bullet3/examples/TinyRenderer
2021-09-01 15:00:01 -07:00
..
geometry.cpp Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes. 2020-02-14 11:54:25 +01:00
geometry.h TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
LICENSE.txt add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
main.cpp fix tiny_renderer standalone example 2021-09-01 15:00:01 -07:00
model.cpp Optimize calls to find*() for a single char. 2021-03-02 18:59:31 +01:00
model.h allow rendering of (textured) heightfield in TinyRenderer and EGL. 2020-09-20 16:03:56 -07:00
our_gl.cpp TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
our_gl.h Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes. 2020-02-14 11:54:25 +01:00
premake4.lua fix build, add premake4.lua 2016-04-26 21:08:02 -07:00
tgaimage.cpp TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
tgaimage.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
TinyRenderer.cpp fix tiny_renderer standalone example 2021-09-01 15:00:01 -07:00
TinyRenderer.h * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00