mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
32 lines
873 B
C++
32 lines
873 B
C++
#ifndef B3_SOUND_SOURCE_H
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#define B3_SOUND_SOURCE_H
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#include "b3Sound_C_Api.h"
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class b3SoundSource
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{
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struct b3SoundSourceInternalData* m_data;
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public:
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b3SoundSource();
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virtual ~b3SoundSource();
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virtual bool computeSamples(double* sampleBuffer, int numSamples, double sampleRate);
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int getNumOscillators() const;
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void setOscillatorType(int oscillatorIndex, int type);
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void setOscillatorFrequency(int oscillatorIndex, double frequency);
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void setOscillatorAmplitude(int oscillatorIndex, double amplitude);
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void setOscillatorPhase(int oscillatorIndex, double phase);
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void setADSR(double attackRate, double decayRate, double sustainLevel, double releaseRate);
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bool setWavFile(int oscillatorIndex, class b3ReadWavFile* wavFilePtr, int sampleRate);
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void startSound(bool autoKeyOff);
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void stopSound();
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bool isAvailable() const;
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};
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#endif //B3_SOUND_SOURCE_H
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