bullet3/test/GwenOpenGLTest/ComboBox.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

58 lines
1.3 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/ComboBox.h"
using namespace Gwen;
class ComboBox : public GUnit
{
public:
GWEN_CONTROL_INLINE( ComboBox, GUnit )
{
{
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetKeyboardInputEnabled(true);
combo->SetPos( 50, 50 );
combo->SetWidth( 200 );
combo->AddItem( L"Option One", "one" );
combo->AddItem( L"Number Two", "two" );
combo->AddItem( L"Door Three", "three" );
combo->AddItem( L"Four Legs", "four" );
combo->AddItem( L"Five Birds", "five" );
combo->onSelection.Add( this, &ComboBox::OnComboSelect );
}
{
// Empty..
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetPos( 50, 80 );
combo->SetWidth( 200 );
}
{
// Empty..
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
combo->SetPos( 50, 110 );
combo->SetWidth( 200 );
for (int i=0; i<500; i++ )
combo->AddItem( L"Lots Of Options" );
}
}
void OnComboSelect( Gwen::Controls::Base* pControl )
{
Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
UnitPrint( Utility::Format( L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str() ) );
}
};
DEFINE_UNIT_TEST( ComboBox, L"ComboBox" );