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Shaders
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
CMakeLists.txt
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Install examples lib
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2019-01-12 11:06:06 +01:00 |
EGLOpenGLWindow.cpp
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EGL device selection by env param.
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2021-10-22 09:26:59 +02:00 |
EGLOpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
fontstash.cpp
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2018-09-23 14:17:31 -07:00 |
fontstash.h
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2018-09-23 14:17:31 -07:00 |
GLFWOpenGLWindow.cpp
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2018-09-23 14:17:31 -07:00 |
GLFWOpenGLWindow.h
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2018-09-23 14:17:31 -07:00 |
GLInstanceGraphicsShape.h
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2018-09-23 14:17:31 -07:00 |
GLInstanceRendererInternalData.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLInstancingRenderer.cpp
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Add pybullet.configureDebugVisualizer(rgbBackground=[red,green,blue]) (each component a float in the range [0,1])
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2021-05-06 18:08:22 -07:00 |
GLInstancingRenderer.h
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Add pybullet.configureDebugVisualizer(rgbBackground=[red,green,blue]) (each component a float in the range [0,1])
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2021-05-06 18:08:22 -07:00 |
GLPrimInternalData.h
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2018-09-23 14:17:31 -07:00 |
GLPrimitiveRenderer.cpp
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2018-09-23 14:17:31 -07:00 |
GLPrimitiveRenderer.h
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2018-09-23 14:17:31 -07:00 |
GLRenderToTexture.cpp
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2018-09-23 14:17:31 -07:00 |
GLRenderToTexture.h
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2018-09-23 14:17:31 -07:00 |
GwenOpenGL3CoreRenderer.h
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2018-09-23 14:17:31 -07:00 |
LoadShader.cpp
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Fix shader example build / spotted by clang
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2019-05-23 20:40:29 +01:00 |
LoadShader.h
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindow.cpp
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindow.h
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindowObjC.h
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindowObjC.m
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fix OpenGL issue on Mac OSX, requiring a resize before drawing works ok.
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2020-05-06 17:39:41 -07:00 |
OpenGL2Include.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
opengl_fontstashcallbacks.cpp
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2018-09-23 14:17:31 -07:00 |
opengl_fontstashcallbacks.h
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2018-09-23 14:17:31 -07:00 |
OpenGLInclude.h
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2018-09-23 14:17:31 -07:00 |
OpenSans.cpp
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2018-09-23 14:17:31 -07:00 |
OpenSans.ttf
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
premake4.lua
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move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
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2018-09-10 23:18:34 -07:00 |
ShapeData.h
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fixes for compilation on Visual C++ for Python 9.0
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2020-03-17 17:10:47 -07:00 |
SimpleCamera.cpp
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2018-09-23 14:17:31 -07:00 |
SimpleCamera.h
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2018-09-23 14:17:31 -07:00 |
SimpleOpenGL2App.cpp
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2018-09-23 14:17:31 -07:00 |
SimpleOpenGL2App.h
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2018-09-23 14:17:31 -07:00 |
SimpleOpenGL2Renderer.cpp
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* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
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2020-09-12 01:03:04 -07:00 |
SimpleOpenGL2Renderer.h
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Add pybullet.configureDebugVisualizer(rgbBackground=[red,green,blue]) (each component a float in the range [0,1])
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2021-05-06 18:08:22 -07:00 |
SimpleOpenGL3App.cpp
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fix loadpanda video generation
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2020-01-12 08:07:54 -08:00 |
SimpleOpenGL3App.h
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add --mp4fps=30 command line parameter for ExampleBrowser (and using pybullet.connect(p.GUI, options="--mp4fps=30 --mp4=\"testvideo.mp4\"")
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2020-01-11 12:19:42 -08:00 |
TwFonts.cpp
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2018-09-23 14:17:31 -07:00 |
TwFonts.h
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2018-09-23 14:17:31 -07:00 |
Win32InternalWindowData.h
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2018-09-23 14:17:31 -07:00 |
Win32OpenGLWindow.cpp
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2018-09-23 14:17:31 -07:00 |
Win32OpenGLWindow.h
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2018-09-23 14:17:31 -07:00 |
Win32Window.cpp
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allow pybullet_envs.deep_mimic.testrl --arg_file run_humanoid3d_backflip_args.txt to perform a backflip. Can only backflip twice, then drops on ground.
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2019-02-10 20:56:31 -08:00 |
Win32Window.h
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2018-09-23 14:17:31 -07:00 |
X11OpenGLWindow.cpp
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Fix openglwindows example build on netbsd. (#3008)
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2020-08-27 06:55:50 -07:00 |
X11OpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |