mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include "UnitTest.h"
|
|
#include "Gwen/Controls/ComboBox.h"
|
|
|
|
using namespace Gwen;
|
|
|
|
class ComboBox : public GUnit
|
|
{
|
|
public:
|
|
|
|
GWEN_CONTROL_INLINE( ComboBox, GUnit )
|
|
{
|
|
|
|
{
|
|
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
|
|
combo->SetKeyboardInputEnabled(true);
|
|
combo->SetPos( 50, 50 );
|
|
combo->SetWidth( 200 );
|
|
|
|
|
|
combo->AddItem( L"Option One", "one" );
|
|
combo->AddItem( L"Number Two", "two" );
|
|
combo->AddItem( L"Door Three", "three" );
|
|
combo->AddItem( L"Four Legs", "four" );
|
|
combo->AddItem( L"Five Birds", "five" );
|
|
|
|
combo->onSelection.Add( this, &ComboBox::OnComboSelect );
|
|
}
|
|
|
|
{
|
|
// Empty..
|
|
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
|
|
combo->SetPos( 50, 80 );
|
|
combo->SetWidth( 200 );
|
|
}
|
|
|
|
{
|
|
// Empty..
|
|
Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
|
|
combo->SetPos( 50, 110 );
|
|
combo->SetWidth( 200 );
|
|
|
|
for (int i=0; i<500; i++ )
|
|
combo->AddItem( L"Lots Of Options" );
|
|
}
|
|
|
|
}
|
|
|
|
void OnComboSelect( Gwen::Controls::Base* pControl )
|
|
{
|
|
Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
|
|
|
|
UnitPrint( Utility::Format( L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str() ) );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
DEFINE_UNIT_TEST( ComboBox, L"ComboBox" ); |