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erwin coumans f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
btgui move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
build3 move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
data prepare for GPU cloth/softbody 2013-05-06 18:35:34 -07:00
Demos3 move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
docs bt -> b3 rename 2013-04-15 18:26:09 -07:00
src move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
test Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing 2013-06-19 22:08:03 -07:00
readme.txt bt -> b3 rename 2013-04-15 18:26:09 -07:00

Bullet 3.x GPU rigid body pipeline.

See docs folder for information, 
including how to build the project.