals / 3; vn++)
{
fprintf(f, "vn %f %f %f\n", attribute.normals[vn * 3 + 0], attribute.normals[vn * 3 + 1], attribute.normals[vn * 3 + 2]);
}
fprintf(f, "\n");
int numTexCoords = int(attribute.texcoords.size());
for (int vt = 0; vt < numTexCoords / 2; vt++)
{
fprintf(f, "vt %f %f\n", attribute.texcoords[vt * 2 + 0], attribute.texcoords[vt * 2 + 1]);
}
fprintf(f, "s off\n");
for (int face = 0; face < faceCount; face += 3)
{
if (face < 0 && face >= int(shape.mesh.indices.size()))
{
continue;
}
fprintf(f, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
shape.mesh.indices[face].vertex_index + 1, shape.mesh.indices[face].texcoord_index + 1, shape.mesh.indices[face].normal_index + 1,
shape.mesh.indices[face + 1].vertex_index + 1, shape.mesh.indices[face + 1].texcoord_index + 1, shape.mesh.indices[face + 1].normal_index + 1,
shape.mesh.indices[face + 2].vertex_index + 1, shape.mesh.indices[face + 2].texcoord_index + 1, shape.mesh.indices[face + 2].normal_index + 1);
}
fclose(f);
float kdRed = mat.diffuse[0];
float kdGreen = mat.diffuse[1];
float kdBlue = mat.diffuse[2];
float transparency = mat.transparency;
char objSdfPartFileName[MAX_PATH_LEN];
sprintf(objSdfPartFileName, "part%d.obj", s);
fprintf(sdfFile,
"\t\t<model name='%s'>\n"
"\t\t\t<static>1</static>\n"
"\t\t\t<pose>0 0 0 0 0 0</pose>\n"
"\t\t\t<link name='link_d%d'>\n"
"\t\t\t<inertial>\n"
"\t\t\t<mass>0</mass>\n"
"\t\t\t<inertia>\n"
"\t\t\t<ixx>0.166667</ixx>\n"
"\t\t\t<ixy>0</ixy>\n"
"\t\t\t<ixz>0</ixz>\n"
"\t\t\t<iyy>0.166667</iyy>\n"
"\t\t\t<iyz>0</iyz>\n"
"\t\t\t<izz>0.166667</izz>\n"
"\t\t\t</inertia>\n"
"\t\t\t</inertial>\n"
"\t\t\t<collision name='collision_%d'>\n"
"\t\t\t<geometry>\n"
"\t\t\t<mesh>\n"
"\t\t\t<scale>1 1 1</scale>\n"
"\t\t\t\t<uri>%s</uri>\n"
"\t\t\t</mesh>\n"
"\t\t\t</geometry>\n"
"\t\t\t </collision>\n"
"\t\t\t<visual name='visual'>\n"
"\t\t\t\t<geometry>\n"
"\t\t\t\t<mesh>\n"
"\t\t\t\t\t<scale>1 1 1</scale>\n"
"\t\t\t\t\t<uri>%s</uri>\n"
"\t\t\t\t</mesh>\n"
"\t\t\t\t</geometry>\n"
"\t\t\t<material>\n"
"\t\t\t\t<ambient>1 0 0 1</ambient>\n"
"\t\t\t\t<diffuse>%f %f %f %f</diffuse>\n"
"\t\t\t\t<specular>0.1 0.1 0.1 1</specular>\n"
"\t\t\t\t<emissive>0 0 0 0</emissive>\n"
"\t\t\t </material>\n"
"\t\t\t </visual>\n"
"\t\t\t </link>\n"
"\t\t\t</model>\n",
objSdfPartFileName, s, s,
objSdfPartFileName, objSdfPartFileName,
kdRed, kdGreen, kdBlue, transparency);
}
}
fprintf(sdfFile, "\t</world>\n</sdf>\n");
fclose(sdfFile);
return 0;
}