mirror of
https://github.com/bulletphysics/bullet3
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0e04cfc806
Made all buildsystems to work again (jam, msvc, cmake)
143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
// Bullet Continuous Collision Detection and Physics Library
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// Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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//
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// VectorBase.h
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#ifndef BULLET_VECTOR_BASE_H
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#define BULLET_VECTOR_BASE_H
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#include "Scalar.h"
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#include "Memory2.h"
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// vector constants
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namespace Maths
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{
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static const enum ZeroTag { } Zero;
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static const enum UnitXTag { } UnitX;
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static const enum UnitYTag { } UnitY;
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static const enum UnitZTag { } UnitZ;
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static const enum UnitWTag { } UnitW;
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static const enum UnitNegXTag { } UnitNegX;
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static const enum UnitNegYTag { } UnitNegY;
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static const enum UnitNegZTag { } UnitNegZ;
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static const enum UnitNegWTag { } UnitNegW;
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static const enum IdentityTag { } Identity;
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static const enum RotateXTag { } RotateX;
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static const enum RotateYTag { } RotateY;
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static const enum RotateZTag { } RotateZ;
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static const enum ScaleTag { } Scale;
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static const enum SkewTag { } Skew;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Vector4Base
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__declspec(align(16)) class Vector4Base
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{
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public:
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BULLET_ALIGNED_NEW_AND_DELETE
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__m128 base;
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//protected:
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// useful constants for internal use
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struct Consts
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{
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static const unsigned int maskAbs;
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static const unsigned int mask1110[4];
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static const unsigned int mask0001[4];
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static const __m128
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kZero,
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kHalf,
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kThree,
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k1000,
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k0100,
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k0010,
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k0001,
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kNeg1000,
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kNeg0100,
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kNeg0010,
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kNeg0001,
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kNeg111_1,
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k1110,
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kMaskAbs,
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kMask1110,
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kMask0001;
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};
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// can't construct a Vector4Base
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Vector4Base();
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// compound operations helpers for use by derived classes
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void Set(const __m128& x, const __m128& y, const __m128& z, const __m128& w);
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void Set(const __m128& xyz, const __m128& w);
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static __m128 Dot3(const __m128& v0, const __m128& v1);
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static __m128 Dot4(const __m128& v0, const __m128& v1);
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static __m128 Sum3(const __m128& a);
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static __m128 Sum4(const __m128& a);
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static __m128 MinComp3(const __m128& a);
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static __m128 MinComp4(const __m128& a);
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static __m128 MaxComp3(const __m128& a);
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static __m128 MaxComp4(const __m128& a);
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public:
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// element access
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const float& operator[](int i) const;
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float& operator[](int i);
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// get/set elements
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const Scalar GetX() const;
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const Scalar GetY() const;
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const Scalar GetZ() const;
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const Scalar GetW() const;
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const Scalar Get(int i) const;
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void SetX(const Scalar& s);
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void SetY(const Scalar& s);
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void SetZ(const Scalar& s);
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void SetW(const Scalar& s);
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void Set(int i, const Scalar& s);
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// unaligned load/store
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void LoadUnaligned3(const float* p);
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void LoadUnaligned4(const float* p);
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void StoreUnaligned3(float* p) const;
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void StoreUnaligned4(float* p) const;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Vector2Base
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class __declspec(align(8)) Vector2Base
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{
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public:
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float x, y;
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};
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#include "VectorBase.inl"
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#endif //BULLET_VECTOR_BASE_H
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