bullet3/examples/ThirdPartyLibs/Gwen/Texture.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

58 lines
690 B
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_TEXTURE_H
#define GWEN_TEXTURE_H
#include <string>
#include "Gwen/BaseRender.h"
#include "Gwen/TextObject.h"
namespace Gwen
{
//
// Texture
//
struct Texture
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
Texture()
{
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
~Texture()
{
}
void Load(const TextObject& str, Gwen::Renderer::Base* render)
{
name = str;
render->LoadTexture(this);
}
void Release(Gwen::Renderer::Base* render)
{
render->FreeTexture(this);
}
};
} // namespace Gwen
#endif