mirror of
https://github.com/bulletphysics/bullet3
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6c9ce344ea
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA) |
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Source | ||
vectormath | ||
Info.plist | ||
premake4.lua | ||
README.txt |
1) Add a .cpp and .h file for your test function. The function should conform to: #ifdef __cplusplus extern "C" { #endif #include "Utils.h" #include "main.h" #include "vector.h" // Your test function int MyTestFunc(void); #ifdef __cplusplus } #endif The rest of the program doesn't care or know what you do in MyTestFunc, except that MyTestFunc should return non-zero in case of failure in MyTestFunc. There are some handy functions in Utils.h that you might want to use. Please use vlog instead of printf to print stuff, and random_number32/64() in place of rand(), so I can multithread later if it comes to that. There are some read-only globals that you may wish to respond to, declared in Utils.h: gReportAverageTimes if you do timing, report times as averages instead of best times if non-zero gExitOnError if non-zero, return non-zero immediately if you encounter an error gAppName (const char*) the name of the application As a convenience, vector.h has some cross platform vector types declared and will correctly include various vector headers according to compiler flag. 2) Add an entry to gTestList in TestList.cpp for your test function, so the rest of the app knows to call it